i wonder if you guys can make the thrown weapons go dual wielding... like equip 2 of them and throw 2 of them at a time... or make some type of new support for it... thanks!
i wonder if you guys can make the thrown weapons go dual wielding... like equip 2 of them and throw 2 of them at a time... or make some type of new support for it... thanks!
the problem you'll be getting from people are the ones claiming the apparently "uber" advantage from being able to range and how people should not stay on ranged weapons 24/7
~shrug~
PS: Greensteel RUINED the game! and you all know it!
less buffing, more nerfing!!!
to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"
I would love to see some better love on all ranged fronts.
Honestly I would perfer it not to be tied into another style... so while Dual Thrown weapons sounds great I'd rather it not be tied into TWF Feat line.
Quick Draw may be a good starting point to help out Thrown weapons more.
The Shuriken Expertise feat is an interesting starting point but I think it needs to go further than it currently does.
Additionally making Tactical Feats for ranged and thrown combat would be good as well.
Also Ki Generation and Ki abilities for Monk Ranged Attacks would be nice.
Aesop
Rule 1: Don't sweat the small stuff
Rule 2: Its all small stuff
Rule 3: People are stupid. You, me everyone... expect it
more rules to come in a different sig
For the most part I agree with what you stated. Save for one. Crossbows really shouldn't get it. They are supposed to be slower, most all if all classes are proficient with some form of them. The only change I'd like to see is that the knock down effect of a great xbow be on any crit hit, not just 20s.
I loled.
Yup, my Paladin is proficient in Shurikens. I should definitely be able to make a Halfling Paladin Shuriken specialist that is on par with an eSoS Barb.
Throwers are to break explosive barrels, take down pillars, hit levers, and do ranged pulls of mobs :P didn't you know?
Well I was about to say they can't do that because its not in the rules regarding thrown weapons etc. blah blah.. but after briefly looking over it, apparently the 3.5 ruleset amazingly DOES allow the dual wielding of thrown weapons! I never would have believed it either since I almost never use thrown in PnP or online, but there it is just as plain as day..
Rule: Two-Weapon Fighting
"Thrown Weapons
The same rules apply when you throw a weapon from each hand. Treat a dart or shuriken as a light weapon when used in this manner, and treat a bolas, javelin, net, or sling as a one-handed weapon."
And "Treat a dart or shuriken as a light weapon when used in this manner", according to the rule.
So basically that throws all arguments against under the bridge..
Now looking forward to dual wield shuriken on my Drow![]()
yup, the thing is that the throwing weapons are actual weapons you can use them in hand.
There's no such thing as a throwing weapon category in PnP, this is an engine limitation or something MMO related.
There's no throwing dagger, the light hammer and the throwing hammer are the same item, and the throwing axe is like the handaxe but smaller.
So in theory you can wield them, use twf as norma, then use an action to throw em at range, if DDO weren't so much simplified.
Not having this on DDO is the reason there's a light hammer and it looks as if some dev was forced to fill in the blanks in the proficiency table with best fit from the SRD table.
Furthermore there's no improvised weapon in DDO, you can always throw anything as improvised weapon.
Hopefully you should then be blocked from doing so with the lock icon, lest you throw away your SoS.
But if we can twf with throwing axes I would NEVER use my shield!
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Two words.... "Master Thrower" prestige class
I have a Halfling named Tomahawk that would disagree with your title.
All ranged needs a boost. Yes... even crossbows.
(someday I will regret selling that Holyburst Heavy Crossbow of Greater Dragon Bane.)
All weapons kill people in real life and fantasy.
All of them should be useful.
Fix them however you want, but fix them.
A lvl 20 character of any class with any feats should be able to use a level appropriate ranged weapon and kill level appropiate monsters with it.
Right now only Rgrs and Artificers (and the odd Kenseii) can do that.
(and people claim those classes are gimped!)
Why would anyone use them as a main weapon? Why would you even want to?
Want ranged damage? A crossbow/bow/rune arm or caster is a far better choice for that task.
When all you have is a hammer. Everything looks like a nail.
Throwing weapons are already incredibly powerful. Okay, that's an exaggeration. Throwing weapons are already extremely good at one specific task, though.
Throwing weapons are an aggro management tool that doesn't require any build investment. Throw a dagger to get aggro; shield block so you survive the aggro while the rest of your party kills monsters one by one. Works on archers or melee, and sometimes it even causes ogres to put down their clubs (which actually hurt) to fire their bows (which don't hurt much by default, and which hurt even less when you're blocking with a shield.
Of course, this sort of tactic doesn't really benefit from increased throwing DPS; the whole point is to grab aggro by competing with the zero hate your teammates have generated.
Wrote a post about this a while ago about giving Halflings a racial Master Thrower PrE keeping in mind the PnP prestige class and looking at the Arcane Archer PrE for elves. Technically the Prestige class is allowed for anyone who focuses with throwing weapons, but the reasoning for giving it just to halflings was because they were the "masters of throwing weapons" and don't have a planned PrE except for the Dragonmark Heir one (as far as we know but considering how old that information is its hard to say either way.)
Anyways, the old post is in my signature and hope that you can use it to help you.
A necromancer from before Pale Master came out.
Argonesson: Nexal / Dolgos / Golgos / Earie / Nexas
Threads: Halfling PrE, Master Thrower / New set of spells: Illusion
I tried making A Dwarven Thrower build, But the Dwarves kept getting upset and running away. (guess they weren't drunk enough)
I was always thinking throwing weapons as sidearm. Too bad one can't swing sword in main hand and throw knives with off-hand.
On the other hand, bows, crossbows and ranged combat generally needs buffing. I am still suggesting:
1) long loading animations
2) heavy damage
3) huge penalties if hostile mob nearby
4) moving & shooting ==> huge penalties
Maybe if ddo were to be revamped there could be no throwing category and instead use an active ability to fire off weapons you are holding.
Maybe to the point you can pick back the weapon you threw off if it is not a weapon of returning. No luck if yours fall in to the lava of course.