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  1. #1
    Founder LeLoric's Avatar
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    Default New Challenge items

    Elemental greataxe of fire

    2d12 base dmg
    +5 enhancement
    Flaming Burst
    Brilliance
    Metalline
    Greater incineration
    Magma Surge
    Greater fire resistance

    Elemental rapier of air

    2d6 base
    +5 enhancment
    shocking burst
    screaming
    improved roaring
    greater sirocco dc 35 reflex
    Slicing winds (rare proc to do slashing dmg to target over several seconds)
    Greater Lightning resistnace

    Elemental Khopesh of Water

    2d8 base
    +5 enhancement
    icy burst
    imp paralyzing
    crushing wave (lists this twice actually)
    Freezing Ice
    Greater Cold Resistance

    Elemental Long Bow of Earth

    +5 enhancement
    Acid Burst
    Greater Acid arrow (2-8 every two seconds)
    Greater Stone Prison
    Improved Destruction
    Disintegrate
    Greater Acid Resistance

    All 4 gain a colorless slot and +6 on tier two and a red on tier 3
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  2. #2
    Community Member Thrudh's Avatar
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    Default

    They need the opposite greater resists on those...

    Putting greater fire resist on a weapon that has a bunch of fire effects is pointless. You're not going to be using that weapon against fire-based critters, and cold-based critters aren't going to attack you with fire...

    It should be:
    2d12 base dmg
    +5 enhancement
    Flaming Burst
    Brilliance
    Metalline
    Greater incineration
    Magma Surge
    Greater cold resistance
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    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  3. #3
    Founder LeLoric's Avatar
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    Default

    Can also trade in excess Epic collectibles for Epic dungeon tokens.

    Normal collectibles can be swapped for minor xp/slayer/crafting/reknown boosts or vendor bought potions.

    Also collectibles can now be used to purchase a crafting ingredient satchels of various sizes.
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  4. #4
    Community Member TheDearLeader's Avatar
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    Default

    The Screenshots weren't good enough?


    Quote Originally Posted by TheDearLeader View Post


    Tier 2 - +6 Enhancement Bonus, Colorless Slot
    Tier 3 - Red Slot

    Yes, the Khopesh says "Crushing Wave" twice.

  5. #5
    Founder LeLoric's Avatar
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    Quote Originally Posted by TheDearLeader View Post
    The Screenshots weren't good enough?
    Thanks for the screenies but this thread was already up before you posted those dont get too upset man.
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  6. 11-28-2011, 01:01 PM


  7. #6
    Founder LeLoric's Avatar
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    Quick comparison of the rapier to a radII rapier on 0 fort no resistance bosses

    Rad II: 30.050+1.25*x where x=str mod + additional dmg modifiers

    New rapier with +7 enhancement minus slicing winds: 26.250+1.25*x

    So depending on the dmg winds does its probably going to be slightly ahead of the rad two if fully upgraded and +7 slotted and sonic is rarely resisted and lightning is often better than fire. However there is no save on the blinding for a rad II and it's useful to tr'ing.
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  8. 11-28-2011, 01:05 PM


  9. #7
    Community Member badbob117's Avatar
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    Thumbs up

    Oh wow. I want those weps! the pack may see a boost in activity now!

    Thanks for info guys. lookin forward to this patch. looks like a good one!
    Born to play, Forced to work !

  10. 11-28-2011, 01:14 PM


  11. #8
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    Quote Originally Posted by LeLoric View Post
    Can also trade in excess Epic collectibles for Epic dungeon tokens.

    Normal collectibles can be swapped for minor xp/slayer/crafting/reknown boosts or vendor bought potions.

    Also collectibles can now be used to purchase a crafting ingredient satchels of various sizes.
    How many collectables per pot/epic token?

  12. #9
    Founder LeLoric's Avatar
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    Another comparison

    New greataxe versus epic xuum.

    Assumptions both upgraded to +7, improved crit, seeker 10

    assumed values for rare procs

    Incineration: 2% 284 average dmg Greater incineration: 4% 284 average dmg

    Magma Surge: 2% 120 average dmg

    firega: 48.610+1.15*x

    exuum: 45.13+1.5*x

    once again x=additional dmg modifiers and 1.5 str mod

    exuum will outdps the greataxe once x>10

    Greataxe has more base dmg though and this favors both kensai and frenzied beserkers pushing the threshold a little higher but exuum will still fairly quickly bypass it.

    Considering the rarity of exuum the fact that the two are even in the same ballpark is pretty bad please devs upgrade the exuum.
    Last edited by LeLoric; 11-28-2011 at 01:33 PM.
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  13. #10
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by Ayseifn View Post
    How many collectables per pot/epic token?
    300 Collectables = 1 Epic Dungeon Token.
    5 Collectables = 1 Epic Dungeon Token Fragment.

  14. #11
    Community Member Avidus's Avatar
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    Quote Originally Posted by Thrudh View Post
    They need the opposite greater resists on those...

    Putting greater fire resist on a weapon that has a bunch of fire effects is pointless. You're not going to be using that weapon against fire-based critters, and cold-based critters aren't going to attack you with fire...

    It should be:
    2d12 base dmg
    +5 enhancement
    Flaming Burst
    Brilliance
    Metalline
    Greater incineration
    Magma Surge
    Greater cold resistance
    Exactly this ^^

    As it stands now the resists could have been left off completely and it wouldn't make a difference.
    Swap the resists to the opposite element and you have fairly desirable, if still situational, weapons.

    Just my opinion of course...
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  15. #12
    The Hatchery Scraap's Avatar
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    Initial impressions:

    It's good to see some cc for melee, though putting improved paralizing (on-hit, will) on a khopesh vs the greater stone prison (on vorpal, fort) on the bow seems a bit backwards. I'm thinkin either flip em, so the lower damage end is better suited to control, or tone the paralysis on down to hamstring.

    On a purely positive note, it's great to see more use of non-multiplied on-crit effects on high crit-range weapons like the rapier. We need more of that when it comes to expanding weapon utility depth.

    Sadly, Improved destruction is still stuck at a 4-stack from testing with a crafted weapon.

    Oh, and Epic tokens for epic mats? Very very nice.
    Last edited by Scraap; 11-28-2011 at 02:09 PM.

  16. #13
    Community Member maddmatt70's Avatar
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    The bow is better then alchemical 3 earth really which is disappointing in my opinion.
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  17. #14
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    The bow is better then alchemical 3 earth really which is disappointing in my opinion.
    Hey man, at 1495 points, they've got to do something to try and sell this pack.

  18. #15
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by LeLoric View Post
    Elemental greataxe of fire

    2d12 base dmg
    +5 enhancement
    Flaming Burst
    Brilliance
    Metalline
    Greater incineration
    Magma Surge
    Greater fire resistance

    Elemental rapier of air

    2d6 base
    +5 enhancment
    shocking burst
    screaming
    improved roaring
    greater sirocco dc 35 reflex
    Slicing winds (rare proc to do slashing dmg to target over several seconds)
    Greater Lightning resistnace

    Elemental Khopesh of Water

    2d8 base
    +5 enhancement
    icy burst
    imp paralyzing
    crushing wave (lists this twice actually)
    Freezing Ice
    Greater Cold Resistance

    Elemental Long Bow of Earth

    +5 enhancement
    Acid Burst
    Greater Acid arrow (2-8 every two seconds)
    Greater Stone Prison
    Improved Destruction
    Disintegrate
    Greater Acid Resistance

    All 4 gain a colorless slot and +6 on tier two and a red on tier 3
    Nice!

    How many mats do those items cost to obtain, and how many more do they take to upgrade?
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  19. #16
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by LeLoric View Post
    Can also trade in excess Epic collectibles for Epic dungeon tokens.

    Normal collectibles can be swapped for minor xp/slayer/crafting/reknown boosts or vendor bought potions.

    Also collectibles can now be used to purchase a crafting ingredient satchels of various sizes.
    By Normal, you mean the normal challenge mats right? If that's the case, I am gonna stock up on a ton of those things EXP and slayer boosters!
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  20. #17
    Community Member grodon9999's Avatar
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    Quote Originally Posted by LeLoric View Post
    Elemental greataxe of fire

    2d12 base dmg
    +5 enhancement
    Flaming Burst
    Brilliance
    Metalline
    Greater incineration
    Magma Surge
    Greater fire resistance

    Elemental rapier of air

    2d6 base
    +5 enhancment
    shocking burst
    screaming
    improved roaring
    greater sirocco dc 35 reflex
    Slicing winds (rare proc to do slashing dmg to target over several seconds)
    Greater Lightning resistnace

    Elemental Khopesh of Water

    2d8 base
    +5 enhancement
    icy burst
    imp paralyzing
    crushing wave (lists this twice actually)
    Freezing Ice
    Greater Cold Resistance

    Elemental Long Bow of Earth

    +5 enhancement
    Acid Burst
    Greater Acid arrow (2-8 every two seconds)
    Greater Stone Prison
    Improved Destruction
    Disintegrate
    Greater Acid Resistance

    All 4 gain a colorless slot and +6 on tier two and a red on tier 3

    WOW. My guess is nobody was running this stuff so they REALLY upped the ante.

  21. #18
    Community Member Bladedge's Avatar
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    Quote Originally Posted by TheDearLeader View Post
    Hey man, at 1495 points, they've got to do something to try and sell this pack.
    Nope still not convenience to buy this pack. The 5 plus free tokens are are good enough.

    They can add other items instead of the usual weapons, armor, accessories.
    Where the cosmetic armor, helms, shields, ship amenities, kolbold hirelings.

    And once again nothing that whispers, Hay run your cleric got some nice divine gear for you.
    HEY, I'M TRYING TO SOLVE THAT!
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  22. #19
    Founder LeLoric's Avatar
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    Quote Originally Posted by maddmatt70 View Post
    The bow is better then alchemical 3 earth really which is disappointing in my opinion.
    I disagree. Tier 3 alchem has earthgrab, acid burst and the aoe dmg blast on 20's and +2 extra con.

    This bow has slightly better base dmg (2d8 vs 1d10) although eladrin has talked of upping base dmg for alchem weapons. It has imp destruction and the dot tick dmg thing that isn't all that great.

    Dps is almost exactly the same. Alchem is by far the better bow for trash with the earthgrab and there are better bows than either for boss dps. That said it is a little sad that this is in the ballpark once again just because of the effort to obtain versus a tier 3 alchem. Granted tier 2 alchem is also really close, fact is tier three for alchem weapons are really weak.
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  23. #20
    Founder LeLoric's Avatar
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    Quote Originally Posted by Scraap View Post
    Sadly, Improved destruction is still stuck at a 4-stack from testing with a crafted weapon.
    even fixed it would only be 4 stacks as improved destruction does -2ac/-2 fort per stack versus -1/-1 for reg destruction. That being said on live they currently only both do -1/-1.
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

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