A little background, skip if you're more interested in the build template!
So i'm coming up to 20 on my first char and real Main, a Human 18 Pale Master/2 Rogue, and starting to re-evaluate how i enjoy playing the game most. This has generally been as a support/healing char, focussing on utility more so than anything else. I have played several alts of all classes but never found anything that stuck with me completely more than the wiz. But certain ideas have stuck with me throughout, particularly, high DC insta kills and traps, but with decent healing output. A WF Wiz would be perfect but ****..not everyone in the game plays WF :O
I welcome any criticism or advice anyone can offer. I've been around the game but have a fairly local field of knowledge, and this build is a complete work in progress. I have a long way to go before I am ready for this and am considering a FvS/2nd Wizard life beforehand to help with gearing and stats.
I take no credit for this, i'm sure its been done already but i haven't been able to find something that suits me perfectly, so i figure a thread to discuss it and track the design will be of benefit to me!
Massive thanks to any that read, comment or help me out!
And so..
Code:
Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page
Level 20 Lawful Good Human Male
(2 Rogue \ 18 Cleric)
Hit Points: 278
Spell Points: 1330
BAB: 14\14\19\24
Fortitude: 14
Reflex: 13
Will: 21
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 8 10
Dexterity 8 10
Constitution 14 16
Intelligence 16 18
Wisdom 18 30
Charisma 10 12
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Wisdom used at level 13
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 9
Bluff 0 1
Concentration 4 26
Diplomacy 4 5
Disable Device 7 28
Haggle 4 5
Heal 4 12
Hide -1 0
Intimidate 4 5
Jump 3 4
Listen 4 10
Move Silently -1 0
Open Lock 3 4
Perform n/a n/a
Repair 3 4
Search 7 24
Spot 8 14
Swim -1 0
Tumble 3 4
Use Magic Device 4 25
Level 1 (Rogue)
Feat: (Human Bonus) Insightful Reflexes
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Toughness
Level 2 (Cleric)
Level 3 (Cleric)
Feat: (Selected) Empower Healing Spell
Level 4 (Cleric)
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Past Life: Arcane Initiate
Level 7 (Cleric)
Level 8 (Cleric)
Level 9 (Cleric)
Feat: (Selected) Spell Penetration
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Feat: (Selected) Maximize Spell
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Feat: (Selected) Greater Spell Penetration
Level 16 (Cleric)
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Heighten Spell
Level 19 (Cleric)
Level 20 (Rogue)
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Improved Spell Penetration II
Enhancement: Cleric Improved Spell Penetration III
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II
2nd Update: Trading Int for Con, and skills done as efficiently as I can manage.
Code:
Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page
Level 20 Lawful Good Human Male
(2 Rogue \ 18 Cleric)
Hit Points: 298
Spell Points: 1330
BAB: 14\14\19\24
Fortitude: 15
Reflex: 12
Will: 21
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 8 10
Dexterity 8 10
Constitution 16 18
Intelligence 14 16
Wisdom 18 30
Charisma 10 12
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Wisdom used at level 13
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 3 4
Bluff 0 1
Concentration 5 27
Diplomacy 4 5
Disable Device 6 27
Haggle 4 5
Heal 4 12
Hide -1 0
Intimidate 0 1
Jump 3 4
Listen 4 10
Move Silently -1 0
Open Lock 3 4
Perform n/a n/a
Repair 2 3
Search 6 18
Spot 8 14
Swim -1 0
Tumble 3 4
Use Magic Device 4 25
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Diplomacy (+4)
Skill: Disable Device (+4)
Skill: Haggle (+4)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Human Bonus) Insightful Reflexes
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Toughness
Level 2 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Healing Spell
Level 4 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Level 6 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Past Life: Arcane Initiate
Level 7 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Level 8 (Cleric)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Level 9 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Spell Penetration
Level 10 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Level 12 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Maximize Spell
Level 13 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Level 14 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Level 15 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Spell Penetration
Level 16 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Level 17 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Level 18 (Cleric)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Heighten Spell
Level 19 (Cleric)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Use Magic Device (+1)
Level 20 (Rogue)
Skill: Concentration (+1)
Skill: Disable Device (+2)
Skill: Search (+6)
Skill: Use Magic Device (+2)
Enhancement: Cleric Radiant Servant I
Enhancement: Cleric Radiant Servant II
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Human Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Improved Recovery III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Heal I
Enhancement: Improved Heal II
Enhancement: Cleric Prayer of Life I
Enhancement: Cleric Prayer of Life II
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Improved Spell Penetration II
Enhancement: Cleric Improved Spell Penetration III
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Divine Vitality I
Enhancement: Cleric Extra Turning I
Enhancement: Cleric Extra Turning II
Enhancement: Cleric Improved Turning I
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II