So, I've played the artie and I love the things they can do. I love having them in party, but I just don't like playing one. So, Ive decided to tr mine. I love rogues, and have always wanted to play an accro build. I was looking around in my bags the other day and found that I can make the epic staves of nat gan and souleater and I just think it would be a waiste to not use them. I have also wanted to play a stunnig build, and the new belt has made it fairly easy to make a stunner (40 dc is what I'm shooting for here). So I've decided to combine the two.

Code:
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Level 20 Lawful Neutral Dwarf Male
(1 Fighter \ 6 Monk \ 13 Rogue) 
Hit Points: 328
Spell Points: 0 
BAB: 14\14\19\24
Fortitude: 16
Reflex: 17
Will: 11

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(34 Point)       (Level 1)             (Level 20)
Strength             17                    24
Dexterity            14                    19
Constitution         16                    20
Intelligence         12                    14
Wisdom               13                    15
Charisma              6                     8

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               2                    16
Bluff                 2                    18
Concentration         5                    30
Diplomacy             2                    18
Disable Device        5                    25
Haggle                1                     5
Heal                  1                     2
Hide                  2                     6
Intimidate           -2                    -1
Jump                  3                    14
Listen                1                     2
Move Silently         2                     4
Open Lock             6                    27
Perform              n/a                   n/a
Repair                1                     2
Search                5                    27
Spot                  5                    25
Swim                  3                     7
Tumble                3                    11
Use Magic Device      2                    22

Level 1 (Rogue)
Skill: Bluff (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+3)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Past Life) Past Life: Artificer
Feat: (Selected) Toughness


Level 2 (Rogue)
Skill: Bluff (+1)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Haggle (+2)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 3 (Monk)
Skill: Concentration (+4)
Skill: Diplomacy (+1)
Feat: (Monk Bonus) Two Handed Fighting
Feat: (Selected) Weapon Focus: Bludgeoning Weapons


Level 4 (Rogue)
Ability Raise: STR
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+1)


Level 5 (Rogue)
Skill: Bluff (+2)
Skill: Diplomacy (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)


Level 6 (Monk)
Skill: Concentration (+3)
Skill: Diplomacy (+1)
Skill: Spot (+1)
Feat: (Selected) Power Attack
Feat: (Monk Bonus) Zen Archery


Level 7 (Fighter)
Skill: Jump (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Stunning Blow


Level 8 (Rogue)
Ability Raise: STR
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+2)


Level 9 (Rogue)
Skill: Bluff (+2)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Two Handed Fighting


Level 10 (Monk)
Skill: Concentration (+4)
Skill: Diplomacy (+1)
Skill: Spot (+1)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness


Level 11 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+2)


Level 12 (Rogue)
Ability Raise: STR
Skill: Bluff (+2)
Skill: Diplomacy (+3)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Monk)
Skill: Concentration (+3)
Skill: Diplomacy (+2)
Skill: Spot (+1)


Level 14 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+2)


Level 15 (Rogue)
Skill: Bluff (+3)
Skill: Diplomacy (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Handed Fighting
Feat: (Rogue Bonus) Improved Evasion


Level 16 (Monk)
Ability Raise: STR
Skill: Concentration (+3)
Skill: Diplomacy (+2)
Skill: Spot (+1)


Level 17 (Rogue)
Skill: Bluff (+1)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+2)


Level 18 (Monk)
Skill: Concentration (+2)
Skill: Diplomacy (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Quick Draw


Level 19 (Rogue)
Skill: Bluff (+2)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 20 (Rogue)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Haggle (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Opportunist
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Rogue Haste Boost III
Enhancement: Rogue Haste Boost IV
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Constitution II
Enhancement: Dwarven Tactics I
Enhancement: Dwarven Tactics II
Enhancement: Dwarven Tactics III
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Static Charge
Enhancement: Ten Thousand Stars
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Monk Ninja Spy I
Enhancement: Adept of Wind
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Rogue Faster Sneaking I
Enhancement: Rogue Thief-Acrobat I
Enhancement: Rogue Thief-Acrobat II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Improved Balance I
Enhancement: Improved Balance II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Rogue Dexterity I
Enhancement: Rogue Dexterity II
Enhancement: Rogue Dexterity III
Enhancement: Fighter Toughness I
I have never made a stunning build but I talked to a few ppl about the dc needed for epics and a few told me that they get about a 70-90% stun with a 40 dc (I would settle for a 50% b/c of bluff as a back up). I know I could get a higher dc if I went kensi 1 and fire stance, but I wanted the speed and extra sneak dmg as well as the extra lit dmg for when I make a lit2 (or air canith). I also wish I had room for bow str but I'm short on feats (another thing I would get with more fighter lvs). If someone knows the math better and it ends up being a better bet dps wise to go kensi plz let me know. I took 10k stars and zen arch for the times bows will help (dq, titan, canith raids, other random times).

My main goals here are:
1. Versitality
2. DPS
3. Semi-usefull stun at end game (dc 40ish I think)
4. not be to gimp

All feedback on any part of this build would be helpfull (as I'm not going beyond a 2nd life on a toon that wont be my main).