u realize while ur using addy weapons scroll ur weapon(s) is in ur inventory therefore not enchanting ur weapon. addy weps is 41 umd, planar weps is 47, it also seems ur umd is very situational. if have gone h-elf arti dille would work for free with no umd but once again ur weapon(s) will be in ur pack thereby not enchanting them
Again, try to check your facts so people don't have to come and shoot you down.
If you put a weapon in your offhand and your arti scroll in my main hand and use the scroll then your offhand weapon will be enchanted.
This has worked for many characters utilising masters touch for eons and isn't even new with Artificer![]()
great so u can do that but then have to repeat it every 3 min. so with human versatility u could only have that up for a total of 15 min. also competence and enhancement item bonuses dont stack currently, surely this is bugged but for the time being they dont.
u dont have to have a wep in ur offhand for masters touch to work, so i have no idea where ur going with that
Competence and enhancement certainly stack unkess it's changed since yesterday when I had to swap in both big top and cartouche to equip a RR item.
For you to masters touch yourself you need to have a weapon in your offhand, I'm not sure what is confusing about that.
Adamantine Weapons can be scrolled by any friendly high UMD character, not just an Artificer and if doing it yourself then even 50% success would be fine. Once cast it lasts for 6 minutes which is plenty long.
Again, eCF for most things, Greatsword/Maul for everything else, no point wasting a feat for the 5% of the time that eCF is inappropriate. Mind you, pre-recent update I wouldn't be making this argument as eCF used to have lightning strike. Now that it has disintegrate instead it really is as close to a universal weapon as you are likely to find.
I capped a 12 cleric/6 paladin/2 monk build, and I have to tell you, it was one of the most fun builds I have ever played. The survivability/solo ability of it is amazing, and if playing with other decently skilled players that don't require a babysitter, you can heal 6 man parties in leveling content without any real issue. The DPS isn't top notch, nor is the healing, but it makes for a great build to play that is enjoyable.
That being said, it is not a build for endgame raiding/epic questing unless you are geared to the teeth, have multiple TR's under the belt, or have a good guild that doesn't mind bringing you along. It plays as a support DPS/Healing build similiar to a bard or arti without the group benefits that the other 2 classes bring to a group. That will be a hurdle in PUG groups letting you come along because if looking for pure DPS there are going to be better choices, and if looking for pure healing there are going to be better choices.
Overall I say go for it, it was some of the best times I've had leveling a character, but if the you enjoy the endgame over the trip to cap I'd say stay away from a build like this. If you want to take a look at it I'll post the link to my build:
http://forums.ddo.com/showthread.php...ght=lionshaman
Last edited by Shyver; 12-08-2011 at 12:12 PM.
Archangels~Shyvik~Old school Tharashk player since '06