Page 5 of 8 FirstFirst 12345678 LastLast
Results 81 to 100 of 152
  1. #81
    Community Member Zippo's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default

    Quote Originally Posted by Delt View Post
    I suppose the *real* difference between SWTOR companions and DDO Hirelings is companions are good for at level normal content, Hirelings are literally useless for any normal at level content (unless maybe as a rezzer, healer or sp battery).

    If Hirelings were beefier, the AI tendancies would be much more forgivable. I still think it would be really cool if Hirelings were changed to "perma-pet" like status and you could gear them out.
    Well they did implement that in partial anyways with the Artificer and his iron defender.
    Quote Originally Posted by Keeper View Post
    Hi welcome!

    (I wonder if I'll get banned for this?)

  2. #82
    Community Member Zippo's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default

    Quote Originally Posted by Uska View Post
    you have to remember that the ddo game was in dev for several years as well so I still think its at least 4-6 years difference between the two

    I have to and it sadens me that I think its severly disapointing and it might have made a good kotor III I wont play it as a mmo but I am hoping that the pathfinder mmo might be good in a few years even though I dont really care for the pnp game
    Yes I understand that, DDO was delivered in 06. Development and everything else started on SWTOR in 07(maybe even late 06) IIRC which brings us back to about 2-3 years.
    Quote Originally Posted by Keeper View Post
    Hi welcome!

    (I wonder if I'll get banned for this?)

  3. #83
    Community Member Absolute-Omniscience's Avatar
    Join Date
    Jun 2009
    Posts
    1,483

    Default

    Quote Originally Posted by Zippo View Post
    Yes I understand that, DDO was delivered in 06. Development and everything else started on SWTOR in 07(maybe even late 06) IIRC which brings us back to about 2-3 years.
    The graphics of a game is usually not really finished until a year before release. Before that developers tend to use crude models and basic textures. That way you can ensure that you have up to date graphics when it is release. So that leaves SWOTOR at 2010ish and DDO at around 05. Bringing it to 5 years.
    Active
    EU player since release, US player since the summer of 2009.

  4. #84
    Community Member vilhazarog's Avatar
    Join Date
    Oct 2009
    Posts
    56

    Default

    Quote Originally Posted by Raiderone View Post
    At least three or four of my guildies have been playing in the Beta's and love SWTOR.
    *snip*
    5. No GRINDING! I know this may seem hard to believe, but not once did I feel like I was grinding mobs. Every mission you go on has a real purpose with different objectives and is completely cut-scened and voice-acted. Yes, even the random mission out in the middle of nowhere that takes 5 minutes to complete is fully voice acted and cut-scened. If you really enjoy the combat in certain zones (which can be very fun) there is usually an optional "bonus" mission to kill X of those guys, but you don't have to do them at all to level smoothly.
    *snip*
    I'm skeptical about this claim... So is there no rare loot? Also, what is there to do when you hit cap? Just PvP?

  5. #85
    Founder Chaos000's Avatar
    Join Date
    Jan 2006
    Posts
    1,041

    Default

    The crafting system is a bit of a grind along with flashpoints (instanced dungeon), but only if you're willing to repeat it for gear that you'll outlevel just by re-running the instance.

    I think the nice thing about crafting is that you can assign your companion to do it during downtime when you're waiting for a group to form or when a buddy has to leave the computer to go for a quick afk.
    Daishado

    "drink triple ... see double ... act single! uh oh wife aggro" *hides*

  6. #86
    Community Member Zippo's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default

    Quote Originally Posted by Absolute-Omniscience View Post
    The graphics of a game is usually not really finished until a year before release. Before that developers tend to use crude models and basic textures. That way you can ensure that you have up to date graphics when it is release. So that leaves SWOTOR at 2010ish and DDO at around 05. Bringing it to 5 years.

    The engine it is based off of is decided at the beginning of the process, so it is actually an engine that is about 5 ears old. Which is only a few year off from DDO. And still leaves it right a out where I said it was.
    Quote Originally Posted by Keeper View Post
    Hi welcome!

    (I wonder if I'll get banned for this?)

  7. #87
    Community Member Cinderbeard's Avatar
    Join Date
    Nov 2009
    Posts
    150

    Default

    Quote Originally Posted by vilhazarog View Post
    I'm skeptical about this claim... So is there no rare loot? Also, what is there to do when you hit cap? Just PvP?
    Ofc there is rare loot. Rare - Epic - Artefact even

    At cap you can run the raid (a second is in devellopment i believe) or run the flashpoints at hard mode, boosting em to lvl 50 (kinda like our epics).
    Or Pvp, 3 warzones and a huge open PvP planet.

    End game probably needs to be fleshed out more, but that's to be expected from a new game.
    Bioware is already busy creating expansions.
    Keeper Refugee
    Ghallanda: Warguth, Urgan, Cinderbeard, Gizzah, Soulblight, Xantilar

  8. #88
    Community Member Absolute-Omniscience's Avatar
    Join Date
    Jun 2009
    Posts
    1,483

    Default

    Quote Originally Posted by Zippo View Post
    The engine it is based off of is decided at the beginning of the process, so it is actually an engine that is about 5 ears old. Which is only a few year off from DDO. And still leaves it right a out where I said it was.
    Just because its engine was created back then doesn't mean they finalized the graphics then. Look at the source engine as a good example, it was designed back in 2001 or 2002, and yet they still update it and it still looks more than up to date in games.
    Active
    EU player since release, US player since the summer of 2009.

  9. #89
    Founder & Hero
    2016 DDO Players Council
    Uska's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Quote Originally Posted by Zippo View Post
    The engine it is based off of is decided at the beginning of the process, so it is actually an engine that is about 5 ears old. Which is only a few year off from DDO. And still leaves it right a out where I said it was.

    umm ddo was in develpment for several years I think you just want to argue I still say min 4 years and most likely closer to 5 or 6 ddo engine which as you say is from the begining is at least 8-10 years old now since we are about to hit 6 years live


    Beware the Sleepeater

  10. #90
    Community Member Zippo's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default

    Quote Originally Posted by Absolute-Omniscience View Post
    Just because its engine was created back then doesn't mean they finalized the graphics then. Look at the source engine as a good example, it was designed back in 2001 or 2002, and yet they still update it and it still looks more than up to date in games.
    I understand that, but those engines can only do but so much. The graphics design is still limited by what the engine will allow. So your suppositions that designs were "finalized" just recently still means absolutely nothing when the engine will only allow but so much.
    Quote Originally Posted by Keeper View Post
    Hi welcome!

    (I wonder if I'll get banned for this?)

  11. #91
    Community Member Zippo's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default

    Quote Originally Posted by Uska View Post
    umm ddo was in develpment for several years I think you just want to argue I still say min 4 years and most likely closer to 5 or 6 ddo engine which as you say is from the begining is at least 8-10 years old now since we are about to hit 6 years live
    DDO went into development two years prior to release in 06 which puts it at 04. Being that SWTOR went into development in 06/07 that would be 2 to 3 years as I have been saying from the get go. They are working with a graphics engine that is only a few years newer then DDO's.
    Quote Originally Posted by Keeper View Post
    Hi welcome!

    (I wonder if I'll get banned for this?)

  12. #92
    Community Member Eladiun's Avatar
    Join Date
    Nov 2006
    Posts
    0

    Default

    Quote Originally Posted by Cinderbeard View Post
    Ofc there is rare loot. Rare - Epic - Artefact even
    Yes, in addition to drops there is a token based system for Raid type look which is very nice and takes the random bs out of the equation.

    As for end game. there is talk that with this last refresh they will be adding an instacap server for end game testing.
    “If at first you don't succeed, keep on sucking till you do succeed.”

  13. #93
    Community Member vilhazarog's Avatar
    Join Date
    Oct 2009
    Posts
    56

    Default

    Quote Originally Posted by Eladiun View Post
    Yes, in addition to drops there is a token based system for Raid type look which is very nice and takes the random bs out of the equation.

    As for end game. there is talk that with this last refresh they will be adding an instacap server for end game testing.
    Not sure I understand here, is there rare loot or not? If you can get what you want in a few runs, then it isn't rare, everyone will have it. If it takes 20 runs to get what you want, it ain't rare. If it takes 1000 runs to get what you want, it is rare... plus, it is grindy.

  14. #94
    Community Member Symar-FangofLloth's Avatar
    Join Date
    Oct 2006
    Posts
    3,651

    Default

    Quote Originally Posted by vilhazarog View Post
    Not sure I understand here, is there rare loot or not? If you can get what you want in a few runs, then it isn't rare, everyone will have it. If it takes 20 runs to get what you want, it ain't rare. If it takes 1000 runs to get what you want, it is rare... plus, it is grindy.
    If its anything like DCUO, raids drop rare loot PLUS tokens. The rare loot is minutely better, but enough runs will get you the raid gear from the token turn ins.
    Never got past level 10 in TOR though, didn't have the time.
    Former Xoriat-er. Embrace the Madness.

  15. #95
    Hero Musouka's Avatar
    Join Date
    Oct 2009
    Posts
    0

    Default

    Quote Originally Posted by Zippo View Post
    Yes I understand that, DDO was delivered in 06. Development and everything else started on SWTOR in 07(maybe even late 06) IIRC which brings us back to about 2-3 years.
    It actually started development the year WoW launched.

    Also Token based raid loot topic: You get commendations, however the commendation vendor (You use these to trade commendations in for gear/mods) sells loot that is less powerful than the actual drops. They are good items, but the actual drops in the quest/raid are actually more powerful.

    I enjoyed playing this game during the last beta weekend. I find it to be more of a game that my wife and I could just play through together.

    I made it to level 25, which is a good level for healers, as a Jedi Consular Sage that specialized in the Seer(healing) tree. PvP was awesome as the healer. It was tough for 2 or less other players to kill me, but when they had 4+ on me, they'd get me.

    Can't wait for December 15th. I'll definitely be supporting this game with 15$ per month, instead of a laggy/buggy DDO that constantly releases incomplete updates (ie missing items, missing drops, bugged items).
    Last edited by Musouka; 12-01-2011 at 08:30 PM.
    Sarkiki - Orexis - Pallikaria - Epithymia - Musouka - Empnefsi | Cannith Server

  16. #96
    Community Member Zippo's Avatar
    Join Date
    Apr 2006
    Posts
    0

    Default

    Quote Originally Posted by Musouka View Post
    It actually started development the year WoW launched.
    Which was released in 04 as I have said.
    Quote Originally Posted by Keeper View Post
    Hi welcome!

    (I wonder if I'll get banned for this?)

  17. #97
    The Mad Multiclasser Failedlegend's Avatar
    Join Date
    May 2009
    Posts
    0

    Default

    Does it REALLY matter WHEN the graphics were made the point is theres nothing spectecular about them just like the rest of the game...its not Bad its just not good and has NO buisness using the KOTOR name
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  18. #98
    Community Member Absolute-Omniscience's Avatar
    Join Date
    Jun 2009
    Posts
    1,483

    Default

    Quote Originally Posted by Zippo View Post
    I understand that, but those engines can only do but so much. The graphics design is still limited by what the engine will allow. So your suppositions that designs were "finalized" just recently still means absolutely nothing when the engine will only allow but so much.
    Point is, a well designed engine will not meet that limit in a mere 3-4 years. The Source engine holds high standards even compared to today's games (Dark Messiah is a good example, still has one of the best textures seen in games).
    It doesn't matter when it started, what matters is that it's 6 years later and the graphics are not spectacular. If I start developing a game today that has high-end graphics, but I don't release it till 2100, I won't be able to use that as an excuse.

    Either way, graphics doesn't really matter, as long as the gameplay is good.
    Active
    EU player since release, US player since the summer of 2009.

  19. #99
    Founder & Hero
    2016 DDO Players Council
    Uska's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Quote Originally Posted by Absolute-Omniscience View Post
    Point is, a well designed engine will not meet that limit in a mere 3-4 years. The Source engine holds high standards even compared to today's games (Dark Messiah is a good example, still has one of the best textures seen in games).
    It doesn't matter when it started, what matters is that it's 6 years later and the graphics are not spectacular. If I start developing a game today that has high-end graphics, but I don't release it till 2100, I won't be able to use that as an excuse.

    Either way, graphics doesn't really matter, as long as the gameplay is good.
    which for me was horribly lacking in SWTOR makes me sad


    Beware the Sleepeater

  20. #100
    Founder Raiderone's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Well I'll be playing SWTOR, i preordered last night.

    Both my accounts on DDO are FTP, so no big deal. I'll play DDO once in awhile. Maybe when they come out with Druids!

Page 5 of 8 FirstFirst 12345678 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload