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  1. #1
    Community Member MaximumCharisma's Avatar
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    Default Banking more than 1 level

    Currently you can bank up to 1 exp from 2 lvls away. For example if I was lvl 10 (rank 46), I could bank all the experience up to 1 exp away from lvl 12 (rank 56). I would like to see if it would be too difficult to just change the banking system...as in not have one, take lvls when you want to provided you have the exp.

    So I have noticed that lvl requirements for runs have narrowed since the addition of the bravery bonus which is fine. I like playing chars for exp although the TR grind isn't all that much fun.

    What I have noticed is that I don't get to enjoy as much of the content that requires full groups at lvl. Von and Titan runs gain so much exp (and I like that) that I get to run them pretty much once on a first life toon before I am forced to take lvls which brings me out of the lvl range for the raid.

    Would it be such a bad thing if we could bank all the ranks/levels that we wanted? I mean I know we get way more action points for the current lvl but most of the action points require minimum levels to use (the ones that are really good anyway).
    Secondlife and Komat of Sarlona

  2. #2
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    Has been brought up before, and nothing happens, but /signed.

    There are places where there is a lot of XP and it is a shame to level past it so fast sometimes.

    I've been doing the banking a level for a long time now, and it would be nice to add a few more levels before having to level.

  3. #3
    Community Member herzkos's Avatar
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    disagree with the suggestion:
    Having multiple levels bankable will serve only to change the levels (slightly) at which people farm high
    xp quests. the easiest way I can think of to hold off/slow levelling is to avoid farming certain quests.
    for example, don't run bonebite elite 8 times, then hard, then normal then proceed to do the same with
    the pit and delera's. After that, don't use your opener to run bloody crypt 8 times, then jump into shadow crypt for more of the same, then go to
    Wizard king (no opener needed), and then wonder what happened to levels 6-15.

    I like von and titan, but frankly I don't see many pug lfms at level for them. If you're running them for loot
    the xp doesn't matter. Also, if you're running them for fun the xp still doesn't matter because you are already
    way off the "optimum path" for xp. (not a fan of the fastest way to 20 myself but lots of folks are).
    those quests take way too long (for a pug) to complete to be efficient xp.

    so, no. we don't really need people farming wiz king at level 13 working on level 19.
    The Office of the Exchequer. 1750 on all live servers via Pure pugging. Thank you very much to all who helped carry a gimp . (wayfinder was a soloist build)


  4. #4
    Community Member MaximumCharisma's Avatar
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    Quote Originally Posted by herzkos View Post
    so, no. we don't really need people farming wiz king at level 13 working on level 19.
    I remember after 12 runs you get zero exp...did this change? or am I remembering it wrong?

    My memory comes from doing Desecrated Temple of Vol x12 times. Basically I had already grinded it on a 36 pt build and my buddies wanted to get some sigil pieces from there. I figured since it had full bonuses (traps/conquest/ransack/flawless etc) that even with HUGE penalties I would still net some exp. It said you have repeated this quest many times and therefore are awared no exp. XP=0 which is what I got at the end (including ship/VoM + xp pot)
    Secondlife and Komat of Sarlona

  5. #5
    Community Member t0r012's Avatar
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    I mean I know we get way more action points for the current lvl but most of the action points require minimum levels to use (the ones that are really good anyway).
    I have noticed recently that you don't get the extra action points for the 2nd banked level until you do level.
    Move along , Nothing to see here

  6. #6
    Community Member umeannothing's Avatar
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    Quote Originally Posted by MaximumCharisma View Post
    I remember after 12 runs you get zero exp...did this change? or am I remembering it wrong?

    My memory comes from doing Desecrated Temple of Vol x12 times. Basically I had already grinded it on a 36 pt build and my buddies wanted to get some sigil pieces from there. I figured since it had full bonuses (traps/conquest/ransack/flawless etc) that even with HUGE penalties I would still net some exp. It said you have repeated this quest many times and therefore are awared no exp. XP=0 which is what I got at the end (including ship/VoM + xp pot)
    Exp decreases every time you run a quest, if you check the xp log while in quest it says 'you have repeated this quest x times'

    Doing it on a higher difficulty gets you full exp plus first time bonus, then adds to your overall repeat number after that first time on that difficulty.

  7. #7
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    Considering high levels need the most XP yet the quests give less Xp than mid level quests.

    So I'd be all for this.

  8. #8
    Community Member MaximumCharisma's Avatar
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    Quote Originally Posted by umeannothing View Post
    Exp decreases every time you run a quest, if you check the xp log while in quest it says 'you have repeated this quest x times'

    Doing it on a higher difficulty gets you full exp plus first time bonus, then adds to your overall repeat number after that first time on that difficulty.
    You are right...but the point I was making was that I am pretty sure eventually the penalty goes to absolute zero, meaning that you can not run wiz king (or any quest with full bonuses and strong base exp) from 13-20 even if we could save up on lvls while doing at lvl raids and whatnot.
    Secondlife and Komat of Sarlona

  9. #9
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    Quote Originally Posted by MaximumCharisma View Post
    You are right...but the point I was making was that I am pretty sure eventually the penalty goes to absolute zero, meaning that you can not run wiz king (or any quest with full bonuses and strong base exp) from 13-20 even if we could save up on lvls while doing at lvl raids and whatnot.
    No one said you could.

    What he meant was if you get all the XP you can, you could be level 12 and still holding 19 while doign Wiz King because of how much XP is at lower levels when you don't need it, as compared to how little XP there is at cap when you DO need more XP.

  10. #10
    Community Member umeannothing's Avatar
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    Quote Originally Posted by R0cksteady View Post
    No one said you could.

    What he meant was if you get all the XP you can, you could be level 12 and still holding 19 while doign Wiz King because of how much XP is at lower levels when you don't need it, as compared to how little XP there is at cap when you DO need more XP.

    ^^ Exactly this really.


    I was pointing out that you are only going to get number of runs with exp, before you hit the brick wall removing exp from that quest while at that level. Pretty pointless to have a multitude of quests for a player to level up on if they only run 1 quest on their way to level cap don't you think?

  11. #11
    Community Member herzkos's Avatar
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    Quote Originally Posted by MaximumCharisma View Post
    I remember after 12 runs you get zero exp...did this change? or am I remembering it wrong?

    My memory comes from doing Desecrated Temple of Vol x12 times. Basically I had already grinded it on a 36 pt build and my buddies wanted to get some sigil pieces from there. I figured since it had full bonuses (traps/conquest/ransack/flawless etc) that even with HUGE penalties I would still net some exp. It said you have repeated this quest many times and therefore are awared no exp. XP=0 which is what I got at the end (including ship/VoM + xp pot)
    you remember correctly, however full credit for missing the point (intentionally or not).

    the point is, the change you suggest would not be used to allow people to run the lesser run quests without
    losing xp: it would be exploited to make the trip to 20 even faster than it is now.
    on my list of quests, i left out stormcleave, gwylans, tear, redwillow, and other low/mid level quests that
    are ridiculously easy to farm for gobs of xp. allowing people to bank that xp without penalty would be
    ridiculous on the face of it especially given the low xp of higher level quests.


    /edit to those who posted clarifying what i wrote earlier . . . to me it seemed pretty obvious but thanks for clarifying it for the
    OP who missed the point.
    Last edited by herzkos; 12-03-2011 at 08:58 PM.
    The Office of the Exchequer. 1750 on all live servers via Pure pugging. Thank you very much to all who helped carry a gimp . (wayfinder was a soloist build)


  12. #12
    Community Member jwdaniels's Avatar
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    Quote Originally Posted by MaximumCharisma View Post
    You are right...but the point I was making was that I am pretty sure eventually the penalty goes to absolute zero, meaning that you can not run wiz king (or any quest with full bonuses and strong base exp) from 13-20 even if we could save up on lvls while doing at lvl raids and whatnot.
    I think the penalty for repetition of a quest caps out at -90%, but if you throw in a penalty for having someone two levels above the quest (which is -10%) or more then it goes to 0. Once you have a -100% penalty, it doesn't matter how many pluses you end up with; the exp from the quest stays at zero.


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  13. #13
    Community Member herzkos's Avatar
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    Quote Originally Posted by jwdaniels View Post
    I think the penalty for repetition of a quest caps out at -90%, but if you throw in a penalty for having someone two levels above the quest (which is -10%) or more then it goes to 0. Once you have a -100% penalty, it doesn't matter how many pluses you end up with; the exp from the quest stays at zero.
    qft

    yupp, the first time you run it on any difficulty you get full credit with a 1.8 multiplier on elite, a 1.4 on hard
    and a 1.25 for normal. for further info:
    Quote Originally Posted by ddowiki
    Repetition: (individual) The first three completions have no adjustment. Completing a quest for the fourth time (i.e., the third repetition) carries a -10% penalty, with an additional -10% penalty for each further completion, for maximum penalty of -90% from the 12th completion on. Also, beginning with the 13th completion, the main XP reward is capped at a maximum of 10% of its base value regardless of bonuses. All completions at all difficulty levels count toward this penalty. This penalty (including the 10% cap) is waived if there is a "first time" difficulty bonus, though that completion still counts toward increasing the penalty on later attempts. If the player is at the current level cap then the repetition counter is not incremented upon a successful completion, however the quest is considered 'completed' at that difficulty for the purposes of the First-time completion bonus.
    http://ddowiki.com/page/Experience_points
    The Office of the Exchequer. 1750 on all live servers via Pure pugging. Thank you very much to all who helped carry a gimp . (wayfinder was a soloist build)


  14. #14
    Community Member Talias006's Avatar
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    My memory of those days of leveling are a bit hazy, but back in 06 to some date I can't remember you used to be able to lose exp when you died.

    Didn't they take away the exp loss from death and give us the way of holding onto almost 2 extra levels at close to the same time?
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  15. #15
    Founder Targonis's Avatar
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    I think a big part of the problem is more about the lack of content in the level 14-20 range than it is about wanting to milk lower level quests. If we had more high level content, the need to run the lower level stuff "for all it's worth" would not feel as necessary, even for those on their third TR.

    Count the number of quests per level, and you see which levels have a shortage of content.

    8 level 1 quests.
    18 level 2 quests.
    20 level 3 quests
    18 level 4 quests
    23 level 5 quests
    19 level 6 quests including 1 raid
    17 level 7 quests
    19 level 8 quests
    15 level 9 quests
    15 level 10 quests including 3 raids(VoN 5/6 and Tempests Spine)
    17 level 11 quests including 1 raid(Twilight Forge part 1)
    11 level 12 quests including 2 raids(Demon Queen and Twilight Forge part 2)
    11 level 13 quests
    9 level 14 quests including 1 raid
    7 level 15 quests
    5 level 16 quests
    10 level 17 quests including 2 raids(Shroud and Black Abbot)
    8 level 18 quests including 2 raids
    14 level 19 quests including 1 raid(Master Artificer)
    3 level 20 quests including 2 raids

    So, notice the sudden drop in the number of quests once you hit the level 12 range. With the exception of level 19(which had both the Shavarath and House Cannith quests devoted to level 19 content with nothing else except the raids), there has been a shortage in high level content. Would you really care about holding back on leveling if there was enough content at the high levels to let you skip stuff and still get through TR 3+ without being concerned about XP?

    Some people want new content stopped because they want bugs fixed, but they obviously are satisfied with grinding the same quests at the high levels without having much of a choice. At 19, at least there has been some new content, but it is that range between 12 and 18 that needs more attention, just to eliminate the need to hold back on leveling for as long as possible, just to conserve what XP you can get from the lower levels.

  16. #16
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    It's not just the number of quests. It's the XP they offer.

    People say IQ is ok for how long they take, but that's not true. They all take longer than a fast Shadow Crypt, and Shadowcrypt is a level 9 quests and offers more than double the XP.

    Amrath quests are TERRIBLE XP for how long they last.

    And these are the levels where the quests should give MORE XP since you need so much more to get a level.

    All the game needs is for some high level quests to get big XP increases (In a lot of cases, double what they offer now) for the leveling to make sense.

  17. #17
    Community Member umeannothing's Avatar
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    Quote Originally Posted by Targonis View Post
    I think a big part of the problem is more about the lack of content in the level 14-20 range than it is about wanting to milk lower level quests. If we had more high level content, the need to run the lower level stuff "for all it's worth" would not feel as necessary, even for those on their third TR.

    Count the number of quests per level, and you see which levels have a shortage of content.

    8 level 1 quests.
    18 level 2 quests.
    20 level 3 quests
    18 level 4 quests
    23 level 5 quests
    19 level 6 quests including 1 raid
    17 level 7 quests
    19 level 8 quests
    15 level 9 quests
    15 level 10 quests including 3 raids(VoN 5/6 and Tempests Spine)
    17 level 11 quests including 1 raid(Twilight Forge part 1)
    11 level 12 quests including 2 raids(Demon Queen and Twilight Forge part 2)
    11 level 13 quests
    9 level 14 quests including 1 raid
    7 level 15 quests
    5 level 16 quests
    10 level 17 quests including 2 raids(Shroud and Black Abbot)
    8 level 18 quests including 2 raids
    14 level 19 quests including 1 raid(Master Artificer)
    3 level 20 quests including 2 raids

    So, notice the sudden drop in the number of quests once you hit the level 12 range. With the exception of level 19(which had both the Shavarath and House Cannith quests devoted to level 19 content with nothing else except the raids), there has been a shortage in high level content. Would you really care about holding back on leveling if there was enough content at the high levels to let you skip stuff and still get through TR 3+ without being concerned about XP?

    Some people want new content stopped because they want bugs fixed, but they obviously are satisfied with grinding the same quests at the high levels without having much of a choice. At 19, at least there has been some new content, but it is that range between 12 and 18 that needs more attention, just to eliminate the need to hold back on leveling for as long as possible, just to conserve what XP you can get from the lower levels.


    I disagree, I feel that it is that content 20+ that needs to have quests/raids added to it, there is an abundance of exp to gather for ANY TR, TR1, TR2, TR3+. What you have left out of your catalog is the explorer zones, and the math you have not added is the math that has proven on more than one occasion that doing absolutely nothing but explorer/rare/slayers and never once entering a single quest, a person can level from level 1 to level 20,

    There is no shortage of EXP for any level range, nor any TR range if one does what is there and available.

  18. #18
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    Quote Originally Posted by umeannothing View Post
    What you have left out of your catalog is the explorer zones, and the math you have not added is the math that has proven on more than one occasion that doing absolutely nothing but explorer/rare/slayers and never once entering a single quest, a person can level from level 1 to level 20,
    Well, Lol, While it is possible to level using only slayer areas, I have to ask you have you ever ground out 5000 Lamannia or Shavarath Slayers in the Vale? Did it once, and never again. Yes nice XP when you finish, but in the time it takes, I can run Any/All of the Vale Quests 10 times over for far far more XP.

    Some have implied that there will be less Lfm's because people wouldn't need to run as many quests, I'd put it that there would be more lfm's. I can't tell you how many great quests / chains get skipped simply because out level them before I can run them.

  19. #19
    Community Member twigzz's Avatar
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    Red face

    Quote Originally Posted by t0r012 View Post
    I have noticed recently that you don't get the extra action points for the 2nd banked level until you do level.
    Yeah I just noticed this on a TR last week lol.

  20. #20
    Community Member WruntJunior's Avatar
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    I would sign this for one extra level banked, but probably no more than this...As in, I could be level 3, and level straight to 5, and be 1 xp from 6. Main reason I'll support this is because it helps out a bit with level 18 by allowing you to stock more xp at levels where there's too much content. I'm already hitting points on my current TR (5th life) where I'm almost capped on xp...but there's a good quest or two I wish I could farm before I level.

    In all honesty, though, with the bravery bonus, this is no longer needed...there's just so much xp out there now. It would be nice, though, to be able to stock an extra level at certain high-xp areas when you're soon to reach dryer areas...but again, you shouldn't be able to hold too many levels, preferably no more than one more than you currently can.
    Pestilence: Wruntjunior ~ Dragonborn Fire Sorc (finished completionist project) // Wruntarrow ~ HW Archer // Youngwrunt ~ SWF SDK Bardbarian // Wruntstaff ~ Stick Melee (current tr project)

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