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  1. #1
    Community Member whitehawk74's Avatar
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    Talking Clerics should be able to craft healing potions.

    Crafting some Cure Serious Wound potions... it would be nice, just so I could hand them out when Pugging.

    Seriously, I just drank 4 mana pots thru a quest because apparently people still think that my blue bar regenerates.
    So, what do I do?
    Do I really have to carry 100 CMW potions all the time to hand out to others at the start of a PUG?
    Do I have to come off as an arsehole all the time by telling people that they should carry their own healing potions?
    Im getting sick of my own voice. I am getting sick of pugging.
    I am now going to have to ask people to link their potions before we start.

    /end of rant...
    (crafting CSW pots and wands would be kinda cool though)
    My demands are simple. Ducks, penguins and tortoises as pets. I'll buy hats and bow-ties for them all.

  2. #2
    Community Member Flavilandile's Avatar
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    /signed for the ability for clerics ( and Clerics only ) to craft healing Wands and Potions.
    On G-Land : Flavilandile, Blacklock, Yaelle, Millishande, Larilandile, Gildalinde, Tenalafel, and many other...

  3. #3
    Community Member umeannothing's Avatar
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    Default No way.

    In no way should any class be allowed to craft a cure wounds pot that you can go and buy from a vendor.


    But Clerics, Favored Souls, Paladins, and Bards should be able to craft cure critical wounds and heal pots.


    So should about every other class in the game except for maybe a wiz PM that feeds on neg energy.

  4. #4
    Community Member Antheal's Avatar
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    Quote Originally Posted by umeannothing View Post
    In no way should any class be allowed to craft a cure wounds pot that you can go and buy from a vendor.


    But Clerics, Favored Souls, Paladins, and Bards should be able to craft cure critical wounds and heal pots.


    So should about every other class in the game except for maybe a wiz PM that feeds on neg energy.
    LOL.

    No.

    Casters should be able to craft wands, potions or scrolls for spells on their spell list, with the appropriate feats. Like Cannith Crafting, but for beneficial consumables.

  5. #5
    Community Member umeannothing's Avatar
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    Quote Originally Posted by Antheal View Post
    LOL.

    No.

    Casters should be able to craft wands, potions or scrolls for spells on their spell list, with the appropriate feats. Like Cannith Crafting, but for beneficial consumables.
    Ok, I give. You win.

    I totally agree but I stand by NO crafting of ANY pot you can buy from an in game vendor.......But i agree to your terms on everything else.

    I would love to buy a CCW pot from a divine for sure! I liken it to paying a traffic ticket or hiring a lawyer, either way you are going to pay the fine, the only difference is who pockets the money.


    I always go for the lawyer, keeps my insurance down.

  6. #6
    Community Member JPDefault's Avatar
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    Why again do we "need" to craft potions that we can buy in unlimited amounts for cheap? So that you can give them to PUGgers? They will take those potions not even saying "thank you", and let them sit in their backpack all the time. At the end of the quest they will then proceed to sell them to the nearest barkeeper.
    People who actually want to use potions already can and do. Other's won't, even if you feed them those potions with a funnel.
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  7. #7
    Community Member umeannothing's Avatar
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    Quote Originally Posted by JPDefault View Post
    Why again do we "need" to craft potions that we can buy in unlimited amounts for cheap? So that you can give them to PUGgers? They will take those potions not even saying "thank you", and let them sit in their backpack all the time. At the end of the quest they will then proceed to sell them to the nearest barkeeper.
    People who actually want to use potions already can and do. Other's won't, even if you feed them those potions with a funnel.
    Because as a more solo than not player, with about 550 HP on a L20 FTr in CC epic/otherwise non epic gear, I have to chug over 1/4 stack of CSW pots to get to full HP. Now, if I could give another player in the game say, 50PP per pot to reduce that to say, 10 pots per round of pot guzzling, I would much rather do so.

    This would also help divines to pay for things they need from the AH, such as Major pots, scrolls, etc. etc. while giving me and other players added value as well.

    Not very many players (I am a cynic, so I include you in this based on your post) takes a gift and thinks 'Gee, how much can I get from the general vendor for this' (no offense, just your post makes me think this is all)


    For players that know the value of potions, letting divine characters craft a higher level potion than what a vendor has will benefit ALL of us players in one way or another.

    ** This is just an opinionated response from Umeannothing, and not meant to reflect the views or opinions of Turbine or any other player of the DDO game. **

  8. #8
    Community Member Havok.cry's Avatar
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    In PnP when you crafted a scroll/potion it used the stats and abilities of the crafter. So you could make scrolls of maximised empowered empowerhealinged cure light wounds... If they implemented this though, they would never sell another sp pot in the store lol.
    Last edited by Havok.cry; 12-01-2011 at 06:21 AM.
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  9. #9
    Community Member Koowluh's Avatar
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    Although a nice idea if worked out properly, the reason why you are putting it up needs another solution; the cure stupidity spell. Cast it on each of your party members (and it can't hurt for yourself too if you actually waste pots on dumb gimps, sorry if this sounds a bit harsh) and you're good to go.

  10. #10
    Community Member whitehawk74's Avatar
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    I checked and rechecked (and then checked the Wiki)... there doesnt seem to be a 'Cure Stupidity' spell or potion
    Perhaps 'Touch of Idiocy' was cast at their birth and there is no counter-spell.

    I would have thought all of those backpack rides would have had the same affect, but it must be broken.

    It seems really pointless posting on the forums about cleric woes, but it does make me feel better knowing that I am not alone
    My demands are simple. Ducks, penguins and tortoises as pets. I'll buy hats and bow-ties for them all.

  11. #11
    Community Member somenewnoob's Avatar
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    Quote Originally Posted by whitehawk74 View Post
    It seems really pointless posting on the forums about cleric woes, but it does make me feel better knowing that I am not alone
    It's like a support group! No class in the game gets consistently kicked,yelled at, spit on, stepped on and blamed like clerics do. I hadn't played mine in about 3 months or so and dusted her off recently.......took maybe 3-4 pugs to remember why I shelved her in the first place. But now I'm having fun soloing as a cleric, sure as hell beats the healbot role most pugs expect.

  12. #12
    Community Member PNellesen's Avatar
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    I think the ability to craft Cure wands (based on both crafting level and cleric level) would be pretty nice, especially for low-level clerics. Would save new Clerics quite a bit of plat and would ease their SP woes somewhat, assuming they took the time to build up their crafting levels.

    Quote Originally Posted by whitehawk74 View Post
    It seems really pointless posting on the forums about cleric woes, but it does make me feel better knowing that I am not alone
    You are FAR from alone. I've finally given up caring whether or not people live or die in the quests I run, as long as we get the completion. I'm going to keep myself alive, and if I happen to notice you need a heal I'll toss one your way if you're within range, but otherwise I'm not babysitting any more. If you're in VoD or ToD and you don't drink your remove curse pot, you are probably going to die (tanks excepted, of course, and in Part 3 of ToD I may also make an exception ). If you're a level 18 Monk in Elite Ritual Sacrifice and you take off immediately upon entering the quest, die, then have the nerve to call me a "worthless healer" in party chat, you will not be getting another heal or buff from me again, unless you happen to be in my aura (and I may even move away from you so you don't even get that...) [That little incident happened about 2 days ago, but it's definitely not unique]
    Last edited by PNellesen; 12-01-2011 at 01:49 PM.
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  13. #13
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    The powerful classes can all self heal while the melees can't.

    Turbine should make heal pots available from vendors and let everyone self heal so the Divines quit whining about having to heal.

  14. #14
    Community Member Havok.cry's Avatar
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    Quote Originally Posted by R0cksteady View Post
    The powerful classes can all self heal while the melees can't.

    Turbine should make heal pots available from vendors and let everyone self heal so the Divines quit whining about having to heal.
    Melees can drink pots, and heal amp which can be increased to a huge amount can make those pots worthwhile.
    Matt Walsh:
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  15. #15
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    lol really? Cure serious pots or the Silver flame pots that have huge stat penalties?

    You really think that compares to the powerful classes that can spend a few spell points and be fully healed?

  16. #16
    Community Member Luis_Velderve's Avatar
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    Default Signed

    My opinion about this

    http://forums.ddo.com/showthread.php?t=351645

    If you can use a scroll or wand with 75% chance that will never show up in any vendor why not to allow to craft them?

    /signed
    Quote Originally Posted by justagame View Post
    I assume you're joking.

    (But just in case you're not, posts like this don't help, don't pretend to speak for others.)

  17. #17
    Community Member Talias006's Avatar
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    Quote Originally Posted by umeannothing View Post
    In no way should any class be allowed to craft a cure wounds pot that you can go and buy from a vendor.


    But Clerics, Favored Souls, Paladins, and Bards should be able to craft cure critical wounds and heal pots.


    So should about every other class in the game except for maybe a wiz PM that feeds on neg energy.
    I could see Clerics (and Favored Souls, Druids) being able to craft CCW pots & wands.
    Not so much any of the other "healing" classes.

    Turbine could reward the primary healing classes with a free potion creation feat at level 4.
    It would be akin to the Rogue (and now Artificer) feat Trapmaking.

    Only usable by classes with enough training in it, which would mean being at least somewhat dedicated in being that certain class.
    Some of the desired effects would be based on level of the potion-making class, so you would only be able to craft curative potions up to the spell levels you can cast, up to level 4 spell curatives that would be non-btc.

    I can't really see them allowing Heal spell pots to be made just to be given away or sold to other players. BtC, yeah, I can see that for curative spells past 4th.
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