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  1. #21
    Community Member Gorbadoc's Avatar
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    Quote Originally Posted by donfilibuster View Post
    Maybe if ddo were to be revamped there could be no throwing category and instead use an active ability to fire off weapons you are holding.
    Maybe to the point you can pick back the weapon you threw off if it is not a weapon of returning. No luck if yours fall in to the lava of course.
    While they're at it, they could make the engine allow characters and monsters to knock each other off cliffs and improve the AI enough so that this couldn't be easily abused.

    Oh, also, lava is really hot. Standing over it will burn you. Also, it will create an updraft that could be interesting during aerial combat.

    Also, water flows around solid objects, not through them; the swim in The Crucible should tend to send you around obstructions. Also, velocity must increase around obstructions given a constant volumetric flow rate; you should shoot through the choke points.

    Also, sinking versus floating depends on average density. Since a character's volume is roughly constant, it shouldn't matter what you're wearing; all that should matter is how much total weight there is between your person, your gear, and your loot. So if you want to swim through a tunnel and fight on the other side, you'd better hope the monsters can be dispatched with nothing more than one weapon and your jewelry.

    Ya know, this is actually sounding pretty cool. Is there an MMO like this?

  2. #22
    Community Member donfilibuster's Avatar
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    Quote Originally Posted by Gorbadoc View Post
    While they're at it, they could make the engine allow characters and monsters to knock each other off cliffs and improve the AI enough so that this couldn't be easily abused.

    Oh, also, lava is really hot. Standing over it will burn you. Also, it will create an updraft that could be interesting during aerial combat.

    Also, water flows around solid objects, not through them; the swim in The Crucible should tend to send you around obstructions. Also, velocity must increase around obstructions given a constant volumetric flow rate; you should shoot through the choke points.

    Also, sinking versus floating depends on average density. Since a character's volume is roughly constant, it shouldn't matter what you're wearing; all that should matter is how much total weight there is between your person, your gear, and your loot. So if you want to swim through a tunnel and fight on the other side, you'd better hope the monsters can be dispatched with nothing more than one weapon and your jewelry.
    Pushing people off ledges sounds like a good idea, altough archers may do some frowning.

    On the water though, X'endrik can be weird like that.
    e.g. all of x'endrik is polluted with siberys dust, which is an excuse to not let your ghost through walls.
    (this from text in the manual of the planes, and the bit where shards literally fall from the sky is in the eberron book)
    But agree the water is pushing it. The equipment however is easily shrinkable, weight is a non-issue.

  3. #23
    Community Member redspecter23's Avatar
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    Jul 2007
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    Quote Originally Posted by Jay203 View Post
    the problem you'll be getting from people are the ones claiming the apparently "uber" advantage from being able to range and how people should not stay on ranged weapons 24/7

    ~shrug~
    Ironically enough, isn't that at least partially the argument being used to describe why casters are overpowered? They have the ability to safely damage mobs at range while moving. I can't see why, at this point in the game, bleeding that ability at least a bit into the physical combatants would be so bad. Let me dual wield throwing axes if I spec in it. How is it unbalancing compared to what a caster can do?
    Kaarloe - Degenerate Matter - Argonnessen

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