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  1. #1
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    Default arcane bardcher mk-II

    I'm sure this has been posted before but here is my take on it. Arcane Archer, level 16 bard.

    highlights
    • AA + spellsinger
    • all ranged feats + extend (no room for emp heal unfortunately)
    • level 6 bard spells for ottos and mass cure mod
    • level ups into str for more bow damage

    gameplay is buff then multishot, pew pew a bit, spot heal some, repeat, less boring than pure healer bard, less dangerous than melee bard, easy to find groups because of the harp icon

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Elf Male
    (2 Fighter \ 2 Ranger \ 16 Bard) 
    Hit Points: 244
    Spell Points: 885 
    BAB: 16\16\21\26\26
    Fortitude: 13
    Reflex: 18
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             12                    18
    Dexterity            17                    21
    Constitution         14                    14
    Intelligence          8                     8
    Wisdom                8                     8
    Charisma             16                    17
    
    Tomes Used
    +2 Tome of Dexterity used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                     5
    Bluff                 3                     3
    Concentration         6                    31
    Diplomacy             5                    25
    Disable Device       n/a                   n/a
    Haggle                5                     5
    Heal                 -1                    -1
    Hide                  3                     5
    Intimidate            3                     3
    Jump                  1                     6
    Listen               -1                     1
    Move Silently         7                     9
    Open Lock             n/a                   n/a
    Perform               n/a                  26
    Repair               -1                    -1
    Search               -1                     1
    Spot                 -1                     1
    Swim                  1                     4
    Tumble                n/a                   n/a
    Use Magic Device      5                    30
    
    Level 1 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Bard)
    Feat: (Selected) Mental Toughness
    
    
    Level 4 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Ranged Weapons
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Precise Shot
    
    
    Level 6 (Bard)
    Feat: (Selected) Extend Spell
    
    
    Level 7 (Bard)
    
    
    Level 8 (Bard)
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Elven Dexterity I
    Enhancement: Elven Ranged Damage I
    Enhancement: Ranger Favored Damage I
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Concentration I
    Enhancement: Improved Concentration II
    Enhancement: Bard Lyric of Song I
    Enhancement: Bard Song Magic I
    Enhancement: Bard Song Magic II
    Enhancement: Ranger Devotion I
    Enhancement: Bard Energy of the Music I
    Enhancement: Bard Charisma I
    Enhancement: Ranger Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Bard Wand and Scroll Mastery I
    
    
    Level 9 (Bard)
    Feat: (Selected) Manyshot
    
    
    Level 10 (Bard)
    Enhancement: Bard Spellsinger I
    Enhancement: Bard Energy of the Music II
    
    
    Level 11 (Bard)
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Ranged Damage II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    
    
    Level 12 (Bard)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 13 (Bard)
    
    
    Level 14 (Bard)
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Bard Lyric of Song II
    Enhancement: Bard Song Magic III
    Enhancement: Bard Energy of the Music III
    
    
    Level 15 (Bard)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 16 (Bard)
    Enhancement: Bard Spellsinger II
    
    
    Level 17 (Bard)
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Bard Extra Song II
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Inspired Damage III
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    
    
    Level 18 (Bard)
    Feat: (Selected) Toughness
    
    
    Level 19 (Bard)
    
    
    Level 20 (Bard)
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Lingering Song II
    Enhancement: Elven Ranged Attack I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Fighter Toughness I
    Enhancement: Bard Wand and Scroll Mastery II

  2. #2
    The Hatchery karl_k0ch's Avatar
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    A self-quote, because it fits and because the info contained therein might be of interest to you:
    Quote Originally Posted by karl_k0ch View Post
    Unbongwah put up some builds a while ago: http://forums.ddo.com/showthread.php?t=295551
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  3. #3
    Community Member junta74's Avatar
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    I'd swap out mental toughness for maximize. It lets you qualify for SS and great for heals. With spellsong vigor you shouldn't need the extra spell points. In fact if you did that, it would look a lot like my bardcher.

  4. #4
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    Quote Originally Posted by junta74 View Post
    I'd swap out mental toughness for maximize. It lets you qualify for SS and great for heals. With spellsong vigor you shouldn't need the extra spell points. In fact if you did that, it would look a lot like my bardcher.
    Excellent suggestion, I didn't think of that. +rep for you

  5. #5
    The Hatchery karl_k0ch's Avatar
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    Quote Originally Posted by junta74 View Post
    I'd swap out mental toughness for maximize. It lets you qualify for SS and great for heals. With spellsong vigor you shouldn't need the extra spell points. In fact if you did that, it would look a lot like my bardcher.
    In fact, MT gives you 105 SP. Spellsinger I and II each give +100, so you even end up with more SP than with MT.

    Let's hope the APs are not too few.
    Toons on Orien: Meinir // Flodur // Twiddler // Thorkar // Impetor // Juliacantor // Minor all Soko Irrlicht
    Quote Originally Posted by Vargouille View Post
    We may or may not intentionally insert in red herrings, purple mackerels, or horses of different colors. Void where prohibited. Not available in all planes of existence.

  6. #6
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    Quote Originally Posted by karl_k0ch View Post
    In fact, MT gives you 105 SP. Spellsinger I and II each give +100, so you even end up with more SP than with MT.

    Let's hope the APs are not too few.
    AP isn't an issue since spellsinger requires energy of music anyway.

    The maximize thing is a really good idea since your healing would be mostly boss burst to relieve divines. The gameplay I see would be do the standard bard buff set, then pew pew trash while maintaining songs and buffs. Then for bosses you would buff, multishot, then switch to devotion and healing lore items and blow your mana on mass heals. This is good timing to let divines pop their baubles. Then another round of multi and continue plinking until boss is dead.

  7. #7
    Community Member junta74's Avatar
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    Quote Originally Posted by chodelord View Post
    AP isn't an issue since spellsinger requires energy of music anyway.

    The maximize thing is a really good idea since your healing would be mostly boss burst to relieve divines. The gameplay I see would be do the standard bard buff set, then pew pew trash while maintaining songs and buffs. Then for bosses you would buff, multishot, then switch to devotion and healing lore items and blow your mana on mass heals. This is good timing to let divines pop their baubles. Then another round of multi and continue plinking until boss is dead.
    Have you PUG'ed with me?!?

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