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  1. #1
    Community Member Tequila's Avatar
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    Default Halflings Rule

    Greetings all,

    I'm returning to the game after being gone awhile and there have been quite a few new changes. One of them are the new races that have been added, very nice btw and also the new classes Favored Soul and Artificers, also nice.

    But here's my question: If you were rolling an Artificer and a Favored Soul which would be the best race/class combo in your opinion. I prefer,..let me put up my Gallagher shield , Halflings, but I want to try out the new races as well.

    Just curious on everyones opinions, thoughts, inputs, complaints and quirks on these two new classes and the races you would pair up with them and why.
    Last edited by Tequila; 12-08-2011 at 01:29 PM.
    I take life with a grain of salt, a wedge of lime and a shot of tequila.

  2. #2
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    Well for FvS, Warforged are considered to be the best (for solo at least), but for Artis Warforged, Human and Half-elf all have their advantages.

  3. #3
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    Quote Originally Posted by Jsbeer View Post
    Well for FvS, Warforged are considered to be the best (for solo at least), but for Artis Warforged, Human and Half-elf all have their advantages.
    /Disagree
    The human Evoker FvS has come ahead to trump pretty much every other divine caster in the game currently for overall gameplay. There will always be a specialized build that can beat it here and there naturaly. There's nothing wrong with a warforged favored soul whatsoever, but human evokers have become the Gold Standard for the class. In general any well played/built cleric OR favored soul can perform the class's duties with an acceptable level of effectiveness.

    Warforged is arguably the "best" option for artificer due to the fact that you are able to self-heal most efficiently. That's not to say that they're the ONLY good option, however. Humans pick up the extra feat, skill points, and the option of Human Adaptability.

  4. #4
    Build Constructionist unbongwah's Avatar
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    This isn't comprehensive, just a few thoughts on Artificers:

    • Human: pros - extra feat, Making DMs make them better crafters; cons - no bonuses to DEX or INT.
    • WF: pros - self-repairing, usual WF immunities etc.; cons - again, no bonuses to DEX or INT.
    • halfling: pros - +2 DEX, can take healing DMs for more self-sufficiency; cons - -2 STR.
    • drow: pros - +2 DEX & INT; cons - -2 CON.

    That said, you can make any race work as an arty if you're not too concerned about minmaxing.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
    Community Member deahamlet's Avatar
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    I took half-elf and am very happy. Took Rogue Dil, I get access to both human and elf enhancements... Construct Essence+Quicken means I can self-heal.

  6. #6
    Community Member djsonar919's Avatar
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    You mean there are other races in this game, other than Warforged?
    TR'd: Oloam | Wudiso | Nurinil | Dolurth | Quoer | Alyinsa
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  7. #7
    Community Member k1ngp1n's Avatar
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    Quote Originally Posted by Tequila View Post
    Greetings all,

    I'm returning to the game after being gone awhile and there have been quite a few new changes. One of them are the new races that have been added, very nice btw and also the new classes Favored Soul and Artificers, also nice.

    But here's my question: If you were rolling an Artificer and a Favored Soul which would be the best race/class combo in your opinion. I prefer,..let me put up my Gallagher shield , Halflings, but I want to try out the new races as well.

    Just curious on everyones opinions, thoughts, inputs, complaints and quirks on these two new classes and the races you would pair up with them and why.
    For FvS: Melee go WF or Horc THF, caster go human. 18 fvs/2 monk or 2 fighter is a bit outdated but still fun, if you're doing that elf TWF scimitars is a blast. Other blends tend the go human or helf. Dwarf is also an interesting choice as an evoker: it blends the high hp of a wf with the fleshiness of other races. Honestly its one of my favorites for FvS... except for elves which everyone knows are the true master race.

    Artificer: WF is 'optimal,' helf and human still very, very strong.
    Sarlona: Riyana | Ilyrae | Elaeria | Arlayh | Aryis | Lyanis | Yaera | Kyilsi | Malitae | Niariel | Laeriya
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  8. #8
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    Human work(and not sub-optimal) for any class, idk why i brought WF and HO.
    I pike on Argonnessen.

  9. #9
    Community Member Khayvan's Avatar
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    Quote Originally Posted by Tequila View Post
    If you were rolling an Artificer and a Favored Soul which would be the best race/class combo in your opinion.
    Warforged for both.

    Soul - melee build, go pure for the DR at level 20, having 10-15 natural DR is pretty awesome. Solid 2nd tier melee damage, loads of HP and self-heals. Incredibly fun and survivable toon.

    Arty - pure for the capstone. WF CON, HP bonus and immunities are a big help to a squishy class. Tossing quickened Reconstruct on yourself for full effect can't be beat when soloing.

  10. #10
    Community Member Diyon's Avatar
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    Something else for halfling arties:

    That +2 dex makes qualifying for improved precise shot easier.

    They get SA enhancements that go well with the class if using xbow heavily.

    Hero's Companion can work on your dog.

    The con of -2 STR is almost negligible if you are doing melee. Basically only worry about it for carrying stuff.
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  11. #11
    Community Member NaturalHazard's Avatar
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    Quote Originally Posted by Splatterfart View Post
    /Disagree
    The human Evoker FvS has come ahead to trump pretty much every other divine caster in the game currently for overall gameplay. There will always be a specialized build that can beat it here and there naturaly. There's nothing wrong with a warforged favored soul whatsoever, but human evokers have become the Gold Standard for the class. In general any well played/built cleric OR favored soul can perform the class's duties with an acceptable level of effectiveness.

    Warforged is arguably the "best" option for artificer due to the fact that you are able to self-heal most efficiently. That's not to say that they're the ONLY good option, however. Humans pick up the extra feat, skill points, and the option of Human Adaptability.
    I like human evokers especially when im on my spellsinger and its a quest that involves SP endurance. Warforged sure I can give a 10% discount to spells but missing out on the vigor kinda sucks.

  12. #12
    Community Member goodspeed's Avatar
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    well if you wanted to go strictly by overall efficiency, id say war forged. A docent wearing self healing, basically enhanced stone skin, that on a mage makes you a no need for umd healer of yourself.

    I can't stand the way they look but from self reliance it's all a win.
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  13. #13
    Community Member voodoogroves's Avatar
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    WF are solid in a few roles.
    Human remain solid across many.

    Half elf and half orc though are pretty well on top for many (most?) options.
    Ghallanda - now with fewer alts and more ghostbane

  14. #14
    Community Member JasonJi72's Avatar
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    Halflings are also pretty solid for... well just about anything.

    Hero's Companion is an amazing buff (if you can remember to use it).

    Save bonus' are very nice, especially if you have to get through traps to disable them.

    If you want to go with stealth or AC, they are the best.

    Cunning and Guile are really good to have.

    They have the ability to use healing dragonmarks. Not gamebreaking, but they can be very effective for certain builds.

    Easier to get dexterity to 19 without sacrificing other stats to qualify for Imp Precise Shot.

    The added smacktalk ability is priceless imho.

    Halflings are the master race!
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  15. #15
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    Quote Originally Posted by Jsbeer View Post
    Well for FvS, Warforged are considered to be the best (for solo at least), but for Artis Warforged, Human and Half-elf all have their advantages.
    Human Evoker Favored Soul is pretty much the most powerful class/race combination you can have in this game. Necro wizards are either a bit better in general or tied with them.

  16. #16
    Community Member Maxallu's Avatar
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    WF for both

  17. #17
    Community Member zex95966's Avatar
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    as you can tell, it's everything but an elf.
    Homer: "Marge, it takes two to lie. One to lie and one to listen."



  18. #18
    Community Member DaSawks's Avatar
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    Quote Originally Posted by Splatterfart View Post
    /Disagree
    The human Evoker FvS has come ahead to trump pretty much every other divine caster in the game currently for overall gameplay. There will always be a specialized build that can beat it here and there naturaly. There's nothing wrong with a warforged favored soul whatsoever, but human evokers have become the Gold Standard for the class. In general any well played/built cleric OR favored soul can perform the class's duties with an acceptable level of effectiveness.

    Warforged is arguably the "best" option for artificer due to the fact that you are able to self-heal most efficiently. That's not to say that they're the ONLY good option, however. Humans pick up the extra feat, skill points, and the option of Human Adaptability.
    I agree that human FVS evoker is really really nice. I like my WF LOTB FVS AOV build better though. The one difference is I can whip out one of my Greensteel Greatswords and "go to town" with it. I can self tank every boss in the game. I can heal any RAID group. I can solo every Amarath quest with kite/BB and cometfall. A human evoker might heal better or kite/BB faster but the Greatsword imho tips the scale in favor of the WF.
    Quote Originally Posted by Cordovan View Post
    No, although VIP players do get free Gold rolls on Daily Dice, so that might fit into your criteria. But when it comes to chest drops, chain rewards, general Daily Dice rolls (what number you get), etc., VIP does not confer additional "luck".

  19. #19
    Community Member Diyon's Avatar
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    Quote Originally Posted by DaSawks View Post
    I can self tank every boss in the game.
    If by self tank, you mean heal yourself alone and tank, I might have to question this on at least a few cases.
    Khyber: Runforr 13/6/1 Rog/Ftr/Mnk, Bakup 3/3/1 Mnk/Pal/Rog (TR Pal), Faylah 14 Mnk (TR Mnk), Janthyra 12/7/1 Brb/Rog/Ftr, Ainbthech 20 Sor, Fliethas 18/2 Fvs/Mnk, Unfilled 12/6/2 Mnk/Rgr/Ftr, Arcanemark 10 Wiz "Don't eat us dragon! We're like you, but smaller. And fly worse." - Kobold Crewman on the Heart of Wind

  20. #20
    Community Member DaSawks's Avatar
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    Quote Originally Posted by Diyon View Post
    If by self tank, you mean heal yourself alone and tank, I might have to question this on at least a few cases.
    That is what I am refering to. I am not saying I can grind down an endgame raid boss all by myself while the other 11 stand around piking. I can and have pulled aggro, beat on while self healing. Healing amp DT w/ 10%, 20% and GreenSteel greatsword +++ w/30%. finger necklace. Quicken. 550 hp. 2400 sp. Not the best tank but it can be done if needed.
    Quote Originally Posted by Cordovan View Post
    No, although VIP players do get free Gold rolls on Daily Dice, so that might fit into your criteria. But when it comes to chest drops, chain rewards, general Daily Dice rolls (what number you get), etc., VIP does not confer additional "luck".

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