Hi;
This is the build i'm considering to use to TR my cleric.
I wanted a build good at healing, good survivability (even tanking sometimes), decent nukes and a bit of cc.
The main source of cc will be cometfall and the alignment spells, which are the core of the build. With good DCs with holy blight, chaos hammer and order's wrath i can deal damage and blind/slow/stun by using only 15 sp per cast. That's why i didn't choose heighten, it decreases the potential of those spells to be spammed. That's the reason for the low spell penetration too. In a lower degree, i'll be using command and maybe symbol of stunning too.
The survivability is based on DR and shield mastery (of course, using a tower shield) and a high healing amp, having the full human line and 10, 20 and 30 from gear, adding two concordant opposition guards and a torc.
For heals, i have the method of capstone with full metamagics + heal scrolls for a main tank.
When i see it's proper, i could melee a bit too, maybe using wounding or improved destruction.
Any suggestion is welcome.Code:Character Plan by DDO Character Planner Version 03.09.02 DDO Character Planner Home Page Aurala Level 20 Neutral Good Human Female (20 Favored Soul) Hit Points: 322 Spell Points: 1980 BAB: 15\15\20\25\25 Fortitude: 16 Reflex: 11 Will: 20 Starting Ending Abilities Base Stats Base Stats (34 Point) (Level 1) (Level 20) Strength 8 8 Dexterity 8 8 Constitution 16 18 Intelligence 10 12 Wisdom 18 24 Charisma 14 16 Tomes Used +2 Tome of Constitution used at level 6 +2 Tome of Intelligence used at level 6 +2 Tome of Wisdom used at level 6 +2 Tome of Charisma used at level 6 Starting Ending Base Skills Base Skills Skills (Level 1) (Level 20) Balance 1 10 Bluff 2 5 Concentration 7 27 Diplomacy 2 5 Disable Device n/a n/a Haggle 2 5 Heal 4 8 Hide -1 -1 Intimidate 2 12 Jump -1 1 Listen 4 8 Move Silently -1 -1 Open Lock n/a n/a Perform n/a n/a Repair 0 1 Search 0 1 Spot 4 8 Swim -1 -1 Tumble n/a n/a Use Magic Device 4 16 Level 1 (Favored Soul) Feat: (Deity) Favored by the Sovereign Host Feat: (Past Life) Past Life: Cleric Feat: (Selected) Shield Mastery Feat: (Human Bonus) Toughness Level 2 (Favored Soul) Level 3 (Favored Soul) Feat: (Selected) Spell Focus: Evocation Level 4 (Favored Soul) Ability Raise: WIS Level 5 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Fire Level 6 (Favored Soul) Feat: (Selected) Empower Healing Spell Level 7 (Favored Soul) Level 8 (Favored Soul) Ability Raise: WIS Level 9 (Favored Soul) Feat: (Selected) Greater Spell Focus: Evocation Level 10 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Electricity Level 11 (Favored Soul) Level 12 (Favored Soul) Ability Raise: WIS Feat: (Selected) Maximize Spell Level 13 (Favored Soul) Level 14 (Favored Soul) Level 15 (Favored Soul) Feat: (Favored Soul Bonus) Energy Resistance: Cold Feat: (Selected) Quicken Spell Level 16 (Favored Soul) Ability Raise: WIS Level 17 (Favored Soul) Level 18 (Favored Soul) Feat: (Selected) Empower Spell Level 19 (Favored Soul) Level 20 (Favored Soul) Feat: (Deity) Favored Soul Damage Reduction: Cold Iron Enhancement: Favored Soul Ascendency: Sovereign Host Enhancement: Unyielding Sovereignty Enhancement: Favored Soul Angel of Vengeance I Enhancement: Favored Soul Angel of Vengeance II Enhancement: Human Adaptability Wisdom I Enhancement: Human Greater Adaptability Constitution I Enhancement: Human Improved Recovery I Enhancement: Human Improved Recovery II Enhancement: Human Improved Recovery III Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Favored Soul Prayer of Smiting I Enhancement: Favored Soul Prayer of Life I Enhancement: Favored Soul Prayer of Incredible Smiting I Enhancement: Favored Soul Prayer of Incredible Life I Enhancement: Favored Soul Smiting I Enhancement: Favored Soul Smiting II Enhancement: Favored Soul Smiting III Enhancement: Favored Soul Life Magic I Enhancement: Favored Soul Life Magic II Enhancement: Favored Soul Life Magic III Enhancement: Favored Soul Life Magic IV Enhancement: Favored Soul Energy of the Scion I Enhancement: Favored Soul Energy of the Scion II Enhancement: Favored Soul Energy of the Scion III Enhancement: Favored Soul Charisma I Enhancement: Favored Soul Charisma II Enhancement: Favored Soul Wisdom I Enhancement: Favored Soul Wisdom II Enhancement: Favored Soul Toughness I Enhancement: Favored Soul Toughness II Enhancement: Favored Soul Wand and Scroll Mastery I Enhancement: Favored Soul Wand and Scroll Mastery II Enhancement: Favored Soul Wand and Scroll Mastery III
PS: I got intimidate as a part of the "maybe tank sometimes" but i'm not completely sure about it. Maybe i can find a better skill to use the points, or simply raise cha 1 point.