so, this is the best i could find for my play style, has max enhancments to its electrical and repair spells since itl do all its own healing and most of its spells are electrical, extend, empower, maximize all for use since buffs are a major plus for the artificer plus. i maxed dex. a +6 dex item ofc will be worn with it and a +6 con and +6 int item aswell. it can get traps as good as a rogue, it has good con, 300+ base hp at lvl 20. so tht cn be increased up to 500 if you are tht determined. this is my play style and id hope others would like to use this aswell. its fully self sufficient since since it has improved fortification it cn no longer be healed by positive energy so he must rely on himself and wizzys/sorcerers and his own wands to heal. which is a small trade for complete fortification. augmented summoning is in there too cuz its a must for the dog to be good and not die in a few hits.
Code:
Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page
Level 20 Neutral Good Warforged Male
(20 Artificer)
Hit Points: 302
Spell Points: 1090
BAB: 15\15\20\25\25
Fortitude: 11
Reflex: 12
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 10 12
Dexterity 16 22
Constitution 16 20
Intelligence 16 20
Wisdom 6 6
Charisma 6 6
Tomes Used
+2 Tome of Strength used at level 20
+1 Tome of Dexterity used at level 20
+2 Tome of Constitution used at level 20
+1 Tome of Intelligence used at level 20
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 2
Bluff -2 -1
Concentration 7 29
Diplomacy -2 -1
Disable Device 7 29
Haggle -2 -1
Heal -2 -1
Hide 3 2
Intimidate -2 -1
Jump 0 -2
Listen -2 -1
Move Silently 3 2
Open Lock 7 30
Perform n/a n/a
Repair 3 21
Search 7 29
Spot 2 22
Swim 0 -8
Tumble 5 5
Use Magic Device 2 21
Level 1 (Artificer)
Skill: Concentration (+4)
Skill: Disable Device (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+2)
Skill: Use Magic Device (+4)
Feat: (Selected) Adamantine Body
Level 2 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 3 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Weapon Focus: Ranged Weapons
Level 4 (Artificer)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Augment Summoning
Level 5 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 6 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+0.5)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness
Level 7 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 8 (Artificer)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Improved Fortification
Level 9 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Point Blank Shot
Level 10 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 11 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 12 (Artificer)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
Feat: (Selected) Precise Shot
Level 13 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 14 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 15 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Precise Shot
Level 16 (Artificer)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Extend Spell
Level 17 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 18 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Spell
Level 19 (Artificer)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Level 20 (Artificer)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Maximize Spell
Enhancement: Artificer Damage Boost I
Enhancement: Artificer Damage Boost II
Enhancement: Artificer Crossbow Attack I
Enhancement: Artificer Crossbow Attack II
Enhancement: Artificer Crossbow Damage I
Enhancement: Artificer Crossbow Damage II
Enhancement: Artificer Battle Engineer I
Enhancement: Artificer Rune Arm Overcharge I
Enhancement: Uncaring Master
Enhancement: Arcane Empowerment
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Charged Spellcasting I
Enhancement: Charged Spellcasting II
Enhancement: Reconstructive Spellcasting I
Enhancement: Reconstructive Spellcasting II
Enhancement: Reconstructive Spellcasting III
Enhancement: Reconstructive Spellcasting IV
Enhancement: Reconstructive Spellcasting V
Enhancement: Reconstructive Spellcasting VI
Enhancement: Deadly Shocks I
Enhancement: Deadly Shocks II
Enhancement: Deadly Shocks III
Enhancement: Deadly Shocks IV
Enhancement: Deadly Shocks V
Enhancement: Deadly Shocks VI
Enhancement: Mighty Reconstruction I
Enhancement: Mighty Reconstruction II
Enhancement: Mighty Reconstruction III
Enhancement: Mighty Reconstruction IV
Enhancement: Mighty Reconstruction V
Enhancement: Mighty Reconstruction VI
Enhancement: Storm Manipulation I
Enhancement: Storm Manipulation II
Enhancement: Storm Manipulation III
Enhancement: Storm Manipulation IV
Enhancement: Storm Manipulation V
Enhancement: Storm Manipulation VI
Enhancement: Storm Manipulation VII
Enhancement: Repair Manipulation I
Enhancement: Repair Manipulation II
Enhancement: Repair Manipulation III
Enhancement: Repair Manipulation IV
Enhancement: Repair Manipulation V
Enhancement: Repair Manipulation VI
Enhancement: Repair Manipulation VII
Enhancement: Artificer Energy of Creation I
Enhancement: Artificer Intelligence I
Enhancement: Artificer Intelligence II
Enhancement: Artificer Intelligence III
Enhancement: Warforged Constitution I
Enhancement: Warforged Constitution II
please leave constructive critisizm. id like some feedback. i currently have the build up to lvl 6 with mithral body isntead of adamantine. ill switch tht over at a later time. but its completely optional. and no, artificers are not effected by arcane spell failure. which is a complete mistery to me as to why they arent.