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  1. #1
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    Smile Battle Cleric Advice

    Ok so i have two battle cleric builds and need advice on which one would be better. On both builds i don't multiclass till level 12 because low level healing is annoying when you have to wait 1 extra level for your new spells.

    I plan on using a quarterstaff to hit things until then (and ill probably be healing most of the time anyways). The first build is an 18/2 split and has Stunningblow with DC enhancements instead of taking GTHF(im not sure if SB is worth it if i have to leave out GTHF), but I couldn't fit in the 3rd Dwarven Tactics or any of the Dwarven Axe Attacks because its a lot of AP.

    The second build is a 17/2/1 Cleric Fighter Barbarian. In this build i have no stunning blow and took a barbarian level for the passive speed, speed boost, and power attack I enhancement. I'm leaning towards this build because it seems more complete to me.

    Build 1

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Dwarf Male
    (2 Fighter \ 18 Cleric) 
    Hit Points: 316
    Spell Points: 1064 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 5
    Will: 13
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             18                    24
    Dexterity             8                     8
    Constitution         16                    18
    Intelligence          8                     8
    Wisdom               14                    14
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                     3
    Bluff                -2                    -2
    Concentration         3                     4
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                  2                     4
    Hide                 -1                    -1
    Intimidate           -2                    -2
    Jump                  4                     7
    Listen                2                     2
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  2                     2
    Swim                  4                     7
    Tumble               n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Fighter)
    Feat: (Selected) Extend Spell
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 20 (Cleric)
    Enhancement: Fighter Haste Boost I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Tactics I
    Enhancement: Dwarven Tactics II
    Enhancement: Silver Flame Exorcism
    Enhancement: Follower of the Silver Flame
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Cleric Improved Empower Healing III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Fighter Strength I
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Healing I
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    Enhancement: Cleric Wand and Scroll Mastery III


    Build 2

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Dwarf Male
    (2 Fighter \ 1 Barbarian \ 17 Cleric) 
    Hit Points: 320
    Spell Points: 972 
    BAB: 15\15\20\25\25
    Fortitude: 19
    Reflex: 4
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             18                    24
    Dexterity             8                     8
    Constitution         16                    18
    Intelligence          8                     8
    Wisdom               14                    14
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                     3
    Bluff                -2                    -2
    Concentration         3                     4
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                  2                     4
    Hide                 -1                    -1
    Intimidate           -2                    -2
    Jump                  4                     7
    Listen                2                     2
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  2                     2
    Swim                  4                     7
    Tumble               n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Fighter)
    Feat: (Selected) Extend Spell
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    
    
    Level 20 (Barbarian)
    Enhancement: Fighter Haste Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Power Attack I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Silver Flame Exorcism
    Enhancement: Follower of the Silver Flame
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Cleric Improved Empower Healing III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Fighter Strength I
    Enhancement: Barbarian Toughness I
    Enhancement: Cleric Divine Healing I
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    Enhancement: Cleric Wand and Scroll Mastery III
    I didnt do the skill points on either build because its a hassle, i will be putting the points into conc. though.

  2. #2
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    Default heh

    I also have a TWF version, sorry for all the builds. This one uses Dwarven Axes

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Dwarf Female
    (2 Fighter \ 1 Barbarian \ 17 Cleric) 
    Hit Points: 330
    Spell Points: 946 
    BAB: 15\15\20\25\25
    Fortitude: 19
    Reflex: 8
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    20
    Dexterity            15                    17
    Constitution         16                    18
    Intelligence          8                     8
    Wisdom               12                    12
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     7
    Bluff                -2                    -2
    Concentration         5                    11
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                  1                     3
    Hide                  2                     3
    Intimidate           -2                    -2
    Jump                  3                     5
    Listen                1                     1
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  1                     1
    Swim                  3                     5
    Tumble                3                     4
    Use Magic Device     n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Two Weapon Fighting
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Fighter)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 20 (Barbarian)
    Enhancement: Fighter Haste Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Power Attack I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Silver Flame Exorcism
    Enhancement: Follower of the Silver Flame
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Cleric Improved Empower Healing III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Fighter Strength I
    Enhancement: Barbarian Toughness I
    Enhancement: Cleric Divine Healing I
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    Enhancement: Cleric Wand and Scroll Mastery III

  3. #3
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    Quote Originally Posted by TheWired View Post
    Ok so i have two battle cleric builds and need advice on which one would be better. On both builds i don't multiclass till level 12 because low level healing is annoying when you have to wait 1 extra level for your new spells.
    I'd take 1 fighter level early, like at level 2, for proficiency, Haste Boost, and a feat. When you're killing everything fast with a nice greataxe or greatsword, slightly less healing is really not a problem.

    Quote Originally Posted by TheWired View Post
    I couldn't fit in the 3rd Dwarven Tactics or any of the Dwarven Axe Attacks because its a lot of AP.
    <snip>
    Code:
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    <snip>
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    Enhancement: Cleric Wand and Scroll Mastery III
    The first rank of Prayer of Life and Prayer of Incredible Life are needed, and the first rank of Wand and Scroll Mastery is awesome for it's 1-AP cost.

    More ranks of Prayer of Life and Prayer of Incredible Life are really not needed at all. More ranks of Wand and Scroll Mastery are OK, but give less benefit for greater cost.

    If you take only the first rank of those lines, instead of 2 or 3 ranks, you'd free up 12 AP right there.

  4. #4
    Community Member Skeptisaurus's Avatar
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    Post

    As a cleric caster your DPS is mainly spell-based IE: Slay Living, Destruction, Divine Punishment, Blade Barrier, Implosion, and to some degree banishment. Don't see how nerfing your spell DC's by multi-classing can make you more powerful.

    Can you still solo and melee as a cleric? Sure! Spell is called: "Divine Power" and it will temporarily raise your BAB to be the same as a fighter of the same level. Take Khopesh as a feat and go make yourself a nice green-steel weapon. I prefer 1-handed because I like the benefits from various shields - but nothing to stop you trading that for a great-sword or battleaxe.

    As well, when going solo, you can hack down most anything - just going to take you longer. So - aura on, Divine-power on - throw a divine punishment at the end boss and just beat & burn him down.

    Also make sure you have hit-points: Toughness feats and enhancements. CON tome, and a green-steel HP item for 45 more. Right now I'm running 400HP at level 17. The sustaining symbiote will bump it more.

    You won't melee like a barb, but you WILL be able to contribute a good amount of damage to overall party output as you heal from the center of the battle, all the while using your radiant aura healing the party as well.

    Just my opinion from tweaking this build over almost 4 cleric lives now.

    Anyway:

    Starting Stats (36 pt)
    STR 15
    DEX 8
    CON 15
    INT 9
    WIS 18
    CHA 11

    Feats (in order taken):
    Empower Healing Spell
    Maximize
    Toughness
    Bastard Sword (I like definite damage more than better crit stats (Khopesh) - but also my second capped healer uses Khopesh so weapon is really up to the player)
    Spell Focus: Necromancy (Almost all your insta-kills benefit fron the estra DC).
    Quicken
    Heighten (at lvl 18)

    Enhancements:

    Work on your radiant blast & aura so you get them at levels 6 and 12 respectively
    Grow your spell points & spell point efficiency
    Don't mess with crit damage enhancements (except as required for R servant)
    Don't mess with improving turning or enhanced DV (except as required for R servant)
    Toughness (at least 1 level)
    ALL WIS boosts: This is your DC engine

    Level-ups:
    WIS for all, see above.

    Next life will be going Favored Soul. Can't see many changes to the build really.
    Tip of the day: "When pugging, never enter a quest you can't solo..."

  5. #5
    Community Member Cardtrick's Avatar
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    These seem like solid builds. I definitely like the 17/2/1 version best, although I would take the barb level earlier to enjoy the speed boost while leveling, and would swap the enhancements some to get some ranks in Smiting for Divine Punishment (no save, fantastic DPS with a Superior Brilliance clicky, virtually essential for a divine I think).

    At cap, I would seriously consider dropping Extend for Maximize, but that's personal preference.

    As for the 18/2, no -- my feeling is that Stunning Blow is not worth leaving out GTHF. Or, more to the point -- THF and ITHF are not worth it if you don't take GTHF. Unlike THF and ITHF, GTHF adds glancing blows to an additional attack in the chain, going from 2 out of 4 proccing glancing blow damage to 3 out of 4 (in addition to the damage and effect boosts). I really feel like the THF chain is an all or nothing option -- it's just not worth the investment if you can't go all the way. If you drop GTHF, you should definitely drop ITHF and maybe THF as well -- they'd probably be best swapped out in favor of Shield Mastery and Improved Shield Mastery.


    Quote Originally Posted by Skeptisaurus View Post
    As a cleric caster your DPS is mainly spell-based IE: Slay Living, Destruction, Divine Punishment, Blade Barrier, Implosion, and to some degree banishment. Don't see how nerfing your spell DC's by multi-classing can make you more powerful.

    Can you still solo and melee as a cleric? Sure! Spell is called: "Divine Power" and it will temporarily raise your BAB to be the same as a fighter of the same level.
    It's a valid choice. The build you're proposing is completely different. A minimum of 17 cleric levels is essential to be considered a true endgame healer, and there are certainly sacrifices in not going pure, but 17/2/1 and 18/2 builds have a long and successful history. Choosing to neglect spell DCs by dropping wisdom and multi-classing opens up other options. Divine Power is great, but it doesn't give you the feats and stats you get from multi-classing.
    Last edited by Cardtrick; 11-26-2011 at 06:17 PM.
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    One day I just wrote "Why Do I Die So Much?" in party chat, and that is how I learned about fortification.

  6. #6
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    Thanks for all the input, I know everyone thinks it would be great to take a fighter or barb level earlier but ive leveled battle clerics up before (highest being level 10) and just hated waiting for spells. I also was sitting back and healing most of the time.

    I really only need rank 1 of Prayer of Life and Incredible Life? 9% crit seems really nice compared to 3%, I can see leaving rank 2 of the multiplier though.

    Also, I always thought that scroll mastery was a must, it would be cool if more people could comment on this (Only needing rank 1 of Prayer, Incredible Life, and Scroll Mastery).

    Ok so it seems like be going with the 17/2/1 split, havent decided if ill be going twf or thf. I will redo the AP's on the builds if more people can comment on the rank 1 thing above this.

    One more thing, how long will my battle cleric buffs (Divine Power and whatever else ill be using) last without Extend at end game? i would love to have maximize for bursts.

  7. #7
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    First build looks better.

    Is there a a good reason to go battle-cleric instead of fvs? They get a lot more hp, a lot more sp, and a useful PRE
    Kmnh * Kmn * Kmm * Knn * Knm

    Leader of Templar

  8. #8
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    A good reason is that i don't have FvS and don't like them.

  9. #9
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    Are you locked into using Dwarf? You might get a little more out of the Build with a Horc.

    I have something similar to your first build listed, but I used Horc vs Dwarf and it seems to work well.

  10. #10
    Community Member wax_on_wax_off's Avatar
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    The worst thing that I'm not sure that you have a grasp on yet is that when you splash you lose a lot of your SP pool and when you go strength based rather than wisdom based you also lose a lot of your SP pool. At level 20 you're going to be maybe 500 SP behind a pure wisdom based cleric.

    While this can be made up for with gear you generally need the SP in the first place to run the content that gives you the gear to not need the SP pool ... it's a bit circular unfortunately which is why most successful splashed/strength based clerics that I've seen at cap have been played by experienced players who already had the gear available to them when they leveled to 20. The alternative is that when you hit 20 you won't be justified in taking a healers spot in a raid (as you'll be inexperienced AND be undergeared AND your build is low SP anyway from splashing and low wisdom).

    I had this experience on a wisdom based cleric that splashed 3 levels just on the basis of being undergeared and being splashed (as I'm quite an experienced healer).

    If you haven't played a divine at cap before then I would suggest to do a pure or almost pure one for your first go. They're flexible and awesome and you can solo anything with them.

    This is a thread that I wrote recently with 2 basic builds. 1 a pure caster which is the easiest and most forgiving build and the other with a minor in melee that will stay useful to level 20. Both are pure.

    My general rule of thumb when it comes to cleric is to not take any THF'ing feats, instead learn to twitch. If you are interested in TWF'ing then monk splashed hybrid unarmed is vastly superior to any other TWF'ing cleric build (gear notwithstanding). Stunning Fist, bonus feats, Monk AC and Evasion all bring some very interesting possibilities to the cleric platform.

  11. #11
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    To Hellboy, i dont have Horc

    Thanks for the advice Wax On, I think ill still start as a melee cleric though. Im taking a Warchanter to cap first so i should be able to gear my cleric along the way reasonably well.

    Maybe i will hit a wall with the build but I really don't want to take a build that i wont enjoy to the cap. ( a wis based cleric)

    And since you are an experienced healer do you think you could comment on what SirValentine said about only needing rank 1 of Wand mastery, Prayer of Life, and Prayer of Incredible Life.

    Thanks again for all the advice

  12. #12
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    Quote Originally Posted by TheWired View Post
    Thanks for all the input, I know everyone thinks it would be great to take a fighter or barb level earlier but ive leveled battle clerics up before (highest being level 10) and just hated waiting for spells. I also was sitting back and healing most of the time.
    Uh...why? Just run up and kill everything. No reason to pike.

    Quote Originally Posted by TheWired View Post
    I really only need rank 1 of Prayer of Life and Incredible Life? 9% crit seems really nice compared to 3%, I can see leaving rank 2 of the multiplier though.
    Because healing crits on your Cure and Heal spells are almost always wasted. Because you're healing based off the non-crit amount the spells do, right?

    Healing crits are nice...but mainly for your aura, not your spells, and not critcal for either. Try to fit a Lore item into your gear plan.

    Quote Originally Posted by TheWired View Post
    Also, I always thought that scroll mastery was a must
    I consider first rank a must, but I've done without any more just fine. If you have the extra AP available for it, more Scroll Mastery is at least more useful than more healing crit enhancements.

  13. #13
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    Quote Originally Posted by wax_on_wax_off View Post
    The worst thing that I'm not sure that you have a grasp on yet is that when you splash you lose a lot of your SP pool and when you go strength based rather than wisdom based you also lose a lot of your SP pool. At level 20 you're going to be maybe 500 SP behind a pure wisdom based cleric.
    This is certainly a concern; how much so depending on the content you're running. In long raid boss fights, you're going to be stretched.

    In generic 6-man quests, my SP lasted far longer on my melee Cleric than my caster Cleric. You buff, you do an occasional spot Heal to cover what aura/burst doesn't, and the rest of your SP sits there, ready for emergencies. You can burn through SP fast when you have a workable DC for your Implosion, Destruction, Banishment, Sound Burst, Cometfall, Greater Command, etc.. A Wis-dumped melee build has ALL their SP for healing. Note, however, you can't back up as CC, so you rely more on having a good arcane in the group.

  14. #14
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    [QUOTE=SirValentine;4190520]Uh...why? Just run up and kill everything. No reason to pike.

    Ok, sitting back and healing doesnt mean im piking. Im sitting back and healing most of the time because the party needs heals to stay alive, clerics arent the only class that can run up and hit things with a 2h axe.

    Thank you for explaining why only rank 1 of those things are needed.

  15. #15
    Community Member Zanuzi's Avatar
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    Zanuzi-Ardazell-Ardazphyk-and a load of Jarl's

    Was once known on Keeper as Sekata, Dukkebox, Zanusi

  16. #16
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    The wisdom based cleric is a lot more enjoyable than the melee one from level 9 onwards.

    Most new player melee cleric builds are the kind of stuff people build when they tried to play a melee but didn't learn how to kite and move properly. They want constant heals, and going cleric seems like the easy way out. In the end, you get a melee that doesn't position himself well, doesn't kite and doesn't do damage. And a cleric that doesn't heal and doesn't do crowd control.

    You will find a lot of hatred towards battle-clerics, both in-game and in these forums.


    If you want to play a battle-cleric, learn how to heal (any cleric build works, as long as you focus on healing). Then learn how to survive without perfect heals as a melee (play a fighter up to level 7 without a hireling, try doing elite quests ). If you do this right, the parties of good players will like having you around, and you will be able to solo/shortman most content. The bad players, who need full-time babysitting and are likely to go battlecleric, will always hate you, no matter what

    Do that, and you will have a better idea of how to build your battle-cleric than anyone attempting to give advice here. I did it, and my conclusion was to go warchanter bard instead
    Kmnh * Kmn * Kmm * Knn * Knm

    Leader of Templar

  17. #17
    Community Member Skeptisaurus's Avatar
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    Quote Originally Posted by TheWired View Post

    Ok, sitting back and healing doesnt mean im piking. Im sitting back and healing most of the time because the party needs heals to stay alive, clerics arent the only class that can run up and hit things with a 2h axe.
    Agree - and sometimes "sitting back" and healing is absolutely necessary for success of the quest. Just today got into a quest with an exceptionally good group, but we were nearly over our heads. I HAD to "sit back" and heal, because even with quicken I was barely able to keep them all alive. "Sitting back" in these situations is anything but- moving all over the board to keep one's self becoming a target and at the same time needing to key like mad in a controlled fashion to keep all the bars red, but not SO red that you drain too many SP - no sitting allowed

    Anyway think you have a solid build too - just wanted to put in my 2 cents RE: what you give up when multi-classing. Best of luck with the build.
    Tip of the day: "When pugging, never enter a quest you can't solo..."

  18. #18
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    Quote Originally Posted by Kmnh View Post
    The wisdom based cleric is a lot more enjoyable than the melee one from level 9 onwards.
    Enjoyment is purely personal preference. I had a lot of fun on both my max-Wis offensive caster Cleric life and on my Wis-dumped & max-Str melee Cleric life.

  19. #19
    Community Member The_Great_Samulas's Avatar
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    Advice on Scroll Mastery Enhancements:

    Get at least 3 levels of this on any splash build. I recommend it on all caster types. Yes, you can do without it (as I might add you can do without any enhancements -they are enhancements not core abilities), but they make you far more effective.

    Why - scroll healing with heal scrolls, and with mass cure scrolls (clerics don't typically need mass cure scrolls anymore with their auras, but FvS should use these), greatly extends your mana. This is particularly important on a splash build that has greatly reduced mana. Most splash builds cause at least a 10% reduction in overall mana (more compared to heal bots that take mental toughness), and this can go all the way up to 25% mana loss. My most recent example of this is I was on my cleric with a favored soul assisting on VoD elite. The favored soul was down to under 300 mana by the time the boss was at 80%, because they weren't scroll healing. I was scroll healing and using my aura, and was over 90% mana. Scrolls are a great mana saver. You should get scroll mastery to make them better. You should also develop proficiency with their use by practicing using them as a reflex even when you don't anticipate mana strain.

    Perspective on Wisdom vs. Strength based clerics

    I like both. I think melee is fun, while kiting through BB is effective in many circumstances, it is also less gratifying than swinging an epic SoS with implosion going off around you and point nuking with cometfall. Much more fun in my oppinion, and much more effective in group end game content. My prefered is max wisdom with 14 con and the rest in strength and some int for skills. My main build is here if you want to look (look on page 2). I recommend half-orc. Melee damage on a cleric can be very substantial, but like all melee is heavily gear reliant. Just as melee will go after gear, so must you on your melee cleric. If you do, your melee dps is very nice and only enhanced by spell dps. Melee also works very well with mana regeneration through the Torc.

    I didn't really bother to look at your build, as quite a few already did. I thought these comments would be most useful.
    Doing a good job here is like peeing in a dark suit.

    You get a warm feeling, but nobody really notices.

  20. #20
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    Thanks for all the feedback. This is the final build, its basically the same as the original except i have more points into the toughness enhancements.


    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Dwarf Male
    (2 Fighter \ 1 Barbarian \ 17 Cleric) 
    Hit Points: 340
    Spell Points: 972 
    BAB: 15\15\20\25\25
    Fortitude: 19
    Reflex: 4
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             18                    24
    Dexterity             8                     8
    Constitution         16                    18
    Intelligence          8                     8
    Wisdom               14                    14
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                     3
    Bluff                -2                    -2
    Concentration         3                     4
    Diplomacy            -2                    -2
    Disable Device       n/a                   n/a
    Haggle               -2                    -2
    Heal                  2                     4
    Hide                 -1                    -1
    Intimidate           -2                    -2
    Jump                  4                     7
    Listen                2                     2
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                     1
    Spot                  2                     2
    Swim                  4                     7
    Tumble               n/a                   n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Toughness
    
    
    Level 2 (Cleric)
    
    
    Level 3 (Cleric)
    Feat: (Selected) Power Attack
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Two Handed Fighting
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Fighter)
    Feat: (Selected) Extend Spell
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Improved Two Handed Fighting
    
    
    Level 19 (Fighter)
    Feat: (Fighter Bonus) Greater Two Handed Fighting
    
    
    Level 20 (Barbarian)
    Enhancement: Fighter Haste Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Power Attack I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Axe Damage I
    Enhancement: Dwarven Axe Damage II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Silver Flame Exorcism
    Enhancement: Follower of the Silver Flame
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Cleric Improved Empower Healing II
    Enhancement: Cleric Improved Empower Healing III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Fighter Strength I
    Enhancement: Barbarian Toughness I
    Enhancement: Cleric Divine Healing I
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    Enhancement: Cleric Wand and Scroll Mastery III

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