Theorybuild - The Master of Epic Deception
This is the second in a series of Theorybuild posts where I've taken some fairly incredibly obscure idea's into some kind of workable build.
This idea started around a discussion I had where it was debated 'what kind of build/character would you put together if could give that build an Epic Sword of Shadows'. Of course the usual suspects turned up - The Pure Barb FB3 build, the Kensai3...and err, thats about it.
So instead of trying to fit the sword to the build, what about going the opposite way? How could the Sword be argmented in such as way as to make it even deadlier to use against a broad range of enemies? How to trump opponents fortification on a Build that uses the eSOS, or get adiditional damage onto a sword that can be expanded through pretty much taking a DR/Good Augment slot and thats about it.
So colour me wild, I looked at a Rogue template
*And the masses of disbelievers exit right*.... Still reading? Good.
As in, how about additional Sneak Attack Damage? The Sword is deadly enough, how about adding a truck load of untyped sneak damage? And as already mentioned what if the build could break the Fortitification of enemies sufficiently in a Solo/Group/Raid state so that you can single handedly improve the Criticial damage output of the Sword?
Following on from these two idea's, i looked at how to deal with Aggro management.
- 1 - Bluff. The obvious choice, your toe-to-toe with a single enemy, hit Bluff and you have your attacks Sneak enabled for the next 6 seconds, as well as dumping some of the aggro generation.
- 2 - Diplomacy. Dump all the aggro you have immediately, onto your faithful party/raid members. If the Mob isn't focused on you, then Sneak Attack-ville, baby.
- 3 - Treason & Subtle Backstabbing IV. You've got rid of Aggro, don't gain it again by maxing out the potential Threat Gen Mitigation through Tinkers Goggles/Set and taking Subtle Backstabbing IV. Fact Checked: With both Treason and SBIV, your threat will be reduced to 48% of normal amount generated.
- 3.1 - Deception & The Ring of Lies. Another way to auto-generate Sneak attacks is through Deception items. And with the new Ring of Lies having Deception built in, and its upgraded version with Improved Deception, a very nice place to fit this in alongside the ESOS. As an extra kicker, having Deception equipped also gives a bonus to your Bluff skill. (Thanks to Karl-Koch for the comments)
- 4 - The party peice - Intimidate & Cleaves. Bounce along the pack, hit Intimidate to initially draw a pack towards you, then hit Diplomacy to dump that aggro and have the mobs look for anew target. in the next split second, hit Cleave/Great Cleave and watch your Sword pound the pack of mobs with a Mass of ESOS and Sneak Damage.
And think of the Red-Named/Raid Boss DPS - Bluff-Cleave-Diplomacy-Great Cleave then Swing away. ESOS Sneak attacks ftw.
So a build that uses all three Social skills?! That calls for a Half-Elf racial choice, and with it DUAL timer availability for each of the skills.
Now onto the Fortification problem...
Well, the best Fort reducing ability in the game currently is the Angel of Vengenace's Crown of Retribution. 10% chance to proc a -10% reduction in fort on being hit. Although hang on a second, we're doing everything here to to minimise Aggro generation and *not* get hit in the process. Answer: Name Champion. Let the big 'ard Shield Tank take your crown and do all the work for! With the Bluff/Treason/Subtle Backstabbing reduced Aggro output, you will not maintain any kind of threat for long vs. extended fights against Red-names and Raid Bosses.
And of course, there's Improved Sunder. Half-Elf allows us to take Fighter Dilletante for +2 DCs, the AoV Aura gives us an effective +2DCs, Epic Spare Hand Belt allows us another +5DCs and as were Strength focussed for THF we can establish quite a decent Improved Sunder DC. Not to mention you can stack it up for another +15DC over time, and then bam its another -10% Fortification for your enemy.
And also of course, with sufficient Rogue levels, there's Opportunist. ANOTHER 10% chance to bypass Fortification, and its now confirmed that Opportunist allows you to get Sneak Attacks on otherwise Sneak-Immune mobs (tested personally on Shroud Portals post U12).
Filling in the Gaps...
So were looking realistically at a Rogue 13/FvS6 minimum as a build, that would allow us access to Assassin 2 (an additional +2D6 Sneak), AoV1 for the Aura, as well as 2 Rogue Feats and base +7D6+12 Sneak Damage and Subtle Backstabbing IV.
Primary atribute choices would be Strength, Constitution, Intelligence(!?) and Charisma. No point taking Dexterity I think, as there's no AC to speak of here and Insightful Reflexes fixes the Reflex Save issue. A higher intelligence means more skill points, so maxed out Social and Trap skills as well as things like Jump/Balance/UMD.
About those Favoured Soul levels...
Yeah, apart from AoV1 they don't do a huge amount for the Build . The BAB progression is the same as Rogue, but rather usefully defensively you do receive high base saves across fort/reflex/will and you also get access to Toughness class enhancements. Extra charisma is also available for further improved Social Skills.
There's some nice Cure spell availability, a couple of useful buffs perhaps. If you took 7 levels of FvS you could get both CSW and say Searing Light, for a useful Range damage spell and better self-spell-healing.
Core Build Layout
Race: Half-Elf
Attributes
Str: Base 16 +5 lvls +1 Fighter +1 Racial +3 Tome +6 Item +3 Exc +3 Profane +2 Rage +2 Guild = 42 Str
Dex: Base 8 = Pfftt to Dex
Con: Base 16 +1 Racial +3 Tome +7 Item +3 Exc +2 Rage +2 Guild = 34 Con
Int: Base 14 +2 Tome +6 Item +2 Guild = 24 Int
Wis: Base 8 +2 Tome +6 Item = 16 Wis
Cha: Base 14 +2 FvS +3 Tome +6 Item +1 Exc +2 Guild = 28 Cha
Feats
Dilletante: Fighter
1: Power Attack
2: Cleave
3: Great Cleave
4: Insightful Reflexes
5: Improved Sunder
6: Improved Critical: Slash
7: Maximise (AoV1 Pre-Req)
Bonus: Toughness
1: Opportunist
2: Improved Evasion or Skill Mastery
Key / Possible Enhancements
Human Adaptability 2
Fighter Strength 1
FvS Charimsa 2
Rogue Assasin 2
Rogue Subtle Backstabbing 4 (Maxed for Build)
Rogue Damage Boost 2
Sneak Attack Accuracy 3
Sneak Attack Training 4 (Maxed for Build)
Improved Hide 2
Improved Move Silently 2
Favoured Soul AoV1
FvS Smiting 2
FvS Energy of the Scion 2
= 63 AP Spent
Rogue Haste Boost 2
Human Versatility 2
Racial Toughness 3
FvS Toughness 2
= 78 AP Spent
So over to you guys to discuss insane possibilities further...