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  1. #1
    Community Member
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    Default requesting a build, any help would be great

    Hey everyone, if it isn't any trouble i would like to request a build

    This build, must be dominantly rogue, as it is strictly for the past life
    soloable, so not completely relying on SA to get damage in
    quick 20 as again this is for a past life.

    I have all classes except arti, and all races except the half bloods

    oh and I have 1 past life ranger if you wanna add that in

    any help would be appreciated

    p.s. - don't say pure rogue, can't do it... too boring (like literally, could not stand with only sa dmg)

  2. #2
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    Well given that lower levels are much quicker than later ones (veteran status being nice too), something like rogue 12 for the rogue PrEs and then 8 barb/fighter/ranger/artificer would work out well depending if you prefer to fight in melee or range. Possibly with PL:ranger the ranger or artificer might be the best choice. You will need a hireling or healing consumables at lower levels if you want to solo but for groups rogues are usually in demand. Also, you might as well go human for the extra feat & skills, adaptability, versatility and healing amp although none of the other choices are that bad.
    Last edited by Jsbeer; 11-23-2011 at 11:01 AM.

  3. #3
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    I might recommend you try out one of the Rogue/monk combos. Particularly the thief-acrobat ones.

    If you browse down through the forums you might notice any custom class builds with the word stick in them. Quite a few are 17 Rogue/3 monk or 18/2 etc.

    Its a decent quarterstaff build taking advantage of both Monk and the thief-acrobat increased attack speed with Qstaffs.

    Also, if interested, there are several variants that include up to 6 lvls of paladin for saves/healing amp/etc that are nice too.

    Something like 12 Rogue/6 Pali/ 2 Monk.

    Its a pretty good option if you do not want to take pure Rogue.

    On a side note, I had dabbled with the thoughts of a Ninjaspy/rogue build recently...dual wielding shortswords.

  4. #4
    Community Member gloopygloop's Avatar
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    Taking a third class means that you could go 8/6/6 and still get a Rogue past life. If Rogue started with a different letter, you could even go 7/7/6.

    8 Rogue/6 Fighter/6 Monk might work nicely for you. Sneak attack, lots of feats, Monk's fast attack speed and Kensai I for fists.

    Start with 1 Rogue, then Monk/Fighter as you desire until level 10-ish and then Rogue after that with the 6th Monk and 6th Fighter level thrown in for the free feat whenever you hit the BAB that's needed for a feat that you want.

    You end up with 7 bonus feats, some nice Sneak Attack dice, all the trap skills that you'll need and good effectiveness against undead/constructs/elementals with appropriate sets of handwraps.

  5. #5
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    wow, liking the 8/6/6 with fists, and ninja spy would add some more sneak


    thanks for the help both of you

  6. #6
    Community Member Viciouspika's Avatar
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    Having played rogues for most of my time on DDO, I have several suggestions. Since you dont want to go pure rogue, i would not take the Assasin prestige because the third tier is the best. I would recommend the acrobat prestige. As lence stated, acrobat-monks are a good combo. I would take 13 rogue/ 7 monk(light monk). The 13th lvl of rogue gives you two rogue specialty feats: Improved evasion and oppurtunist (are the most popular). The 7 lvls of monk allow for the second tier of stance(adept of air,earth,fire,water), and wholeness of body which allows self healing after a fight.

    Another combo that i like is rogue12/bard 8. Using the assasinII prestige, and virtuosoI, you fascinate mobs, bluff mobs, then assasinate mobs. You also get self buffs, self healing. Spells would include blur, displacement, haste, and rage. The character can be a bit squishy at times, but if played right with a non-zerg group. Most mobs will be dead before they can hit you.

    A tactical acrobat with a lvl split rogue13/fighter6/monk1 would work also, but lacks self-healing until it gets a decent UMD. With this build you get 14 feats to play with including stunning blow, improved sunder, and improved trip. For most acrobats, I would choose the cleave line of feats over the thf, because rogues dont want agro from mobs. For more on this and other acrobat builds, check F'N Big stick Build in forums.

    Good Luck and Have fun.

  7. #7
    Community Member Lauf's Avatar
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    an idea I'm currently running is a 10 rogue / 4monk / 6 fighter.
    10 rogue would give u improved evasion, and all the SA damage enhancements.
    6 fighter for kensai
    4 monk for increased unarmed damage, I chose to go with light monk so there's also some self healing ability to the build.

    I'm including the build for reference, maybe it'll give you some ideas:

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (6 Fighter \ 4 Monk \ 10 Rogue) 
    Hit Points: 417
    Spell Points: 0 
    BAB: 16\16\21\26\26
    Fortitude: 16
    Reflex: 17
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity            16                    18
    Constitution         16                    18
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma              8                     8
    
    Tomes Used
    +1 Tome of Dexterity used at level 3
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    19
    Bluff                 3                    25
    Concentration         3                     6
    Diplomacy            -1                     0
    Disable Device        4                    23
    Haggle                3                     3
    Heal                 -1                    -1
    Hide                  3                     8
    Intimidate           -1                     0
    Jump                  5                    19
    Listen               -1                    -1
    Move Silently         3                     8
    Open Lock             7                     8
    Perform              n/a                   n/a
    Repair                0                     0
    Search                4                    23
    Spot                  3                    12
    Swim                  3                     6
    Tumble                5                     6
    Use Magic Device      3                    22
    
    Level 1 (Rogue)
    Feat: (Selected) Toughness
    Feat: (Selected) Toughness
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Toughness
    
    
    Level 3 (Monk)
    Feat: (Selected) Toughness
    Feat: (Selected) Toughness
    
    
    Level 4 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 5 (Monk)
    
    
    Level 6 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting
    Feat: (Selected) Weapon Focus: Bludgeoning Weapons
    
    
    Level 7 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 8 (Fighter)
    
    
    Level 9 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    Feat: (Selected) Weapon Specialization: Bludgeoning Weapons
    
    
    Level 10 (Fighter)
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
    
    
    Level 12 (Rogue)
    Feat: (Selected) Stunning Fist
    
    
    Level 13 (Rogue)
    
    
    Level 14 (Rogue)
    
    
    Level 15 (Rogue)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Rogue)
    
    
    Level 17 (Rogue)
    
    
    Level 18 (Rogue)
    Feat: (Selected) Stunning Blow
    
    
    Level 19 (Rogue)
    
    
    Level 20 (Rogue)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Fighter Attack Boost I
    Enhancement: Fighter Attack Boost II
    Enhancement: Rogue Damage Boost I
    Enhancement: Rogue Damage Boost II
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Kensei Unarmed Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Fighter Item Defense I
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Rogue Subtle Backstabbing II
    Enhancement: Rogue Subtle Backstabbing III
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Monk Improved Recovery I
    Enhancement: Void Strike I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Rogue Assassin I
    Enhancement: Rogue Sneak Attack Accuracy I
    Enhancement: Rogue Sneak Attack Accuracy II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Improved Hide I
    Enhancement: Improved Hide II
    Enhancement: Improved Move Silently I
    Enhancement: Improved Move Silently II
    Enhancement: Rogue Dexterity I
    Enhancement: Fighter Strength I
    Enhancement: Fighter Strength II
    Enhancement: Fighter Toughness I
    Enhancement: Fighter Toughness II
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Rogue Wand and Scroll Mastery I
    Enhancement: Rogue Wand and Scroll Mastery II
    having played it a little (@ level 10 at the moment) the one thing I would change in this build concept is moving the skill points from spot into concentration. in order to make the most of it I suggest putting off the 4th monk level until after the fighter levels are taken.

    other than that, this is a very fun and sturdy build to play. at level 10 I'm walking around with more hit-points than most barbarians.

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