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  1. #21
    Community Member Arkadios's Avatar
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    For fvs: If you're going the casting route definitely go human, I went dwarf and I like it but I have less max wis, less skills and one less feat, wheras the skills and the wis (still can go farily high) I can work around that extra feat means i'm thinking of TR'ing to a human. For Melee go WF fvs or Half orc 18fvs/2fighter. The WF has more DR, HP and SP. The HO has more dps while still maintaining full healing (albeit with less sp)

    For and artificer, there isn't really a bad class, elf probably being the worst but still manageable due to boosted dex.
    Halfling here works well if you like them. Human is probably what i'd go for the extra feat or WF for the better self repairing.
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  2. #22
    Hero AZgreentea's Avatar
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    I will be making my Artie (and I did make my FvS) a Halfling, but..
    "technically" the most optimal race for both is probably WF. Artie for the self heals and FvS for the LoB melee spec.

    I've never been one for "optimal".
    The problem is never how to get new, innovative thoughts into your mind, but how to get old ones out. Every mind is a building filled with archaic furniture. Clean out a corner of your mind and creativity will instantly fill it.
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  3. #23
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    Quote Originally Posted by DaSawks View Post
    That is what I am refering to. I am not saying I can grind down an endgame raid boss all by myself while the other 11 stand around piking. I can and have pulled aggro, beat on while self healing. Healing amp DT w/ 10%, 20% and GreenSteel greatsword +++ w/30%. finger necklace. Quicken. 550 hp. 2400 sp. Not the best tank but it can be done if needed.
    Being able to grab aggro isn't all that amazing and fleshie favored souls or arcanes make for better boss tanks anyway than a wf fvs does. Divine grabbing aggro usually means the group isn't all that good.

    Quote Originally Posted by DaSawks View Post
    I can self tank every boss in the game.
    There are also plenty of bosses which would simply kill you were you to attempt keep the aggro from them in addition to keeping yourself alive without outside help, this statement is simply false. You can likely tank most bosses on normal, but that's not really that impressive, lots of builds are capable of doing that. In a decent group you will also run into trouble with keeping the aggro very quickly.

    The point of a human evoker is that he has no need for a greatsword, their spells work for everything, and most of the time they do the job much quicker too than swinging a sword does.

    Only good reason to go wf is if you want to melee as a favored soul, humans are superior for everything else.

  4. #24
    Community Member Emili's Avatar
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    Quote Originally Posted by unbongwah View Post
    This isn't comprehensive, just a few thoughts on Artificers:

    [LIST][*]Human: pros - extra feat, Making DMs make them better crafters; cons - no bonuses to DEX or INT.

    That's not exactly correct .... humans can add a +1 to two different stats is possibe in attaining max INT and decent DEX - is not like anyone goes Dex crazy anyway... as long as ya hit 19 with a tome you're fine, Helves can add +1 in enhancements to three stats depending on the deli.
    Note above... Mine came from an aul Ranger (tempest actually) - TR'd so decided like an AA was going to head towards ranged aspects (Helf is the best AA and so come Arty crossbows likewise the brutal ranged).

    Helf seem to be more versitile for Arty than a human (outside of a crafting one) Ya see a delittaunte opens up a +1 in some other stat depending on the Deli... and they have all the other enhancements available to a human... So is like this

    Feat and 23 skill points (human) vs Delittaunt feat + more enhancement options (Helf)

    Artificer is not so highly Feat starved unless you were thinking dragon marks... but then again am a working girl - I quest. So Ranged was my prime choice in her build with some healing and casting on the side...

    So I went helf with the rogue deli adding in human adaptability +1 con, greater +1 int and the helf rogue deli enhancements of +1 dex + 3d6 SA damages... is no reason not to max scroll mastery and Arty's are the epitome of UMD puls since they're swimming in skill points due to bubbling up INT... INT is the prime stat followed closely by Con and Dex, BUT a reasonable Cha helps to keep UmD up without too much item investment... we deffo like to layer on more damage and survival items vs depending on a skill item on to cast a scroll ...

    Aritficers ranged attacks are often based off INT not DEX anyway ... the spells allow for such, Adding INT mod to Damage or Attack... still a reasonable to-hit is always had and easily attained off either stat in such a ranged toon... so dex is treated as a secondary - which it should be even on a ranger - where the prime is str... you do not need bleedin' 40 dex to hit things with a ranged weapon for some reason is not like melee toons. Improved precise Shot (Dex 19) as long as you start at 17 with a +2 tome or 16 with a +3 you're set.

    Took the idea's from my esperience with the many rangers I've had and place Int where Str normally be.

    I've played around enough with them to say if ya want a good spell casting or ranged ARTY for me the helf worked out better than a human. I wanted a high output range arty ... I pretty much got one...

    Any Arty self heal fine off this, can toss heal scrolls on her for just under 400hp a pop or if under pressure that much I toss a potion on the ground ... a csw potion "TOSSED not drinking" heals her for 100 to just under 200hp.

    Some people suggested construct essence as a feat ... but why? When I worked it out the numbers... always came up better not... first am not going to splurge on enhancing recon when scroll mastery covers enough ... Plus HEAL amp (enhancements or items) do not affect recon/repair, only Heals and cures... from my Bards and Clerics I know is often the better WF have healer friend and some AMP and you can heal them more with a heal scroll or spell far better than ya can a recon scroll or spell - only place recon is decent be on a WF wiz or a WF tanking Sulu. So if I were only planning to heal WF and my dog maybe I'd enhance recon/repairs. For now enhancements and item placement too thin...

    I'll most likely tweak her around at some point but for now she's a lot of fun... She ranges very well, good damage output, rips thru eLoB pillars can help heal the tank... I like to test and play with the enhancements see what's worth it... below is her current arrangement just as a reference.

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Misbehaven In The Night
    Level 20 True Neutral Half-Elf Female
    (20 Artificer) 
    Hit Points: 282
    Spell Points: 1226 
    BAB: 15\15\20\25\25
    Fortitude: 10
    Reflex: 15
    Will: 12
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (34 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength              8                 10                   10
    Dexterity            17                 19                   20
    Constitution         16                 19                   20
    Intelligence         16                 24                   28
    Wisdom                8                 10                   10
    Charisma              8                 10                   10
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Intelligence used at level 11
    +3 Tome of Constitution used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                    11
    Bluff                -1                     1
    Concentration         5                    28
    Diplomacy            -1                     1
    Disable Device        7                    33
    Haggle               -1                     2
    Heal                 -1                     1
    Hide                  3                     6
    Intimidate           -1                     1
    Jump                  0                    12
    Listen               -1                     1
    Move Silently         3                     6
    Open Lock             7                    29
    Perform              n/a                    n/a
    Repair                3                    10
    Search                7                    33
    Spot                  3                    24
    Swim                 -1                     1
    Tumble                4                    16
    Use Magic Device      3                    24
    
    Level 1 (Artificer)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Toughness
    
    
    Level 2 (Artificer)
    
    
    Level 3 (Artificer)
    Feat: (Selected) Point Blank Shot
    
    
    Level 4 (Artificer)
    Feat: (Artificer Bonus) Precise Shot
    
    
    Level 5 (Artificer)
    
    
    Level 6 (Artificer)
    Feat: (Selected) Augment Summoning
    
    
    Level 7 (Artificer)
    
    
    Level 8 (Artificer)
    Feat: (Artificer Bonus) Rapid Shot
    
    
    Level 9 (Artificer)
    Feat: (Selected) Maximize Spell
    
    
    Level 10 (Artificer)
    
    
    Level 11 (Artificer)
    
    
    Level 12 (Artificer)
    Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
    Feat: (Selected) Insightful Reflexes
    
    
    Level 13 (Artificer)
    
    
    Level 14 (Artificer)
    
    
    Level 15 (Artificer)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 16 (Artificer)
    Feat: (Artificer Bonus) Quicken Spell
    
    
    Level 17 (Artificer)
    
    
    Level 18 (Artificer)
    Feat: (Selected) Empowered Spell
    
    
    Level 19 (Artificer)
    
    
    Level 20 (Artificer)
    Feat: (Artificer Bonus) Weapon Focus: Ranged Weapons
    Enhancement: Artificer Damage Boost I
    Enhancement: Artificer Damage Boost II Needed for Battle master PrE
    Enhancement: Artificer Crossbow Attack I
    Enhancement: Artificer Crossbow Attack II
    Enhancement: Artificer Crossbow Damage I
    Enhancement: Artificer Crossbow Damage II
    Enhancement: Artificer Improved Rune Arm Use I
    Enhancement: Artificer Improved Rune Arm Use II
    Enhancement: Artificer Improved Rune Arm Use III
    Enhancement: Artificer Battle Engineer I
    Enhancement: Artificer Rune Arm Overcharge I
    Enhancement: Artificer Rune Arm Overcharge II
    Enhancement: Uncaring Master Do not lose sleep over my pet dying
    Enhancement: Arcane Empowerment
    Enhancement: Improved Rogue Dilettante I
    Enhancement: Improved Rogue Dilettante II
    Enhancement: Human Adaptability Constitution I Opens racial toughness III
    Enhancement: Human Greater Adaptability Intelligence I Int is my damage mod and sp
    Enhancement: Human Improved Recovery I We be stacking this with items for easy healing
    Enhancement: Human Versatility I Would like II when I get my UmD stable
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III 
    Enhancement: Improved Use Magic Device I Tempt 'til some epic gear
    Enhancement: Artificer Energy of Creation I
    Enhancement: Artificer Energy of Creation II
    Enhancement: Half-Elf Rogue Dexterity I Balanced til +3 tome
    Enhancement: Artificer Intelligence I
    Enhancement: Artificer Intelligence II
    Enhancement: Artificer Intelligence III
    Enhancement: Artificer Wand and Scroll Mastery I
    Enhancement: Artificer Wand and Scroll Mastery II
    Enhancement: Artificer Wand and Scroll Mastery III
    Enhancement: Artificer Wand and Scroll Mastery IV  Along with class granted abilities becomes the best scroll use in game.
    Skills - Arty's have a lot of skill points UmD, DD, Search, Spot, OL, Concentration, Jump and course a point in Tumble - then ya have some to spare, one guildie be asking me what to put points in as he's an over-abundance and really comes down to taste... Jump is important (they seem to run and jump like clerics - so I max that) Dunno why either but I max'd tumble just to tumble 'round like a frog at times ... could have easily covered either bluff or diplo with it.

    Arty's really are not so squishy either... they breach the 500hp mark - like mine when dressed up, boat buffed (buffed up am mid 500), and while not some 700hp like a melee ... they do not need to be in that realm as they deal damage from a slight distance. They are among the strongest in utility and buffing ... they are arguably one of the best healers in group and come UmD and Clickie use saddens me that my bards play second fiddle...

    Quote Originally Posted by DaSawks View Post
    That is what I am refering to. I am not saying I can grind down an endgame raid boss all by myself while the other 11 stand around piking. I can and have pulled aggro, beat on while self healing. Healing amp DT w/ 10%, 20% and GreenSteel greatsword +++ w/30%. finger necklace. Quicken. 550 hp. 2400 sp. Not the best tank but it can be done if needed.
    In a dirt poor pug... but you're correct some FVS can tank end-game well... but geared for geared at level eLoB's, Elite Horoths ... best have some leways. Healing amps, Hate and Intim along with high HP thresholds win those... healing scrolls landing for 440-660 on the tank.

    eSoS for a melee FvS and if so multi-TR'd Horc... my reasoning? Will surpass DPS output of the wf with the given weapon, will heal up better, the WF immunities far more tivial on the FvS class and the HP difference sopped up by the TR build points. Comes to casting ... the Human FvS does better due feat space and DC.
    Last edited by Emili; 12-18-2011 at 12:59 AM.
    A Baker's dozen in the Prophets of the New Republic and Fallen Heroes.
    Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour

  5. #25
    Hero Aashrym's Avatar
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    Quote Originally Posted by Emili View Post
    Arty's really are not so squishy either... they breach the 500hp mark - like mine when dressed up, and while not some 700hp like a melee ... they do not need to be in that realm as they deal damage from a slight distance. They are among the strongest in utility and buffing ... they are arguably one of the best healers in group and come UmD and Clickie use saddens me that my bards play second fiddle...
    Your arti is very similar to mine. I'm very much a fan of rogue dilettante helf.

  6. #26
    Community Member Emili's Avatar
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    Quote Originally Posted by Aashrym View Post
    Your arti is very similar to mine. I'm very much a fan of rogue dilettante helf.
    A dile feat(1d6 SA) along with 6ap for (2d6 more SA) grants 10,5 SA damage (tripled increase) and 2ap for +1 dex whats not to like?

    Unless really hurting to spec in a general feat, dragonmark feat or past life feat there is no reason at all to be human over Helf (they have all the good human enhancements plus some elf - if wish to draw from that instead - and thier own enhancements).
    Last edited by Emili; 12-17-2011 at 11:55 PM.
    A Baker's dozen in the Prophets of the New Republic and Fallen Heroes.
    Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour

  7. #27
    Community Member decease's Avatar
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    wf.. there are nothing else to choose from

    1. you don't need to waste one feat on construct essence

    2. you can boost your positive healing to 100% but you can't do anything about repair healing

    3. you don't need +2 racial dex to hit stuff, lots of ways to increase your ab

    4. con is your best friend..

    5. heal by both divine and arcane

    6. load of immunity

    7. what else could you ask for?

  8. #28
    Community Member Emili's Avatar
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    Quote Originally Posted by decease View Post
    wf.. there are nothing else to choose from

    1. you don't need to waste one feat on construct essence

    2. you can boost your positive healing to 100% but you can't do anything about repair healing

    3. you don't need +2 racial dex to hit stuff, lots of ways to increase your ab

    4. con is your best friend..

    5. heal by both divine and arcane

    6. load of immunity

    7. what else could you ask for?
    Maybe?

    But alternatives do exist ...

    1. 3d6 SA damages?

    2. HV damage boosts which can be clicked at the same time with Fullaside? (ya can NOT use arty damage boost and Fullaside at the same time)

    3. +1 Int reaches to +1 higher DPS and +1 more DC based without having to yugo pot it along with +1 in two other stats like con and dex or con and cha?

    4. Stacking Healing Amp which stacks for 10 to 30% more beyond a wf per heal scroll used?

    5. Con can be your second best friend ... mobs which die faster do not hurt you as much.

    6. Easier to attain higher UMD. Fire off higher caster level scrolls sooner with but a +6 cha sloted item - far less need at all for umd items?

    7. It all depends what you wish your Arty to do very very well...

    Last edited by Emili; 12-31-2011 at 10:31 AM.
    A Baker's dozen in the Prophets of the New Republic and Fallen Heroes.
    Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour

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