Soon i'm gonna cap my 2nd monk and was thinking into what to tr him. I already have a rogue, a monk and a wizard so, it's time to try something new
I love to research a class and cleric has a lot of info. Checked a lot of threads. Here are few i found pretty useful:
The All Cleric Links Thread (http://forums.ddo.com/showthread.php?t=310592)
Pallai's Guide to Building Clerics- How to roll a Cleric you like! (http://forums.ddo.com/showthread.php...ighlight=Clonk)
The Path to Enlightenment (http://forums.ddo.com/showthread.php?t=202343)
I have only two guideliness for this build:
1) i want to melee
2) i want to heal if needed. to reliably fill in healer spot if needed, including end game raids.
Yes, the guidelines are in order of importance
I'm pretty sure i forgot few things, but you'll get the idea. I really like how this looks, but i've no idea how it will be in reallity.
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18Clr/2mnk Lawful Neutral Human
Starting stats (34 point build, past life Monk):
STR: 15 +2 tome at lvl. 7)
DEX: 15 (+2 tome at lvl. 7)
CON: 14 (+2 tome at lvl. 7)
INT: 8
WIS: 15 ((lvl ups, +2 tome at lvl. 7)
CHA: 12 (+2 tome at lvl. 7)
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Feat selection:
1. (Clr) Power attack, Emp. Heal
3. (Mnk) Emp., TWF
4. (Mnk) Toughness
6. (Clr) Maximize
9. (Clr) ITWF
12. (Clr) IC:Bludgeon
15. (Clr) Quicken
18. (Clr) GTWF
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Skills:
Max Concetration and UMD (will probably have enough for fire shield scrolls)
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Enhancements at lvl 20:
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Human Adaptability Constitution I
Enhancement: Human Greater Adaptability Wisdom I
Enhancement: Human Versatility I
Enhancement: Cleric Improved Empower Healing I
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Smiting I
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Incredible Smiting I
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Smiting I
Enhancement: Cleric Smiting II
Enhancement: Cleric Smiting III
Enhancement: Cleric Smiting IV
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Charisma I
Enhancement: Cleric Charisma II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Might I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II
Enhancement: Cleric Wand and Scroll Mastery III
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Equipment:
Armor: Garments of Equilibrium
Head: Epic Helm of Frost (+1exc con)
Goggles: GS Conc Opp
Neckalce: Torc
Cloak: Epic Envenomed Cloak (toughness)
Gloves: Epic Brawling Gloves (+1exc con)
Bracers: GS MinII
Belt: Morgana's Belt
Boots: Epic Boots of Corrosion (good luck, +1exc wis)
Trinket: Litany of the Dead
Ring1: Morgana's Ring (+6 wis, +1 exc str, holy burst)
Ring2: Rogue's or Ranger's ToD rings (one with +2exc str, other with +2exc wis, to swap as needed)
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End Stats:
STR: 17 +7item +1exc +2exc +3prof +2guild = 32 (34 in fire stance)
DEX: 17 +6item +1prof +2guild = 26
CON: 17 +7item +1excp +1prof +2guild = 28
INT: 8
WIS: 26 +6item +1exc +2exc +1prof +2guild = 38 (40 in ocean stance)
CHA: 16 +7item +1prof +2guild = 26
HP: 522 (542 in mountain stance)
SP: 1700+
Number of turns: 15 (3 + 8cha +2enh +2tod set)
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The main idea is to be in melee range of enemies, so that conc opp and torc procs and also healing alies with auras and bursts, but also not to have problems to stay back and heal if it's needed and, if the SP pool permits it, DoT.
I still feel there is place for improvement, so any feedback is welcome.
At the moment, im wondering if i should swap IC:Bludgeon with Stunning Fist, which DC could go over 50 with Epic Spare Hand belt.