My guild is on the verge of a level 7 cross dimensional rip of epic proportions. Of incredible, even dangerous necromantic potential.
We're going to do a group TR.
Largely we have settled on builds. The paladin of the group will of course play a Paladin, as what else is there to play but Paladins? This time, he's going Warforged for the sake of saying he did something different once.
Another, more used to melee than anything else, will be going full bore Wizard, I put together a build capable of going between PM and Necro/Enchant AM, with at least 40 DC in both either way. Yet another will be an Evoker, more to ensure that the Paladin of the group does not TR his other cleric-that-he-plays-as-a-paladin into yet another cleric-that-he-plays-as-a-paladin. The other is going AA for a change of pace, as Wizard, Wizard, Sorcerer, Wizard has gotten old.
That leaves me and one other... and no one claiming trap duty. So hence, I slapped together this build. Full ranks in DD, Search, Spot, UMD, and perform, and nearly so in Concentration.
It largely depends on whether or not the last member is willing to do rogue, exploiter, or some other trap-capable build. If so, I'm planning on Fighter. If she wants to go fighter, then this is an option.
Didn't put any gear in. I have my GS HP item, and otherwise standard hp gear, so add 155hp. +10 for Argo favor, for a unbuffed total of 475hp. 515 with rage/ship. I'd have to craft an sp item though, wasn't originally planning a blue bar character. Add 2 to saves due to a +6 CHA item (pally dilly), +10 reflex from Parasitic Breastplate. Can get into low 30's for reflex, low 20's for will, and 24 for Fort when self buffed with current stuff laying around. More depending on pally aura. IIRC UMD sits at 37 without GS, 38 with ship buff.
Primarily, this is for dps and buffing, with the capability to emergency heal at need from sp. My role will be haste/rage in the frontlines, and beating up ****. When traps are in the way, I deal with them. Extended Haste, Rage, and Displacement will probably about handle my sp for the most part, I don't think I'll have enough to do much else. Most healing can be done by scrolls if necessary.
This build has superior healing and buffing to the current life as an Exploiter, weaker spot though due to loss of Wild Instincts. Actually it will probably have decently comparable dps, while lower STR she can self haste and rage to better effect, and bard songs help offset the rest. Equally survivable, missing only resists, which I have about a dozen level 11 wands of, and deathward, which I carry clickies.
I'll probably set up a pure rogue build later. It's 2:30am.
Code:Character Plan by DDO Character Planner Version 03.11.01 DDO Character Planner Home Page Captain Chaos Level 20 True Neutral Half-Elf Female (2 Fighter \ 2 Rogue \ 16 Bard) Hit Points: 310 Spell Points: 500 BAB: 15\15\20\25\25 Fortitude: 14 Reflex: 15 Will: 12 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (34 Point) (Level 1) (Level 20) (Level 20) Strength 16 23 24 Dexterity 8 10 10 Constitution 15 17 18 Intelligence 16 18 18 Wisdom 8 10 10 Charisma 14 16 16 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 3 4 Bluff 2 3 Concentration 4 25 Diplomacy 6 7 Disable Device 7 27 Haggle 6 7 Heal -1 0 Hide -1 0 Intimidate 2 7 Jump 7 11 Listen -1 0 Move Silently -1 0 Open Lock 3 7 Perform n/a 26 Repair 3 4 Search 7 28 Spot 3 24 Swim 3 7 Tumble 3 4 Use Magic Device 6 26 Level 1 (Rogue) Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Paladin Feat: (Past Life) Past Life: Ranger Feat: (Selected) Toughness Level 2 (Bard) Spell (1): Expeditious Retreat Level 3 (Fighter) Feat: (Selected) Power Attack Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons Level 4 (Bard) Ability Raise: STR Spell (1): Focusing Chant Level 5 (Bard) Spell (1): Cure Light Wounds Level 6 (Bard) Feat: (Selected) Extend Spell Spell (2): Blur Spell (2): Rage Level 7 (Bard) Spell (2): Cure Moderate Wounds Spell (1): Grease Level 8 (Bard) Ability Raise: STR Level 9 (Bard) Feat: (Selected) Improved Sunder Spell (2): Invisibility Spell (3): Displacement Spell (3): Haste Level 10 (Fighter) Feat: (Fighter Bonus) Stunning Blow Level 11 (Rogue) Level 12 (Bard) Ability Raise: STR Feat: (Selected) Improved Critical: Slashing Weapons Spell (3): Good Hope Level 13 (Bard) Level 14 (Bard) Spell (3): Cure Serious Wounds Spell (4): Freedom of Movement Spell (4): Cure Critical Wounds Level 15 (Bard) Feat: (Selected) Maximize Spell Spell (4): Dimension Door Level 16 (Bard) Ability Raise: STR Level 17 (Bard) Spell (4): Neutralize Poison Spell (5): Mass Cure Light Wounds Spell (5): Greater Heroism Level 18 (Bard) Feat: (Selected) Quicken Spell Spell (5): Shadow Walk Level 19 (Bard) Level 20 (Bard) Ability Raise: STR Spell (1): Remove Fear Spell (6): Mass Cure Moderate Wounds Spell (6): Otto's Irresistible Dance Spell (5): Greater Dispel Magic Enhancement: Fighter Haste Boost I Enhancement: Bard Inspired Attack I Enhancement: Bard Inspired Attack II Enhancement: Bard Inspired Attack III Enhancement: Bard Inspired Bravery I Enhancement: Bard Inspired Bravery II Enhancement: Bard Inspired Bravery III Enhancement: Bard Inspired Damage I Enhancement: Bard Inspired Damage II Enhancement: Bard Inspired Damage III Enhancement: Bard Lingering Song I Enhancement: Bard Lingering Song II Enhancement: Bard Lingering Song III Enhancement: Bard Lingering Song IV Enhancement: Bard Warchanter I Enhancement: Bard Warchanter II Enhancement: Improved Paladin Dilettante I Enhancement: Improved Paladin Dilettante II Enhancement: Improved Paladin Dilettante III Enhancement: Human Adaptability Constitution I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Rogue Sneak Attack Training I Enhancement: Improved Search I Enhancement: Improved Spot I Enhancement: Bard Song Magic I Enhancement: Bard Song Magic II Enhancement: Bard Song Magic III Enhancement: Fighter Strength I Enhancement: Fighter Toughness I Enhancement: Rogue Improved Trap Sense I Enhancement: Bard Wand and Scroll Mastery I Enhancement: Bard Wand and Scroll Mastery II Enhancement: Bard Wand and Scroll Mastery III