Is it me or do they have the elements on some of the weapons wrong?
For example: Archers are often seen to understanding the winds and thus keen on air element, Khopeshes are weapons originating in Egypt a desert place and thus keyed to fire. Rapiers I can see being air but axes strike me more of elemental earth due to dwarves and their keen liking to axes.
Just observation, other than that cool weapons that I'd never use.
Veriden, Orien server: Lost count of lives. 3 of all base classes, 3 halfling, 2 gnome...working on trying to make the game work again. May or may not return.
You know, I can't see why it's beyond the game technology to make this kind of reward item completely "players choice". They did seem to take that direction with the new raid crafting, you can make any base weapon and apply any tiers to it, right? So why go and limit these rewards to just four weapon types? Let us choose the element and the base, so you could make a dwarven axe of fire or water if desired, or hand wraps, or light maces, whatever.
Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.
Ok did some testing on the slicing winds for the rapier.
4 ticks over 8 seconds
ticks I saw were from 116 low to 136 high
So approximately 125 avg so 500 avg dmg overall
Proc rate didnt seem anywhere out of the ordinary so lets consider a couple choices here.
1.5% chance (same as lightning strike confirmed)
500*.015 7.5 avg dmg per hit
2% chance (same as unconfirmed chance for corrosive salt on ddowiki)
500*.02=10 avg dmg per hit
Compare that to my previous post compared to a rad II rapier which had the rapier above by 3.8 per hit over the new rapier without winds factored in.
So that means this does either 3.7 or 6.2 more dmg per hit over a rad II if either of the above proc rates are real.
Last edited by LeLoric; 11-28-2011 at 06:15 PM.
Nice weapons.
Would someone post what ingredients it takes to make each one please?
The Nak Abides - Argo - Ascent
Ganak Goblinjuicer ~ Xanak the Irregular
Pack's still 1500 points?
Thought so, fire everyone involved and keep your ghetto epics.
Hey, a two-hander with greater incineration!
That sounds really useful on non-devil content.
Kmnh * Kmn * Kmm * Knn * Knm
Leader of Templar
New toys added to the new pack... so by itself the pack sucks, is no fun and it's too expensive as well?
Yup, what a bummer. Can we has just one uber purple colored D. axe!Originally Posted by hit_fido
Thorgred, Cavitycreep, Creeploaf, Creepingdoom of Thelanis. Member of C-L-A-W
Hmmm....Khopesh
Here's hoping they add a Bastard Sword and D-Axe
Oh and anyone else wondering whats up with all the lore items...aren't those mostly useless aside from the arty ring (well the lore stuff is useful but the secondary effects don't really mesh with them)
Last edited by Failedlegend; 11-29-2011 at 09:32 AM.
Originally Posted by Cordovan