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  1. #61
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    Quote Originally Posted by Scraap View Post
    You're not alone in that, no. Matter of fact, aside from the odd named epic loot, I can't recall a single paralyzing weapon of any strength that's non-peircing before this, and now they're tossing it to folks in both epic and non-epic form while still leaving the other off the crafting list as they'd explicitly mentioned previously. But hey, not frothing at the mouth about it, so I guess that doesn't count as a valid complaint.
    If you are talking named loot, the Breeze used to have Paralyzing but that is no longer the case.

    If you are lumping in randomly generated weapons, I can assure you that Paralyzing appears on most if not all of them. I know I've had quarterstaves, falchions, and longswords besides rapiers and shortswords which contained paralyzing that were random loot.

  2. #62
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    Quote Originally Posted by Thrudh View Post
    They need the opposite greater resists on those...

    Putting greater fire resist on a weapon that has a bunch of fire effects is pointless. You're not going to be using that weapon against fire-based critters, and cold-based critters aren't going to attack you with fire...

    It should be:
    2d12 base dmg
    +5 enhancement
    Flaming Burst
    Brilliance
    Metalline
    Greater incineration
    Magma Surge
    Greater cold resistance
    actually it seems to be the case for the lvl16 verions, but only for the greataxe and khopesh.

  3. #63
    The Hatchery Scraap's Avatar
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    Quote Originally Posted by oradafu View Post
    If you are lumping in randomly generated weapons, I can assure you that Paralyzing appears on most if not all of them. I know I've had quarterstaves, falchions, and longswords besides rapiers and shortswords which contained paralyzing that were random loot.
    If you've seen a falchion, then I stand corrected as far as it being limited to low-crit-profile weapons sets (I'd recalled wraps after that post). So it isn't unprecedented. Just irritating as all heck that the most 'sacrifice' a full bore dps specced character would have to make vs a defensive one is switching an offhand weapon.

  4. #64
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by Scraap View Post
    If you've seen a falchion, then I stand corrected as far as it being limited to low-crit-profile weapons sets (I'd recalled wraps after that post). So it isn't unprecedented. Just irritating as all heck that the most 'sacrifice' a full bore dps specced character would have to make vs a defensive one is switching an offhand weapon.
    Paralyzing can appear on anything. Also, Paralyzing is an on-hit, not on-crit, enhancement, so Crit profile seems rather strange to bring up.

  5. #65
    The Hatchery Scraap's Avatar
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    Quote Originally Posted by TheDearLeader View Post
    Paralyzing can appear on anything. Also, Paralyzing is an on-hit, not on-crit, enhancement, so Crit profile seems rather strange to bring up.
    Kinda occupied at present, so perhaps explaining it poorly.

    On hit effects balance out multiplied spike effects when used properly, just as high frequency spikes balance out vs high multiplier spikes given the proper effects, as I'd mentioned earlier with the rapier and it's on-crit, but non-multiplied effects, since that shows off the frequency-of-crit profile there.

    Shoving on-hit effects on top of heavily spiking weapon profiles throws that out of whack, since it has the least amount of downside.

    That clearer?

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