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  1. #1
    Founder LeLoric's Avatar
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    Default New Challenge items

    Elemental greataxe of fire

    2d12 base dmg
    +5 enhancement
    Flaming Burst
    Brilliance
    Metalline
    Greater incineration
    Magma Surge
    Greater fire resistance

    Elemental rapier of air

    2d6 base
    +5 enhancment
    shocking burst
    screaming
    improved roaring
    greater sirocco dc 35 reflex
    Slicing winds (rare proc to do slashing dmg to target over several seconds)
    Greater Lightning resistnace

    Elemental Khopesh of Water

    2d8 base
    +5 enhancement
    icy burst
    imp paralyzing
    crushing wave (lists this twice actually)
    Freezing Ice
    Greater Cold Resistance

    Elemental Long Bow of Earth

    +5 enhancement
    Acid Burst
    Greater Acid arrow (2-8 every two seconds)
    Greater Stone Prison
    Improved Destruction
    Disintegrate
    Greater Acid Resistance

    All 4 gain a colorless slot and +6 on tier two and a red on tier 3
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  2. #2
    Community Member Thrudh's Avatar
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    They need the opposite greater resists on those...

    Putting greater fire resist on a weapon that has a bunch of fire effects is pointless. You're not going to be using that weapon against fire-based critters, and cold-based critters aren't going to attack you with fire...

    It should be:
    2d12 base dmg
    +5 enhancement
    Flaming Burst
    Brilliance
    Metalline
    Greater incineration
    Magma Surge
    Greater cold resistance
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013
    Quote Originally Posted by Eth View Post
    When you stop caring about xp/min this game becomes really fun. Trust me.
    Quote Originally Posted by TedSandyman View Post
    Some people brag about how fast they finished the game. I cant think of a stupider thing to brag about. Or in this game, going from level 1 to level 30 in two days, or however long it takes. I can't even begin to imagine what drives a person to think that is fun. You are ignoring all of the content and options and going for sheer speed. It is like going to a museum and bragging about how fast you made it through. Or bragging about how fast you finished a good steak.

  3. #3
    Community Member Avidus's Avatar
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    Quote Originally Posted by Thrudh View Post
    They need the opposite greater resists on those...

    Putting greater fire resist on a weapon that has a bunch of fire effects is pointless. You're not going to be using that weapon against fire-based critters, and cold-based critters aren't going to attack you with fire...

    It should be:
    2d12 base dmg
    +5 enhancement
    Flaming Burst
    Brilliance
    Metalline
    Greater incineration
    Magma Surge
    Greater cold resistance
    Exactly this ^^

    As it stands now the resists could have been left off completely and it wouldn't make a difference.
    Swap the resists to the opposite element and you have fairly desirable, if still situational, weapons.

    Just my opinion of course...
    ~ Rukan 4/3 pal/mnk(Past Life mnk x3) ~ Ignavus 16 wiz(Past Life sor/wiz) ~ Styphon 20 Game Deformer(Past Life Clr) ~
    ~ Wyek 7/6 mnk/ftr ~ Lystara 5/6/2 ftr/rng/mnk ~ Tinder 12 brb ~

  4. #4
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    Quote Originally Posted by Thrudh View Post
    They need the opposite greater resists on those...

    Putting greater fire resist on a weapon that has a bunch of fire effects is pointless. You're not going to be using that weapon against fire-based critters, and cold-based critters aren't going to attack you with fire...

    It should be:
    2d12 base dmg
    +5 enhancement
    Flaming Burst
    Brilliance
    Metalline
    Greater incineration
    Magma Surge
    Greater cold resistance
    this. make it happen. make me smile.
    Quote Originally Posted by Vargouille View Post
    Old Birthday Cakes of Wishes don't turn into new Six Year Old Cakes.

  5. #5
    Community Member Aerendil's Avatar
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    Looking at that rapier....

    So at T3 level 16, you could have:
    +5 weapon, 1d6 damage, shocking burst (1d6 electric; 1d10 on crit), screaming (1d6 sonic), improved roaring (shaken; 2d6 sonic on crit), sirocco, and slicing winds (dmg DoT I presume). Plus a +3 craftable slot - unsure if this can be improved at all, but even at +3 that's enough to throw another effect on (flaming, frost, etc.) plus pure good.

    So each hit you're looking at 1d6+5 +1d6 electric +1d6 sonic +1d6 random element from crafting +1d6 pure good.
    On crits, which are frequent on a rapier, add in +1d10 electric and +2d6 sonic. Oh, and throw in +1d4 from force critical crafted.

    That's a lot of combat spam.


    Curious if that's worth it for a Tempest II character, or if the offhand 100% swing rate will be more beneficial to go with a Calomel weapon or that new Khopesh for the higher Crushing Wave proc chance. Hmm...


    PS - for those curious, the khopesh now reads to have fire resistance on Llama; and the greataxe now has cold resistance. The rapier still shows lightning resist, and the bow acid resist :/

  6. #6
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    Quote Originally Posted by Aerendil View Post
    Oh, and throw in +1d4 from force critical crafted. That's a lot of combat spam.
    A rapier benefits more from Force Damage than Force Critical. If you slot Force Crit on this item, you've made a mistake. In fact, Force Damage beats Force Crit on ANY weapon. There is no good reason to slot Force Crit. This is also reflected in the ingredients you need. Force Crit ingredients are much more easily come by.

  7. #7
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    Quote Originally Posted by Faent View Post
    A rapier benefits more from Force Damage than Force Critical. If you slot Force Crit on this item, you've made a mistake. In fact, Force Damage beats Force Crit on ANY weapon. There is no good reason to slot Force Crit. This is also reflected in the ingredients you need. Force Crit ingredients are much more easily come by.
    is that so? let's see, force crit is 1d4 on crit, averaging to 2.5
    improved critical = 6/19 hits are critting. 6/19 * 2.5 = 15/19 < 1.

    but now, assume we're having seeker +6 on something and exceptional seeker +2 and gloves, but we hit only on 9+.
    if we miss on 8 or lower, but have +8 to confirm crits, suddenly half of our successful hits result in crits. 2.5*6/12 = 15/12.

    Now, when we consider the fact that rapier is one of fav weapons of finesse dex builds, and you can't raise your dex as high as you can raise your str, question raises: are you able to hit with rapier on attack roll of 5? if so, go with force damage. if not, go with force critical and seeker stuff.
    Quote Originally Posted by Vargouille View Post
    Old Birthday Cakes of Wishes don't turn into new Six Year Old Cakes.

  8. #8
    Founder Riggs's Avatar
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    And yeah being able to pick an element for your weapon of choice would be a lot nicer than being stuck on one. (The level 20 mage crafters making the weapons dont know how to put ice on an axe? or earth on a staff? sheesh)

    Seriously - customization is what people want. Getting shafted into narrow choices that many people do not want is getting really old.

  9. #9
    Community Member voodoogroves's Avatar
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    Force Critical is/was the hotness when things auto-crit ... but alas ... times gone by ...
    Ghallanda - now with fewer alts and more ghostbane

  10. #10
    Hero LordPiglet's Avatar
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    Quote Originally Posted by voodoogroves View Post
    Force Critical is/was the hotness when things auto-crit ... but alas ... times gone by ...
    My maiming rock splitters are still in my exploiters hot bar

  11. #11
    Founder Riggs's Avatar
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    Quote Originally Posted by Thrudh View Post
    They need the opposite greater resists on those...

    Putting greater fire resist on a weapon that has a bunch of fire effects is pointless. You're not going to be using that weapon against fire-based critters, and cold-based critters aren't going to attack you with fire...

    It should be:
    2d12 base dmg
    +5 enhancement
    Flaming Burst
    Brilliance
    Metalline
    Greater incineration
    Magma Surge
    Greater cold resistance
    thematically it half makes sense, but only half.

    You have a weapon enchanted to hold elemental fire - ergo it should also have the power to protect you from that same element (like the old rings of elemental command) - so with the power of fire you could walk into a fire and not get hurt etc.

    However the weapon should ALSO give the opposite resist as well. If you are on fire - cold is not going to affect you as much as it would normally no? Even an elemental would/should have resistance to a certain amount of the opposite element - but the elemental would then get double damage that occurs over the resisted amount - once your threshold is passed, water/cold would/should affect a fire much greater after a critical mass, and same once a fire/heat gets past the amount needed to really affect a body of water/ice - it goes overboard.

    So an air/earth weapon should have electric/acid resist, and cold/fire weapons cold/fire resist.

  12. #12
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    Quote Originally Posted by Thrudh View Post
    They need the opposite greater resists on those...

    Putting greater fire resist on a weapon that has a bunch of fire effects is pointless. You're not going to be using that weapon against fire-based critters, and cold-based critters aren't going to attack you with fire...

    It should be:
    2d12 base dmg
    +5 enhancement
    Flaming Burst
    Brilliance
    Metalline
    Greater incineration
    Magma Surge
    Greater cold resistance
    actually it seems to be the case for the lvl16 verions, but only for the greataxe and khopesh.

  13. #13
    Founder LeLoric's Avatar
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    Can also trade in excess Epic collectibles for Epic dungeon tokens.

    Normal collectibles can be swapped for minor xp/slayer/crafting/reknown boosts or vendor bought potions.

    Also collectibles can now be used to purchase a crafting ingredient satchels of various sizes.
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  14. #14
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    Quote Originally Posted by LeLoric View Post
    Can also trade in excess Epic collectibles for Epic dungeon tokens.

    Normal collectibles can be swapped for minor xp/slayer/crafting/reknown boosts or vendor bought potions.

    Also collectibles can now be used to purchase a crafting ingredient satchels of various sizes.
    How many collectables per pot/epic token?

  15. #15
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by Ayseifn View Post
    How many collectables per pot/epic token?
    300 Collectables = 1 Epic Dungeon Token.
    5 Collectables = 1 Epic Dungeon Token Fragment.

  16. #16
    2016, 2018 Player Council Member Ziindarax's Avatar
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    Quote Originally Posted by LeLoric View Post
    Can also trade in excess Epic collectibles for Epic dungeon tokens.

    Normal collectibles can be swapped for minor xp/slayer/crafting/reknown boosts or vendor bought potions.

    Also collectibles can now be used to purchase a crafting ingredient satchels of various sizes.
    By Normal, you mean the normal challenge mats right? If that's the case, I am gonna stock up on a ton of those things EXP and slayer boosters!
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

  17. #17
    Community Member TheDearLeader's Avatar
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    The Screenshots weren't good enough?


    Quote Originally Posted by TheDearLeader View Post


    Tier 2 - +6 Enhancement Bonus, Colorless Slot
    Tier 3 - Red Slot

    Yes, the Khopesh says "Crushing Wave" twice.

  18. #18
    Founder LeLoric's Avatar
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    Quote Originally Posted by TheDearLeader View Post
    The Screenshots weren't good enough?
    Thanks for the screenies but this thread was already up before you posted those dont get too upset man.
    Ghallanda Rerolled
    LeLodar LeLothian LeLoki LeLoman LeLonia LeLog

  19. 11-28-2011, 01:01 PM


  20. 11-28-2011, 01:05 PM


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