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  1. #1
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    Jul 2008
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    Default Build advice please: PM/Ninja Spy/Trapper

    So... yeah. My Pale Master is sitting at 20 and is growing more and more gimpy as updates come out. I would like to TR him into something a little more fun to play. I was hoping to pull off a Pale Master II/Ninja Spy I for the combined sneaking and combat abilities. I mapped it out and it looks a little (really) gimpy, so I was wondering if people had advice of what I was doing wrong.

    The rogue levels are a replacement for a similar build that used fighter levels instead. I wanted to be able to have trapping skills to get me through mid level where I seemed to be much less effective.

    I know the enhancements are a mess. I am aiming for fire boosters, halfing guile, and the PM and Ninja Spy prereqs as well as Zombie, Wraith, and Vampire form. Pretty much the only damaging spells I plan to use are wall of fire and maybe scorching ray at earlier levels.

    My resulting attack seems too low in the 30s, especially if I want to power attack. The AC is also sub-par, but I didn't have much hope for that in the first place. Survivability will be through miss chance, stoneskin, and self healing.

    Does not include equipment.

    Code:
    Character Plan by DDO Character Planner Version 03.12.01
    DDO Character Planner Home Page
    
    Mystikel Theurge
    Level 20 Lawful Good Halfling Male
    (6 Monk \ 2 Rogue \ 12 Wizard) 
    Hit Points: 225
    Spell Points: 784 
    BAB: 11\11\16\21
    Fortitude: 16
    Reflex: 21
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             14                    19
    Dexterity            14                    17
    Constitution         14                    14
    Intelligence         16                    18
    Wisdom               12                    13
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Dexterity used at level 3
    +2 Tome of Dexterity used at level 17
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    22
    Bluff                -1                     3
    Concentration         4                    24
    Diplomacy             3                     3
    Disable Device        7                    28
    Haggle               -1                    -1
    Heal                  1                     3
    Hide                  6                    22
    Intimidate           -1                    -1
    Jump                  6                    15
    Listen                1                     3
    Move Silently         6                    19
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                3                     4
    Search                7                    25
    Spot                  5                     6
    Swim                  2                     4
    Tumble                6                     9
    Use Magic Device      3                     3
    
    Level 1 (Rogue)
    Feat: (Selected) Dodge
    Feat: (Past Life) Past Life: Wizard
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Improved Disable Device I
    Enhancement: Improved Jump I
    Enhancement: Improved Tumble I
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    Enhancement: Halfling Cunning I
    Enhancement: Halfling Luck (Reflex) I
    Enhancement: Improved Move Silently I
    Enhancement: Improved Search I
    
    
    Level 3 (Monk)
    Feat: (Monk Bonus) Two Weapon Fighting
    Feat: (Selected) Weapon Focus: Piercing Weapons
    Enhancement: Halfling Dexterity I
    Enhancement: Monk Wisdom I
    
    
    Level 4 (Monk)
    Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
    Enhancement: Halfling Guile I
    Enhancement: Halfling Silent Moves I
    Enhancement: Halfling Silent Moves II
    Enhancement: Way of the Patient Tortoise I
    
    
    Level 5 (Wizard)
    Feat: (Wizard Bonus) Extend Spell
    Enhancement: Halfling Luck (Reflex) II
    Enhancement: Halfling Hiding I
    Enhancement: Halfling Hiding II
    
    
    Level 6 (Wizard)
    Feat: (Selected) Spell Focus: Necromancy
    Enhancement: Halfling Cunning II
    Enhancement: Halfling Luck (Fortitude) I
    
    
    Level 7 (Wizard)
    Enhancement: Halfling Guile II
    Enhancement: Racial Toughness I
    Enhancement: Improved Spot I
    
    
    Level 8 (Wizard)
    Enhancement: Halfling Hiding III
    Enhancement: Flame Manipulation I
    Enhancement: Wizard Intelligence I
    
    
    Level 9 (Wizard)
    Feat: (Selected) Empower Spell
    Feat: (Wizard Bonus) Mental Toughness
    Enhancement: Halfling Silent Moves III
    Enhancement: Racial Toughness II
    
    
    Level 10 (Wizard)
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Wizard Pale Master I
    Enhancement: Shroud of the Zombie
    
    
    Level 11 (Wizard)
    Enhancement: Halfling Cunning III
    
    
    Level 12 (Wizard)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Combustive Spellcasting I
    Enhancement: Deadly Flame I
    Enhancement: Flame Manipulation II
    Enhancement: Flame Manipulation III
    Enhancement: Flame Manipulation IV
    
    
    Level 13 (Wizard)
    Enhancement: Halfling Guile III
    Enhancement: Flame Manipulation V
    
    
    Level 14 (Wizard)
    Feat: (Wizard Bonus) Maximize Spell
    Enhancement: Halfling Cunning IV
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Spell Focus: Necromancy
    Enhancement: Wizard Intelligence II
    
    
    Level 16 (Wizard)
    Enhancement: Wizard Energy of the Scholar II
    
    
    Level 17 (Wizard)
    Enhancement: Deadly Flame II
    Enhancement: Flame Manipulation VI
    Enhancement: Wizard Pale Master II
    Enhancement: Shroud of the Vampire
    Enhancement: Shroud of the Wraith
    
    
    Level 18 (Monk)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Halfling Guile IV
    
    
    Level 19 (Monk)
    Enhancement: Improved Jump II
    Enhancement: Improved Tumble II
    
    
    Level 20 (Monk)
    Feat: (Monk Bonus) Power Attack
    Enhancement: All-Consuming Flame
    Enhancement: Monk Ninja Spy I
    That probably looked hideous to the experienced builder. Can anyone tell me what my general flaws are? I am mostly aiming for a character that is fun to play, but I still want him to be an effective combatant.
    Last edited by Thaminor; 12-11-2011 at 04:08 PM. Reason: Enhancement Swap

  2. #2
    Community Member strath's Avatar
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    Default

    It doesn't seem like you are too worried about DC for your spells, so why not pull your Int down to 14-15 range. You will need 16 to cast your highest level spells but you can easily reach that from enhancements, potions, or gear.

    Once you have freed up some points you can drop it into con for survivability, wisdom to enhance monk ability, or STR if you decide to do any melee.
    Last edited by strath; 12-14-2011 at 04:45 PM.
    Poor grammar bad for you is, leads to the dark side it does.
    -Yoda's Book of Grammar This Is

  3. #3
    Community Member
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    Default

    Warforged. Archamage Evocation.

  4. #4
    Community Member wax_on_wax_off's Avatar
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    6,512

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    The only melee DPS palemaster build that I've managed to convince myself of is this build here.

    Lich form is just that powerful in terms of offense and defense. It also has the benefit of being a lot more fun to level. Having access to higher level spells will also make a big difference even with a low intelligence. Spells like energy drain, power word:kill, symbol of death, black dragon bolt, polar ray and rays of exhaustion are all excellent spells that will be very useful. Finally, with more caster levels your SP pool is greatly improved and so is your self healing and offensive dots.

    The reason the build that you looked at had fighter levels was because it is the only way to qualify for GTWF. With the level split that you have you never get enough BAB to get the feat (doesn't look like you have enough dexterity either).

    Whichever way you go expect to be relying on Divine Power clickies to keep your BAB at maximum and expect to be doting to keep your DPS up.

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