
Originally Posted by
Mellkor
Not by any math you learned in grade school. Too many interpolated factors were used in your math to lend any kind of credibility to it.
Your cleric builds cannot beat these benchmarks or even come close to attaining all in one package, that I have on my first life WF Lord of Blades. First Life ELF Pure 20 Cleric.
600+ HP's. 539 HP, 579 if I go with a CON Yugo. And I'm using a CON-Penalized race, which is between 40 and 80 HP difference. Also still need 30 more HP from gear.
12DR standing, with 40 DR while shield blocking. 5/Chaotic. Not WF so I don't get inherent DR like you do. However, even moderately geared he hits over a 60 AC self-buffed and will be close to a 70 self-buffed when he's done gearing out. This leads to near an 80 buffed AC on a pure 20 Cleric, which is enough to stand up to most trash in most quests and raids.
2600+ sp's. 2141 SP when I swap in SP gear, 1951 without it. 12 TU's, which both regernate and are more useful as they are usable for a variety of things.
40 reflex save, 38 fort save (self buffed) and 31 will save. 36 Fort, 27 Reflex, 41 Will. Going AC mode these go to 40 Fort, 31 Reflex, and 45 Will, which means my saves beat yours in two of three cases, and are down 9 points in the third. On the average, in AC mode my saves are higher by 7 total points, or two points per save.
+53 to hit first swing with power attack on. Good enough to hit just about everything on a 2. Don't have Power Attack, but 15-20 X2 on GS Rapiers with a Seeker +8 effect is quite useful for a Cleric that is built to heal and offensively cast and does both quite well. Normal hits have BAB of 36 on first swing self-buffed. Damage is about 30-35 per hit without weapon effects. Coupled with a very large crit range and a Seeker +8 effect, this isn't a bad set of damage on a divine that can both heal AND offensively cast, which I know for certain your WF cannot do.
+58 damage modifier, not counting weapon effects.
All this from self buffs and ship buffs only. Add rage, haste, bard, arti buffs, past lives, etc for even better numbers.
Same thing here. Only buff I include that you probably don't is GH, as I have the ability to clicky that for 11 minutes for one click, and other clicks for the same effect, and can sustain GH for enough time to make it includable.
So much for your "challenge"
And yours is pretty moot as well.
Clerics can get the sp's this guy has, but gimps dps. Big misconception. Clerics have more effective SP than you do due to their TU's; I am not one to attempt to put a number on this, and don't think an effectively correct number *can* be put on this. Or a cleric can get the dps this guy has, but gimps SP's. Choosing to get slightly less DPS and a whole lot more utility. In no case can a cleric get the DR this guy has. Which is meaningless with an AC most trash mobs entirely miss, which, once I am finished gearing, I will have. As of now I still get misses in the majority of situations. Also in no case can a cleric have high numbers (for a divine) in terms of SP's, Has more effective saves, Not as high, but very solid saves HPs, Very close to your HP on a CON-Penalized class. I could get near 700 if I went with a CON-Benefited class like a WF, so this point is actually against you DPS Sacraficing some DPS for utility is the choice I have made and DR all in one package And once again, AC trumps DR when things can't hit you . Oh and on top of that, the FvS has much better elemental resists, True debuffs, Which do not stack with another Soul's debuff and divine punishment damage Exactly the same as a Cleric's, only when there is no Soul will the Cleric be lower in this regard. And when they raise the CL cap on DP, Clerics will out-DPS Souls on DP damage due to the two bonus CL they get on light and alignment spells (and healing spells as well) from Radiant Servant.
Link to build is in my sig.