So... yeah. My Pale Master is sitting at 20 and is growing more and more gimpy as updates come out. I would like to TR him into something a little more fun to play. I was hoping to pull off a Pale Master II/Ninja Spy I for the combined sneaking and combat abilities. I mapped it out and it looks a little (really) gimpy, so I was wondering if people had advice of what I was doing wrong.
The rogue levels are a replacement for a similar build that used fighter levels instead. I wanted to be able to have trapping skills to get me through mid level where I seemed to be much less effective.
I know the enhancements are a mess. I am aiming for fire boosters, halfing guile, and the PM and Ninja Spy prereqs as well as Zombie, Wraith, and Vampire form. Pretty much the only damaging spells I plan to use are wall of fire and maybe scorching ray at earlier levels.
My resulting attack seems too low in the 30s, especially if I want to power attack. The AC is also sub-par, but I didn't have much hope for that in the first place. Survivability will be through miss chance, stoneskin, and self healing.
Does not include equipment.
That probably looked hideous to the experienced builder. Can anyone tell me what my general flaws are? I am mostly aiming for a character that is fun to play, but I still want him to be an effective combatant.Code:Character Plan by DDO Character Planner Version 03.12.01 DDO Character Planner Home Page Mystikel Theurge Level 20 Lawful Good Halfling Male (6 Monk \ 2 Rogue \ 12 Wizard) Hit Points: 225 Spell Points: 784 BAB: 11\11\16\21 Fortitude: 16 Reflex: 21 Will: 18 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 14 19 Dexterity 14 17 Constitution 14 14 Intelligence 16 18 Wisdom 12 13 Charisma 8 8 Tomes Used +1 Tome of Dexterity used at level 3 +2 Tome of Dexterity used at level 17 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 22 Bluff -1 3 Concentration 4 24 Diplomacy 3 3 Disable Device 7 28 Haggle -1 -1 Heal 1 3 Hide 6 22 Intimidate -1 -1 Jump 6 15 Listen 1 3 Move Silently 6 19 Open Lock n/a n/a Perform n/a n/a Repair 3 4 Search 7 25 Spot 5 6 Swim 2 4 Tumble 6 9 Use Magic Device 3 3 Level 1 (Rogue) Feat: (Selected) Dodge Feat: (Past Life) Past Life: Wizard Enhancement: Rogue Sneak Attack Training I Enhancement: Improved Disable Device I Enhancement: Improved Jump I Enhancement: Improved Tumble I Level 2 (Monk) Feat: (Monk Bonus) Toughness Enhancement: Halfling Cunning I Enhancement: Halfling Luck (Reflex) I Enhancement: Improved Move Silently I Enhancement: Improved Search I Level 3 (Monk) Feat: (Monk Bonus) Two Weapon Fighting Feat: (Selected) Weapon Focus: Piercing Weapons Enhancement: Halfling Dexterity I Enhancement: Monk Wisdom I Level 4 (Monk) Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Enhancement: Halfling Guile I Enhancement: Halfling Silent Moves I Enhancement: Halfling Silent Moves II Enhancement: Way of the Patient Tortoise I Level 5 (Wizard) Feat: (Wizard Bonus) Extend Spell Enhancement: Halfling Luck (Reflex) II Enhancement: Halfling Hiding I Enhancement: Halfling Hiding II Level 6 (Wizard) Feat: (Selected) Spell Focus: Necromancy Enhancement: Halfling Cunning II Enhancement: Halfling Luck (Fortitude) I Level 7 (Wizard) Enhancement: Halfling Guile II Enhancement: Racial Toughness I Enhancement: Improved Spot I Level 8 (Wizard) Enhancement: Halfling Hiding III Enhancement: Flame Manipulation I Enhancement: Wizard Intelligence I Level 9 (Wizard) Feat: (Selected) Empower Spell Feat: (Wizard Bonus) Mental Toughness Enhancement: Halfling Silent Moves III Enhancement: Racial Toughness II Level 10 (Wizard) Enhancement: Wizard Energy of the Scholar I Enhancement: Wizard Pale Master I Enhancement: Shroud of the Zombie Level 11 (Wizard) Enhancement: Halfling Cunning III Level 12 (Wizard) Feat: (Selected) Improved Two Weapon Fighting Enhancement: Combustive Spellcasting I Enhancement: Deadly Flame I Enhancement: Flame Manipulation II Enhancement: Flame Manipulation III Enhancement: Flame Manipulation IV Level 13 (Wizard) Enhancement: Halfling Guile III Enhancement: Flame Manipulation V Level 14 (Wizard) Feat: (Wizard Bonus) Maximize Spell Enhancement: Halfling Cunning IV Level 15 (Rogue) Feat: (Selected) Greater Spell Focus: Necromancy Enhancement: Wizard Intelligence II Level 16 (Wizard) Enhancement: Wizard Energy of the Scholar II Level 17 (Wizard) Enhancement: Deadly Flame II Enhancement: Flame Manipulation VI Enhancement: Wizard Pale Master II Enhancement: Shroud of the Vampire Enhancement: Shroud of the Wraith Level 18 (Monk) Feat: (Selected) Greater Two Weapon Fighting Enhancement: Halfling Guile IV Level 19 (Monk) Enhancement: Improved Jump II Enhancement: Improved Tumble II Level 20 (Monk) Feat: (Monk Bonus) Power Attack Enhancement: All-Consuming Flame Enhancement: Monk Ninja Spy I