Originally Posted by
Carpone
The available epic augments need to be expanded. It's been ignored since it's release in Nov 2009, while Cannith crafting and Alchemical crafting have been introduced. Epic augments and Cannith crafting "do not play well together" according to Eladrin, so we won't see items benefiting from both any time soon.
Recommended epic augment additions:
Red Augments
There are zero red augments that are desired by casters. Even though caster weapons have red (or purple) augment slots, all currently available red augments are melee-centric. Consider adding the following red augment options for casters:
Major Lores - Great idea. Consider Greater Arcane Lore as well (might be OP, having Greater Lores would probably be a better idea)
Efficient Metamagics II- Great Idea
Greater School Focus - There's already a normal focus option for slots. While that is obsolete, I believe it should just be changed to greater focus, no need to implement a new option for them. Pretty much obsolete unless it is for slot validation. Mid 40s crafting unlocks Greater School Focus.
For melee, please consider adding the following red augment options:
10% Melee Alacrity - good
10% Ranged Alacrity - good
30% Healing Amplification - no, OP, maybe 15% (20 max)
30% Incite - OP, maybe 20
30% Incite reduction (-threat) (In here maybe just treason (or whatever it is that makes it 80% (so -20% increase))
Smiting, Banishing, Disruption, Destruction - I feel these should be a priviledge, that you should make some sacrifice to get, instead of just being able to slot it. Would probably lead to pretty OP weapons.
Blue Augments
Exceptional +2 Stats - Good idea
Superior False Life - OP, should also only be available on some items instead of just being slotted
Archmagi - OP, should also only be available on some items instead of just being slotted
Resistance +5 - Slots are for consolidation, they shouldn't be able to replace gear (would make some items obsolete)
Protection +5 - Slots are for consolidation, they shouldn't be able to replace gear
Persuasion - Good idea
School Augmentation IX (Lesser would probably be more fitting, but good idea)
Tactical Feat Mastery (No idea if these would be OP or what. sounds like a nice idea though)
Ghost Touch - More fitting to a yellow
+5 Sneak Attack Bonus - OP, make it 3 or 4
Yellow Augments
Greater Elemental Energy (20 HP)
Greater Elemental Spell Power (100 SP)
Superior Potency VI - Maybe Greater
20% Healing Amplification - No, maybe 10% on a yellow
20% Incite - No, maybe 10% on a yellow
20% Incite reduction (-threat) - Should be ok to put Treason here, not a very important ability, wouldnt be too overpowered
+4 Attack - Hell no. Maybe 2
30% Striding - Due time already
True Seeing - Good idea, but maybe OP for a yellow slot, can't make my mind on it.
+5 enhancement skill bonus (for one specific skill -- too many skills to list them on their own line; does not include UMD) - Good idea, but probably OP for a yellow slot.
Command
Colorless Augments
IMO should be reserved for the stats