an idea I'm currently running is a 10 rogue / 4monk / 6 fighter.
10 rogue would give u improved evasion, and all the SA damage enhancements.
6 fighter for kensai
4 monk for increased unarmed damage, I chose to go with light monk so there's also some self healing ability to the build.
I'm including the build for reference, maybe it'll give you some ideas:
Code:
Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page
Level 20 Lawful Good Human Male
(6 Fighter \ 4 Monk \ 10 Rogue)
Hit Points: 417
Spell Points: 0
BAB: 16\16\21\26\26
Fortitude: 16
Reflex: 17
Will: 8
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 22
Dexterity 16 18
Constitution 16 18
Intelligence 10 10
Wisdom 8 8
Charisma 8 8
Tomes Used
+1 Tome of Dexterity used at level 3
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 19
Bluff 3 25
Concentration 3 6
Diplomacy -1 0
Disable Device 4 23
Haggle 3 3
Heal -1 -1
Hide 3 8
Intimidate -1 0
Jump 5 19
Listen -1 -1
Move Silently 3 8
Open Lock 7 8
Perform n/a n/a
Repair 0 0
Search 4 23
Spot 3 12
Swim 3 6
Tumble 5 6
Use Magic Device 3 22
Level 1 (Rogue)
Feat: (Selected) Toughness
Feat: (Selected) Toughness
Level 2 (Monk)
Feat: (Monk Bonus) Toughness
Level 3 (Monk)
Feat: (Selected) Toughness
Feat: (Selected) Toughness
Level 4 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 5 (Monk)
Level 6 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting
Feat: (Selected) Weapon Focus: Bludgeoning Weapons
Level 7 (Fighter)
Feat: (Fighter Bonus) Power Attack
Level 8 (Fighter)
Level 9 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Feat: (Selected) Weapon Specialization: Bludgeoning Weapons
Level 10 (Fighter)
Level 11 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Level 12 (Rogue)
Feat: (Selected) Stunning Fist
Level 13 (Rogue)
Level 14 (Rogue)
Level 15 (Rogue)
Feat: (Selected) Greater Two Weapon Fighting
Level 16 (Rogue)
Level 17 (Rogue)
Level 18 (Rogue)
Feat: (Selected) Stunning Blow
Level 19 (Rogue)
Level 20 (Rogue)
Feat: (Rogue Bonus) Improved Evasion
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Rogue Damage Boost I
Enhancement: Rogue Damage Boost II
Enhancement: Rogue Haste Boost I
Enhancement: Rogue Haste Boost II
Enhancement: Kensei Unarmed Mastery I
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Human Adaptability Constitution I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Fighter Item Defense I
Enhancement: Rogue Subtle Backstabbing I
Enhancement: Rogue Subtle Backstabbing II
Enhancement: Rogue Subtle Backstabbing III
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Improved Recovery I
Enhancement: Void Strike I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Rogue Assassin I
Enhancement: Rogue Sneak Attack Accuracy I
Enhancement: Rogue Sneak Attack Accuracy II
Enhancement: Rogue Sneak Attack Training I
Enhancement: Rogue Sneak Attack Training II
Enhancement: Rogue Sneak Attack Training III
Enhancement: Rogue Sneak Attack Training IV
Enhancement: Improved Hide I
Enhancement: Improved Hide II
Enhancement: Improved Move Silently I
Enhancement: Improved Move Silently II
Enhancement: Rogue Dexterity I
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Rogue Improved Trap Sense I
Enhancement: Rogue Wand and Scroll Mastery I
Enhancement: Rogue Wand and Scroll Mastery II
having played it a little (@ level 10 at the moment) the one thing I would change in this build concept is moving the skill points from spot into concentration. in order to make the most of it I suggest putting off the 4th monk level until after the fighter levels are taken.
other than that, this is a very fun and sturdy build to play. at level 10 I'm walking around with more hit-points than most barbarians.