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  1. #1
    Community Member
    Join Date
    Sep 2010
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    491

    Default Cleric 13/Paladin 6/Rogue 1

    I am thinking of starting a new player on another server to bounce to when I am on raid timers for my main. I was thinking of that split, mostly to get the saves and either hunter of the dead or KOTC from the paladin and then traps from the rogue as a solo character. Will not be running many raids and will be just to mess around on.

    I was thinking stats

    Str 16 (+5 level ups, +6 item, +1 human adapatablity)
    Dex 8
    Con 16 (+6 item at minimum)
    Int 12
    Wis 14 (+6 item, 2 enchancements)
    Char 10 (+6 item, 2 enhancements to qualify for RSII)

    all level ups to strength, using two handed weapons for damage and then bursts and aura to help keep myself up. Going Human or Helf

    If human I would take the following feats

    rogue level 1 - Toughness, THF
    Cleric level 2 - 7 Empower healing, maximise
    Paladin 8-9 Improved THF
    Cleric 10 - 16 IC: Slash, Greater THF,
    Paladin 17 - 20 Quicken or shield mastery and bastard sword instead of GTHF and quicken

    HElf I would drop either GTHF, or Quicken and I would take either the Barb dilly or monk dilly, barb for more constitution, and monk for the extra AC. More than likely barb

    Not sure if this would be fun as a solo though and if quicken is needed at all as I will not be using mass heal, blade barriers will be used so maybe need it for that?

    Has anyone tried this mix before? I would get 4 skill points to spend each level so enough to keep Con, balance and Disable maxed, or Disabled, Con and UMD. As it is a new character on a new server it would not have access to twink gear, plat or tomes i have stashed on my main.

    Or is fighter better off and maybe raising Charisma to 14 to qualify for paladin dilly and divine might 1?
    Last edited by Mubjon; 12-05-2011 at 10:12 AM.

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