I'm running my first Arti, and would be grateful for a bit of advice.

I'm considering dipping a couple levels of rogue onto my Arti, and am not sure whether to go with 2 for evasion, or take an extra for the +2d6 sneak damage.

I definitely don't want to go all the way to mechanic, as that would cost me the top level Arti spells.

Alternatively, should I stay as a pure?

What I want is the ability to effectively solo (there's never a group doing what I want) but still to be an effective support for traps/locks etc. when running with a group. I'm hoping that this toon is the one I get all the way, so I don't want to hamper myself for the later stages.

Thanks for your input.