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Originally Posted by
Jaid314
divine power, divine favor, jump, haste, rage, good hope, heroism/greater heroism, neutralize poison, cure/heal/repair items/clickies, bless, stat buffs (for hirelings, pets, and summons), displacement/blur... really, take a look some time at the many low-level spells that come in clicky form which you could buff with. stoneskin clickies exist as well, deathward... really, almost anything you can get in a wand, clicky, etc tends to get a lot more useful for you.
offensively, in easier content some of the gear will work too (33 DC on a resistible dance is kinda weak, but in eCarnival quests it can actually be relevant for example. or a crushing despair clicky that can debuff targets...).
it just gives you a lot of versatility. evasion is nice too, no question. but having a good reflex save is nice even without evasion.
but also, there's the simple fact that levels in artificer are fairly desirable in the first place. more high level slots to fill with useful infusions (one 4th, one 5th, two 6th). more damage from your rune arm and a couple of spells (not blade barrier, but prismatic strike iirc caps at 20). a bonus feat that is likely to be more useful than the 2 monk feats you would get (likely the second one will be toughness, and artificers have lots of feats already unless they're going for crafting bot). good skill points and skill access. +125 spell points. duration on buffs.
additionally, and this can be pretty big, retain essence only works on rods, staves, and wands. when you're a capstoned artificer, that also includes clickies and such. for a fairly "standard" artificer with, say, 36 intelligence (very attainable imo), plus capstone, you're looking at a 33% chance to retain essence successfully. so, for example, where a level 18 artificer with a 3-haste clicky will get 48 seconds x 3, a capstone artificer will get 2 minutes x 3, with a good chance of having a 4th clicky available. a level 18 artificer will get 45 SP x 3 from a spell storing ring, a capstone artificer will get at least 375 SP after 3 clicks, with a good chance of another 125 SP for a total of 150 (note: other clickies also gain the retain essence chance, although the SP restored does not increase directly). more charges from an eardweller is another possibility, for example (making their blade barriers even *more* powerful).