Tring into fvs.
Jesus saves. Everyone else rounds to nearest 5%.
Sarlona: Nafaka[Rogue] Nandu[Monk] Neotheny[Wizard]
Bullet Fist Tony My rogue's build
Tring into bard.
Added in color and bold so the post is alot nicer to look at.
Enjoy.
Nice build, i like it, i hope to be as good as that one day.
It's a trap! Sockpuppet's is much nicer; also never, ever dump intelligence on a rogue. Even with a starting intelligence of just 14, you can attain an assassinate DC in the low 40's. While maxing out strength at character creation may seem nice, you're really only getting +1 extra attack/damage since you need to invest 6 extra points to go from 16 to 18, whereas you can instead use those 6 points to go from 8 to 14, enough intelligence to get your assassinate DC to work somewhat reliably.
Personally, Mellkor sums it up rather nicely.
Trust me, you will save much more time being able to insant-kill many, many mobs via assassinate rather than investing those precious points of assassinate DC into just one extra damage. Besides, even a pure halfling rogue can reach over 50 strength.![]()
Last edited by Quarterling; 01-31-2012 at 10:04 AM.
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I wouldnt say its better. Mine and sockpuppets are essentially the same. My Build has alot better dps where his has a toughness feat and hide/move silently...
It comes down to play styles. Do you want to have a *chance* to insta-kill ~trash mobs~ or do you want some extra dps?
I Personally care less about trash mobs(since there gonna die anyways) and more about bosses.
I suppose that makes sense; I was thinking from a mathematical point of view as to which is more time-efficient.
A good assassin can get at least 50% of the kills in a quest, perhaps half of these by assassination. Each insta-killed mob means less time fighting mobs and hurrying to fight the boss at the end. If a quest has 200 mobs or so, a rough estimate would say that 50 mobs have been assassinated which makes the entire quest go 25% faster before you reach the boss. To me at least, while a brute-strength rogue would have a higher damage output, it might not be enough to offset the 25% time saved.
Another thing I should mention, is that while I have strength (obviously not as much strength as you), there are other ways of boosting damage through sneak attack. For example, halfling enhancement, rogue past life, and a sneak attack V item. Against bosses, I very rarely see my sneak attack damage hit for under 100 each strike.
Breakdown:
10d6 (level 20) + 4d6 (capstone) + 12 (Training IV) + 8 (Guile IV) + 8 (V Item) + 5 (III Item)
With weighted dice, 10d6 + 4d6 comes out to 63. Add in the other bonuses and it's a passive 96. Add in the past life feat I save for bosses, and it becomes an average of 106 damage each hit. Comparing to your sneak attack numbers, it seems to go from the high 70's to mid 90's peaking at 100? Though that's just what I'm getting from one screenshot with seven attacks.
Unfortunately I LR'ed my rogue to 10 rogue/10 fighter last night in order to prepare him for TR'ing next week to get the fighter past life feat, so I can't check my non-sneak attack numbers against bosses. Anyways, I'm just stating that there is more than one way to gain damage output; how close it brings my dps to yours I have no clue, but each rogue is built differently which is a good thing. Otherwise it would be like WoW in which every single class is the same, leading to a bland group of builds.
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Way too much credit to this build. Dropping from 18 starting strength to 16 is about 3 DPS or half a percent of what a well geared rogue can put out. In contrast, upping assassinate DC by 3 points is going to see a massive improvement in it's effectiveness (hard to quantify but might go from 4/20 mobs surviving assassinate to 1/20 or instead of 16/20*.83 chance to assassinate 2 mobs 19/20*.83 chance).
The days of the 1 trick pony have ended, DDO has moved on and if you can only bring DPS to a party then you'd better make sure it is the absolute pinnacle (which only emarilith chain eSoS barbs or kenseis can bring) and even those can bring some utility (improved sunder, threat/DR tanking etc).
I have the max SA dmg for horc(not including stacking SA dmg from challenges ring due to tod set). In the screenshot i had everything going including the past life.
You as a halfling get +8 dmg to SA. So your average SA # is a bit higher. Its still a big random dice so you'll def see lows/highs, i personally dont see averages unless you say(for me) 70-100 average. For a halfling with ring of the stalker the average will be 85-115? However as a horc i gain more haste boots/power attack dmg/ +6 more str(which works with or w/o sneak attack)
I guess so; I don't have any screen shots showing my fighting any bosses so I can't 100% confirm it - I rarely take screen shots anyways unless it's for a specific purpose so I'm going off of pure math here. If I'm thinking about it using math, a halfling does 15 extra points of sneak attack damage, while a horc does 6 extra points of non-sneak attack damage (+4 str difference from halfling and orc, +2 strength from horc enhancement, +3 from power attack enhancement).
Rogues can get two action boosts and if I recall correctly, horcs can get three. I've found two extra to be sufficient; even so, it's not that often that I actually use all seven so I'll probably be going down to six when I eventually TR back into a rogue. Though Turbine is doing that enhancement tree change thing in the near future... not sure if that will be for the better or worse when that comes out.
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Gah! With the keeping-tomes-update right around the corner? YOU CRAZY
Couple things ...Originally Posted by wax_on_wax_off
- There's always room for simple DPS
- The end game can be big and broad or narrow ... some folks just run raid circuits or within closed groups
Now, I'm not a fan of just-DPS builds, but I wouldn't say they have no place. They do and likely will.
Ghallanda - now with fewer alts and more ghostbane
so, if rogues dont use assassinate they're one trick ponnies? i though you knew rogues better. assassinate doesn't make your toon more versatille, it just makes trash go down faster. the one extra to hit and damage does make you more versatille, because it works on everything.
and a properly build rogue is the absolute pinnacle of DPS along with esos barb. kensais are a not.
i have nine action boosts and would like more![]()
Last edited by destiny4405; 02-02-2012 at 08:51 AM.
Jesus saves. Everyone else rounds to nearest 5%.
Sarlona: Nafaka[Rogue] Nandu[Monk] Neotheny[Wizard]
Bullet Fist Tony My rogue's build
This is my current rogue build that is versatile and doesn't have a high assassinate DC. According to some DPS calcs there it probably has better DPS vs a pure khopesh rogue vs 50% fort+ in most cases.
Last time I checked DPS calcs a kensei with an eSoS is the highest DPS possible.
I've got 9 action boosts on my rogue at the moment and I rarely use them, if I respec in the future I might drop down to 8.
i know your build, which i didn't question, nor did i question it's dps.
in all dps calc i saw, New DPS chart being one of them, esos kensai is behind TWF kensai, among other builds.
Jesus saves. Everyone else rounds to nearest 5%.
Sarlona: Nafaka[Rogue] Nandu[Monk] Neotheny[Wizard]
Bullet Fist Tony My rogue's build