I found a various different descriptions for fast travel. Here are a couple:
Originally Posted by http://reddead.wikia.com/wiki/Transport
Now, lets look what you are writing...Originally Posted by http://www.giantbomb.com/fast-travel/92-676/
There, there, calm down now... Don't be blind if a game function is hidden behind fancy words and animations. The teleport spell function is exactly the same thing as fast travel. You press a button and - BAM - you are somewhere else. My suggestion is simply to make this possible for all the players.
This is not a bad concept at all. However, in DDO's case, it would be just easier to expand fast travel rather than create a totally new concept.
Someone also asked about usability. You can read more from Wikipedia but here is a short quote:
In this case, it would be more satisfying to get in the quest faster and finally to do what I enjoy most in the game: battling foes, solving puzzles, looting treasures & completing quests.Originally Posted by http://en.wikipedia.org/wiki/Usability
Fast travel makes me achieve my goals:
1) Faster (skip the running, only 1 loading screen)
2) More fun & satisfying (less worthless running around)
3) No need to learn routes (well, I know them already but didn't come up anything more suitable for "easier to learn" part)