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  1. #21
    Community Member voodoogroves's Avatar
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    Quote Originally Posted by grodon9999 View Post
    WOW. My guess is nobody was running this stuff so they REALLY upped the ante.
    Yeah - my eye went first to the axe ... then the bow ... then the others aren't bad at all either ... and if these get both a red and a colorless? Well, good times.
    Ghallanda - now with fewer alts and more ghostbane

  2. #22
    Community Member Vellrad's Avatar
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    F*** weapons.
    What with wand bracelets?
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  3. #23
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    But once again... no dwarven axes!


    Quote Originally Posted by grodon9999 View Post
    WOW. My guess is nobody was running this stuff so they REALLY upped the ante.

  4. #24
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by hit_fido View Post
    But once again... no dwarven axes!
    Heh, my new Stalwart would kill for a high DPS d-axe that's like that greataxe.

  5. #25
    Community Member Veriden's Avatar
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    Is it me or do they have the elements on some of the weapons wrong?

    For example: Archers are often seen to understanding the winds and thus keen on air element, Khopeshes are weapons originating in Egypt a desert place and thus keyed to fire. Rapiers I can see being air but axes strike me more of elemental earth due to dwarves and their keen liking to axes.

    Just observation, other than that cool weapons that I'd never use.
    Veriden, Orien server: Lost count of lives. 3 of all base classes, 3 halfling, 2 gnome...working on trying to make the game work again. May or may not return.

  6. #26
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    You know, I can't see why it's beyond the game technology to make this kind of reward item completely "players choice". They did seem to take that direction with the new raid crafting, you can make any base weapon and apply any tiers to it, right? So why go and limit these rewards to just four weapon types? Let us choose the element and the base, so you could make a dwarven axe of fire or water if desired, or hand wraps, or light maces, whatever.

    Quote Originally Posted by sirgog View Post
    Heh, my new Stalwart would kill for a high DPS d-axe that's like that greataxe.

  7. #27
    Community Member Auran82's Avatar
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    Quote Originally Posted by hit_fido View Post
    You know, I can't see why it's beyond the game technology to make this kind of reward item completely "players choice". They did seem to take that direction with the new raid crafting, you can make any base weapon and apply any tiers to it, right? So why go and limit these rewards to just four weapon types? Let us choose the element and the base, so you could make a dwarven axe of fire or water if desired, or hand wraps, or light maces, whatever.
    My acrobat is still a sad panda.

  8. #28
    Community Member maddmatt70's Avatar
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    Quote Originally Posted by hit_fido View Post
    But once again... no dwarven axes!
    Yes, excellent observation. Will we ever see a quality named dwarven war axe in DDO? It has only been 5.5 years.
    Norg Fighter12/Paladin6/Monk2, Jacquiej Cleric18/Monk1/Wiz1, Rabiez Bard16/Ranger3/Cleric1, Hangover Bard L20, Boomsticks Fighter12/Monk 6/Druid 2, Grumblegut Ranger8/Paladin6/Monk6, Rabidly Rogue L20, Furiously Rogue10/Monk6/Paladin4, Snowcones Cleric 12/Ranger 6/Monk 2, Norge Barbarian 12/FVS4/Rogue4. Guild:Prophets of The New Republic Khyber.

  9. #29
    Founder LeLoric's Avatar
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    Ok did some testing on the slicing winds for the rapier.

    4 ticks over 8 seconds

    ticks I saw were from 116 low to 136 high

    So approximately 125 avg so 500 avg dmg overall

    Proc rate didnt seem anywhere out of the ordinary so lets consider a couple choices here.

    1.5% chance (same as lightning strike confirmed)

    500*.015 7.5 avg dmg per hit

    2% chance (same as unconfirmed chance for corrosive salt on ddowiki)

    500*.02=10 avg dmg per hit

    Compare that to my previous post compared to a rad II rapier which had the rapier above by 3.8 per hit over the new rapier without winds factored in.

    So that means this does either 3.7 or 6.2 more dmg per hit over a rad II if either of the above proc rates are real.
    Last edited by LeLoric; 11-28-2011 at 06:15 PM.
    Ghallanda Rerolled
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  10. #30
    Hatchery Founder Ganak's Avatar
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    Nice weapons.

    Would someone post what ingredients it takes to make each one please?
    The Nak Abides - Argo - Ascent
    Ganak Goblinjuicer ~ Xanak the Irregular

  11. #31
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    Pack's still 1500 points?

    Thought so, fire everyone involved and keep your ghetto epics.

  12. #32
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    Hey, a two-hander with greater incineration!

    That sounds really useful on non-devil content.
    Kmnh * Kmn * Kmm * Knn * Knm

    Leader of Templar

  13. #33
    Community Member Shade's Avatar
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    Quote Originally Posted by LeLoric View Post
    Ok did some testing on the slicing winds for the rapier.

    4 ticks over 8 seconds
    mmm i only saw 3 tics in pvp, thought didnt test very thouroughly, just a cpl procs

  14. #34
    Community Member Shade's Avatar
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    Quote Originally Posted by Veriden View Post
    Is it me or do they have the elements on some of the weapons wrong?

    For example: Archers are often seen to understanding the winds and thus keen on air element, Khopeshes are weapons originating in Egypt a desert place and thus keyed to fire. Rapiers I can see being air but axes strike me more of elemental earth due to dwarves and their keen liking to axes.

    Just observation, other than that cool weapons that I'd never use.
    yes..
    Fire on the axe also doesnt make sense from a gameplay standpoint.. Given we already have an epic two hander with incineration (which happens to be severely superior for pretty much anything you can crit)

  15. #35
    Community Member Gizeh's Avatar
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    New toys added to the new pack... so by itself the pack sucks, is no fun and it's too expensive as well?

  16. #36
    Community Member Shade's Avatar
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    Quote Originally Posted by Gizeh View Post
    New toys added to the new pack... so by itself the pack sucks, is no fun and it's too expensive as well?
    Theres fun to be had in some of the challenges.. Just still very rough around the edges.

  17. #37
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    Quote Originally Posted by hit_fido
    But once again... no dwarven axes!
    Yup, what a bummer. Can we has just one uber purple colored D. axe!
    Thorgred, Cavitycreep, Creeploaf, Creepingdoom of Thelanis. Member of C-L-A-W

  18. #38
    The Hatchery
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    Quote Originally Posted by Shade View Post
    Theres fun to be had in some of the challenges.. Just still very rough around the edges.
    This. The packs are quite entertaining and a lot of the loot is good, it just needs some changes, is all. This patch has many of them, like BtA ingridients (which was obviously a bad move).

    There's a lot of potential.

  19. #39
    The Mad Multiclasser Failedlegend's Avatar
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    Hmmm....Khopesh

    Here's hoping they add a Bastard Sword and D-Axe

    Oh and anyone else wondering whats up with all the lore items...aren't those mostly useless aside from the arty ring (well the lore stuff is useful but the secondary effects don't really mesh with them)
    Last edited by Failedlegend; 11-29-2011 at 09:32 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  20. #40
    Community Member thandros's Avatar
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    no No usefull wraps or Docents again )

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