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  1. #1
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    Default Tactics/Support build for Warforged Pure Warchanter

    Looking at dumping my THF line to go more support and tactics oriented. I've got the stuff to make a Blademark's Docent so once I get all the stuff to slot it I could get meaningful trip and for times it matters could use a shatter weapon to get meaningful improved sunder. Dropping the line would also free me up from being stuck on my Min2 all the time as I could pick up iCrit: Slashing. Finally, I plan on running some more Hounds so I'd like to pick up Augment Summoning with that last feat to help out some there. My other feat choice would have been maximize and with very few free AP to enhance heals that seems like a bit of a waste.

    The 3 free AP's could be used on things like 1 more spell pen (2ap), 1 (1ap) or 2 (3ap) more damage from PA (though if I'm twitching I may not want that anymore), weapon proficiency (1ap), or extra songs/sp's (1ap/3ap). I could even conceivably drop something (10hp or lingering IV) and pick up that last tier of tactics.

    Eventually I'll probably drop the Augment Summoning for Stunning Blow and pull out that maul from the cove when appropriate but that'll be down the road.

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Rokkum Ultima
    Level 20 True Neutral Warforged Male
    (20 Bard) 
    Hit Points: 342
    Spell Points: 632 
    BAB: 15\15\20\25\25
    Fortitude: 12
    Reflex: 12
    Will: 11
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             18                 25                   25
    Dexterity             8                 10                   10
    Constitution         18                 20                   22
    Intelligence         12                 14                   14
    Wisdom                6                  8                    8
    Charisma             12                 14                   16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               3                 23                   23
    Bluff                 5                 26                   26
    Concentration         8                 29                   29
    Diplomacy             1                  3                    3
    Disable Device        n/a               n/a                   n/a
    Haggle                5                 26                   26
    Heal                 -2                 -1                   -1
    Hide                 -1                  0                    0
    Intimidate            1                  3                    7
    Jump                  7                 19                   19
    Listen               -2                 -1                   -1
    Move Silently        -1                  0                    0
    Open Lock            n/a                n/a                   n/a
    Perform               5                 26                   26
    Repair                1                  2                    2
    Search                1                  2                    2
    Spot                 -2                 -1                   -1
    Swim                  4                 30                   30
    Tumble                0                  1                    1
    Use Magic Device      5                 26                   26
    
    Level 1 (Bard)
    Skill: Balance (+4)
    Skill: Bluff (+4)
    Skill: Concentration (+4)
    Skill: Haggle (+4)
    Skill: Jump (+3)
    Skill: Perform (+4)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+4)
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Selected) Power Attack
    Feat: (Automatic) Attack
    Feat: (Automatic) Composite Plating
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Fascinate
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Inspire Courage
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Light Fortification
    Feat: (Automatic) Martial Weapon Proficiency: Longsword
    Feat: (Automatic) Martial Weapon Proficiency: Rapier
    Feat: (Automatic) Martial Weapon Proficiency: Shortsword
    Feat: (Automatic) Martial Weapon Proficiency: Shortbow
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    Feat: (Automatic) Warforged Immunities
    
    
    Level 2 (Bard)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 3 (Bard)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Slashing Weapons
    Feat: (Automatic) Inspire Competence
    
    
    Level 4 (Bard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Bard)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Bard)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Extend Spell
    Feat: (Automatic) Suggestion
    
    
    Level 7 (Bard)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Bard)
    Ability Raise: STR
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Swim (+2)
    Skill: Use Magic Device (+1)
    Feat: (Automatic) Improved Inspire Courage
    
    
    Level 9 (Bard)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Swim (+3)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Toughness
    Feat: (Automatic) Inspire Greatness
    
    
    Level 10 (Bard)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Swim (+3)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Bard)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Swim (+3)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Bard)
    Ability Raise: STR
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Swim (+3)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Feat: (Automatic) Song of Freedom
    
    
    Level 13 (Bard)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Swim (+2)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Bard)
    Skill: Balance (+2)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Bard)
    Skill: Balance (+2)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Improved Sunder
    Feat: (Automatic) Inspire Heroics
    
    
    Level 16 (Bard)
    Ability Raise: STR
    Skill: Balance (+2)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 17 (Bard)
    Skill: Balance (+2)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Bard)
    Skill: Balance (+2)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Perform (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Augment Summoning
    Feat: (Automatic) Mass Suggestion
    
    
    Level 19 (Bard)
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Bard)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Haggle (+1)
    Skill: Jump (+1)
    Skill: Perform (+1)
    Skill: Swim (+1)
    Skill: Use Magic Device (+1)
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Attack III
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Inspired Bravery III
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Lingering Song II
    Enhancement: Bard Lingering Song III
    Enhancement: Bard Lingering Song IV
    Enhancement: Bard Warchanter I
    Enhancement: Bard Warchanter II
    Enhancement: Bard Musical Prodigy
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Bard Wand and Scroll Mastery I
    Enhancement: Bard Wand and Scroll Mastery II
    Enhancement: Bard Wand and Scroll Mastery III
    Enhancement: Bard Wand and Scroll Mastery IV
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Inscribed Armor I
    Enhancement: Warforged Tactics I
    Enhancement: Warforged Tactics II
    Tajawuka 20 Bladeforged Paladin running divine ETR's (3 ranger/monk/fighter pl's, 3 martial epl's) - Toolbots working on Morninglord Cleric life #2 (3 wizard/sorc/druid pl) - Evisra 28 rogue

  2. #2
    The Hatchery karl_k0ch's Avatar
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    http://ddowiki.com/page/Alchemical_Crafting
    I'd like to point your attention to the fact that Tier 1 Air weapons (great swords and falchions in particular) will get the stunning +10 property, which is another reason not to stick to your Min2.

    12 Int and the resulting points in Swim are a matter of personal taste, I guess.

    No offense, but why WF over Dwarf?
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
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  3. #3
    Community Member goodspeed's Avatar
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    That's what I was wondering. You could get immunity to some things (robots lost 1 that I know of) but for bard Warchanter id go for either a horc for the extra dmg, or a dwarf for the extra meat while still getting bonus's for slashing and axes as well as resistance.

    I guess technically you could save a song use by ignoring ironskin since you already got the dr going, (kinda cold for the rest of those poor melee considering it's almost improbable that the mage would whip a stoneskin on 5 other people)

    You could also use reconstruct but that seems more of a hindrance then help considering you can hands down no fail umding heal scrolls, A heal amp clicky and cheap moderate or serious heal spell, and your songs combined with extended haste and displace? It's like a barbarians wet dream leveling up. Going Wf ud jip yourself while healing. Good way to free up spells I guess but again kinda cold to that poor melee when the healers off somewhere and he's being cut down behind you. (Though technically it could be his fault for assuming he was as amazing as you are diving into those 8 incoming berzerkers)


    Anyway race aside it's a nice stat spread. Got good maxed str, good con, a good starting cha and even some int.

    Skill wise all good, Feat wise I see you took the augment which ive heard makes a nice difference in hound, though why improved sunder? Seems like you could slot another toughness or something. I mean I know why monks take it, assasins, even melee when they can fit it. Is it for trip saves in epic?
    Through avarice, evil smiles; through insanity, it sings.

  4. #4
    Community Member
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    Warforged is simply because that's what the toon is now. I'm just looking to LR it. I'd definitely not choose WF'd at this point but that's what I've got now.

    The stat points went somewhere other than swim I'm sure but I was in a hurry to set up my template and just threw skill points in.

    I didn't know that about the cannith weapons...simply hadn't started looking at them yet...but that makes my eventual swap to stunning blow from augment summoning look even better.
    Tajawuka 20 Bladeforged Paladin running divine ETR's (3 ranger/monk/fighter pl's, 3 martial epl's) - Toolbots working on Morninglord Cleric life #2 (3 wizard/sorc/druid pl) - Evisra 28 rogue

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