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  1. #21
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    Quote Originally Posted by Wraith_Sarevok View Post
    Findings are shown here:

    http://img51.imageshack.us/img51/955...hot00000ql.jpg

    I tested the Righteousness effect on my Epic Antique Greataxe as of U12.2 while running and swinging at the Reaver's Reach portal with no power attack, no buffs, and no glancing blows. As we all know, the portal is evil aligned. My running attack bonus is +43 but I was hitting the portal with a +45 bonus, so apparently the attack bonus part of Righteousness works now. My absolute minimum damage assuming Righteousness works against an evil target with 10 DR should be 32 damage with this weapon. I eventually rolled a 31 damage, which should be impossible as shown in the picture.

    My conclusion is that the attack bonus and Good aligned parts of Righteousness work, but the damage bonus does NOT work. This test should help to dispel any more doubt that the effect is clearly broken.
    Nope. Having a higher modifier than shown is possible with a broken rightesousness effect, because the normal 4 attack chain consists of the modifier sequence +0/+0/+5/+10 to attack bonus.

    The other possibility is that you had a +2 flanking attack bonus on the portal.

  2. #22
    Community Member Chai's Avatar
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    Quote Originally Posted by AMDarkwolf View Post
    Not trying to hyjack this or anything but... a man raping a woman is an evil act, and that act causes the woman to become pregnant, so the child she bears is evil, simply because it was 'created' by an evil act? (Example is in the extreme but illustrates a point)

    Meh, bad way to 'support' it imo.
    In the first few editions of D&D "mindless undead" were considered neutral. All they do is obey commands given by the creator. In later editions some of those mindless undead were assigned an evil alignment, because of the alignment of the force keeping the body animated etc. The child in your example doesnt fit the same description - is not held together by negative energy - it is its own entity able to make its own choices etc. There are examples of non evil undead in some Forgotten Realms novels but those are very specific.

    All rules lawyering aside, in DDO, if the target is damaged by Holy, which also only works against evil alignment, Righteousness should also apply its hit and damage bonus to the same.
    Last edited by Chai; 01-25-2012 at 03:02 PM.
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  3. #23
    Community Member Wraith_Sarevok's Avatar
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    Quote Originally Posted by Kilarthia View Post
    Nope. Having a higher modifier than shown is possible with a broken rightesousness effect, because the normal 4 attack chain consists of the modifier sequence +0/+0/+5/+10 to attack bonus.

    The other possibility is that you had a +2 flanking attack bonus on the portal.
    Like I stated in my test: I was auto running and attacking, which means I take a -4 penalty to the attack bonus and only make one type of swing (well two types of animations but the same type of swing). The one at +45. And I also kept track of my combat log as I swung. They were all +45 swings.

    Just to prove it to you, I went back to the airship after that and swung at the dummy the same way. I rolled all +43 swings. I even went into The Stormreaver Fresco quest and swing at the Cannith Power Cells. Again only +43. Why? Well as we all know, those constructs are neutral so we shouldn't be getting a +2 attack bonus from Righteousness against them.

    And how the heck can you flank a portal? I was actually able to flank the airship dummy a couple of times by running quickly around it because it turns to face you as you run. Managed to get a couple of +45 swings on that one.

    So yes, I think that the +2 attack bonus of Righteousness does work.
    Last edited by Wraith_Sarevok; 01-26-2012 at 07:41 AM. Reason: Fixed last sentence. That's what I get for typing at 4 am.
    Khyber: Iqus Tres (Half-Orc Barbarian 20 / Epic 5 / Legendary Dreadnought 5), Ixupi (Drow Sorcerer 20), Outlake (Warforged 7 Monk-in-progress), Petroglyph (Warforged Artificer 16)

  4. #24
    Community Member Shade's Avatar
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    Quote Originally Posted by Wraith_Sarevok View Post
    And how the heck can you flank a portal? I was actually able to flank the airship dummy a couple of times by running quickly around it because it turns to face you as you run. Managed to get a couple of +45 swings on that one.

    So yes, I think that the +2 attack bonus of Righteousness does work.
    Well the portal just stands still.. So you can actaully get on the side of most of em for the +1 flank bonus, getting behind for the +2 is harder cuz of the walls in the way.

    But yea sounds fixed.. Ill test to verify.

  5. #25
    Community Member sweez's Avatar
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    You can flank the first portal in shroud if you hug the wall and jump like a madman just as it spawns
    Comfortably [d|n]umb

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  6. #26
    Community Member Wraith_Sarevok's Avatar
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    I made a huge error in my testing and have to go back on some of what I said before.

    It is actually EASILY possible to flank the Aussircaex portal. The portal is COMPLETELY stationary. It's back is ALWAYS turned towards you when you walk up to it from the valley. This whole time I was actually attacking the back of the portal instead of the front. It's not even really my fault; I mean who spawns a portal BACKWARDS? Very poor glitch on Turbine's part.

    So yeah my test was incorrectly showing the flanking bonus instead of the Righteous bonus. I discovered this when I pulled out a non-Righteous weapon to use on the portal and ended up with the same attack bonus. When I ran around behind it, I suddenly got a -2 to attack bonus. I'm sorry to say that the Righteous effect is completely broken and doesn't give either of its bonuses. At least my screenshots clearly show that.
    Khyber: Iqus Tres (Half-Orc Barbarian 20 / Epic 5 / Legendary Dreadnought 5), Ixupi (Drow Sorcerer 20), Outlake (Warforged 7 Monk-in-progress), Petroglyph (Warforged Artificer 16)

  7. #27
    Community Member Wraith_Sarevok's Avatar
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    Bug is fixed now in U13.1 on Lamania.

    See this thread for details and my latest evidence:

    http://forums.ddo.com/showpost.php?p...8&postcount=22
    Khyber: Iqus Tres (Half-Orc Barbarian 20 / Epic 5 / Legendary Dreadnought 5), Ixupi (Drow Sorcerer 20), Outlake (Warforged 7 Monk-in-progress), Petroglyph (Warforged Artificer 16)

  8. #28
    Community Member Asmodeus451's Avatar
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    can anyone verify if this is fixed/not fixed as of April 30th, 2012?
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  9. #29
    Community Member Antheal's Avatar
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    Quote Originally Posted by Shade View Post
    Um yea there kind of the most obviously evil enemies in the game. Matches pnp also, in which they are "always neutral evil".

    I also verified it by hitting em with a holy weapon to be sure.

    Doesn't matter if there inteliigent or not, always evil.

    Think intellience may affect if they wanna be chaotic or lawful, like say a vampire, which is lawful.. But either way, they're all evil undeads.

    only non evil undead im ddo im aware of is cholthullz (lawfulgood).
    The Venerated (Deathless) of the Undying Court should be Good-aligned too.

    If they're not, it's a bug.
    Those are not pebbles surrounding the urn filled with Human teeth. They are megaliths!

  10. #30
    The Hatchery
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    Quote Originally Posted by Asmodeus451 View Post
    can anyone verify if this is fixed/not fixed as of April 30th, 2012?
    Yes, verified it worked correctly on live after 13.1.
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