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  1. #1
    Community Member delsoboss's Avatar
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    Default Wands, pots, scrolls ... i want my inventory space back.

    Pretty much like the title says, i want my inventory slots back.
    I used to carry around status ailments pots (for poison, disease, lesser restore, blindness, csw, remove curse), then i added wands just to be on the safe side and once my UMD allowed it i packed heal, restoration and raise dead scrolls too.
    Since heal covers almost everything else, maybe it's time for me to ditch disease/poison/blindness pots/wands and just use heal scrolls when necessary?
    What do you experienced UMDers carry on you to cover "healing" needs?
    Is there any particular reason to carry something other than heal/restoration/raise dead scrolls, a neutralize poison clicky and a stack of remove curse pots (and come cure-something wands and pots)?

    Thanks for the answers.

    PS: Rogue here if someone is wondering or finds it relevant to the topic.

  2. #2
    Community Member Infant's Avatar
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    Quote Originally Posted by delsoboss View Post
    Pretty much like the title says, i want my inventory slots back.
    I used to carry around status ailments pots (for poison, disease, lesser restore, blindness, csw, remove curse), then i added wands just to be on the safe side and once my UMD allowed it i packed heal, restoration and raise dead scrolls too.
    Since heal covers almost everything else, maybe it's time for me to ditch disease/poison/blindness pots/wands and just use heal scrolls when necessary?
    What do you experienced UMDers carry on you to cover "healing" needs?
    Is there any particular reason to carry something other than heal/restoration/raise dead scrolls, a neutralize poison clicky and a stack of remove curse pots (and come cure-something wands and pots)?

    Thanks for the answers.

    PS: Rogue here if someone is wondering or finds it relevant to the topic.
    I still carry both pots and scrolls.

    Restorations also removes Feeblemind (can't use scrolls afaik) and Exhaustion and few other effects. Besides, chugging a pot is much faster than using a scroll.

    Don't see why to use wands (use them only for leveling), except that you can cast it on others. But if people don't carry own remove X pots at cap, they should learn it.

    Other than the standard remove/cure/heal scrolls, there is a long list of very useful scrolls and wands here:

    http://ddowiki.com/page/Use_magic_device

    Fireshield and GH scrolls are the most used scrolls for me, after Heal scrolls, of course.

    Infant

  3. #3
    Community Member Sarisa's Avatar
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    Lesser Restoration potions are also good to have around when you take CHA damage, and have a harder time hitting the UMD to use a Restoration/Heal scroll.

    When levelling, I don't mind Wands, but I don't like depending on them when you're exposed to the massive amounts of "blasty" spells that like to break things in your inventory. When a wand breaks, you lose all uses of it until you repair or replace it. When a few potions break, you still have the rest of the stack.

    For use on others, note that many potions, as long as they aren't the guild potions, can be used on other players. This can be important in curse heavy raids like VoD or ToD, since anyone not Madstoned can use a hotkeyed non-guild Remove Curse potion on another player. If you have Madstones, also carry guild curse potions since they can be used while Madstoned.

    And, I agree. While not a "heal", Fire Shield scrolls are worth their weight in devil scales.

  4. #4
    Community Member Gizeh's Avatar
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    these are the scrolls my rogue carries with him:

    heal, greater heroism, invisibility, fire shield, raise dead, reconstruct (overpreparedness ?), teleport and greater teleport (too lazy to walk), halt undead (was very useful during cc), divine power (sometimes an extra +5 to attack bonus is useful), restoration and greater restoration. I'm thinking about adding resurrection.

    In addition he always has potions of poison neutralization, curse removal and disease removal.

    Coupled with other "switch gear" and several weapon sets that leaves 30-35 free inventory slots at 5 inventory tabs.

  5. #5
    Community Member delsoboss's Avatar
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    Thanks everyone!

    I was asking mainly about the healing department but your suggetions about the other buffs are good too.
    For divine power i have two 5/day clickies, for invis one 3/day, for neutralize poison another 5/day.
    Never thought about carrying GH scrolls since i have the planar gird and usually play in parties but some time ago the only arcane of a shroud run was GH-less so maybe i should start carrying that too.
    About fireshield, well, i trust my reflex save but i see the usefulness so i may start carrying those.
    Uhm seems i might need to visit the Portable Hole soon.
    Other usefull wands i have are 20 and 30 resists and 10 mins shield.
    How long do Halt Undead scrolls last?

  6. #6
    Community Member Sarisa's Avatar
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    Quote Originally Posted by delsoboss View Post
    How long do Halt Undead scrolls last?
    It's 30 seconds. Intelligent undead get a save, so scrolls won't hold them for long. Non-intelligent undead are completely immobilized and are considered helpless (bonus damage) while halted.

    Intelligent undead include Wraiths, Spectres, Wights, Quells, Wheeps, Vampires, Shadows, many of the giant skeletons in Gianthold, the skeletons in Elite Wizard King (as of update 10), and the zombies and skeletons in the Sentinels of Stormreach chain on all difficulties.

    Non-intelligent undead include the skeletons in normal and epic Wizard King, and most other skeletons and zombies (including Epic VoN5). The undead in Crystal Cove were (usually) affected.

    Just having them work in eVoN5 and eWizKing make them worth carrying if you do either of those.

  7. #7
    Community Member arroyo's Avatar
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    Scroll of Elemental Weapons, that sells at HouseC NPC, cheap and lasts for 5 mins. Extra 1d6 never hurts, since I crafted my DR Beaters.
    Sarlona: Sagarana (Drow Roguenought) / ~Katrynna~ (Human Assassin) / ~Jcuervo~ (HElf Emerald) / ~Jwalkers~ (Human PM)

  8. #8
    Community Member Infant's Avatar
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    Quote Originally Posted by delsoboss View Post
    Thanks everyone!
    About fireshield, well, i trust my reflex save but i see the usefulness so i may start carrying those.
    You will roll a 1 . And there are also epic Water Elementals casting Frost Lance.

    Infant

  9. #9
    The Hatchery Drekisen's Avatar
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    If you make sure not to buy GUILD potions there is no reason at all the carry wands and potions of the same ailment removal.

    Just carry normal vendor potions, most of them work on other party members in the same way a clicky works, yes the cool down is longer, but it will save you from having to switch from wand to main hand weapon and clear up your inventory clutter.

    Not too mention they still have made no way to do a binding ritual on wands and they seem to be victimized all the time whether you are holding them or not, 5 knocks on your wand and it's trashed....Turbine needs to change this.

    This is all assuming that you carry wands to use on others, if you don't care about that just carry guild potions for yourself.

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