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Thread: FVS/Arty?

  1. #1
    Community Member Ebforest60's Avatar
    Join Date
    Oct 2009
    Posts
    106

    Default FVS/Arty?

    Does this even work? Is losing the capstone worth the extra HP I gain from a Superior Soul build (http://forums.ddo.com/showthread.php...uperior+soul)? I think dropping Dex down a bit (losing TWF) and getting the rune-arm use is a wash and might even be a net gain with higher level rune-arms, assuming I can equip them based on character level not Arty level. And I gain the Force enhancement line to boost Blade Barrier.

    I'm not 100% sold on it yet and would like feedback.

    Code:
    Character Plan by DDO Character Planner Version 03.11.01
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (18 Favored Soul \ 2 Artificer) 
    Hit Points: 338
    Spell Points: 1719 
    BAB: 14\14\19\24
    Fortitude: 15
    Reflex: 12
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    18
    Dexterity            10                    12
    Constitution         16                    18
    Intelligence          8                    10
    Wisdom               16                    26
    Charisma             10                    14
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     3
    Bluff                 0                     2
    Concentration         7                    27
    Diplomacy             0                     2
    Disable Device       n/a                    n/a
    Haggle                0                     2
    Heal                  3                     8
    Hide                  0                     1
    Intimidate            0                     2
    Jump                  2                    17
    Listen                3                     8
    Move Silently         0                     1
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  3                     8
    Swim                  2                     4
    Tumble                1                     2
    Use Magic Device      4                    15
    
    Level 1 (Artificer)
    Feat: (Human Bonus) Extend Spell
    Feat: (Selected) Toughness
    
    
    Level 2 (Artificer)
    
    
    Level 3 (Favored Soul)
    Feat: (Deity) Favored by the Sovereign Host
    Feat: (Selected) Maximize Spell
    
    
    Level 4 (Favored Soul)
    
    
    Level 5 (Favored Soul)
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Empower Spell
    
    
    Level 7 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    
    
    Level 8 (Favored Soul)
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Favored Soul)
    
    
    Level 11 (Favored Soul)
    
    
    Level 12 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Favored Soul)
    
    
    Level 14 (Favored Soul)
    
    
    Level 15 (Favored Soul)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 16 (Favored Soul)
    
    
    Level 17 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    
    
    Level 18 (Favored Soul)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 19 (Favored Soul)
    
    
    Level 20 (Favored Soul)
    Enhancement: Unyielding Sovereignty (Favored Soul)
    Enhancement: Favored Soul Angel of Vengeance I
    Enhancement: Favored Soul Angel of Vengeance II
    Enhancement: Favored Soul Longsword Specialization I
    Enhancement: Favored Soul Longsword Specialization II
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Favored Soul Improved Empowering I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Force Manipulation I
    Enhancement: Favored Soul Smiting I
    Enhancement: Favored Soul Smiting II
    Enhancement: Favored Soul Smiting III
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Spell Penetration I
    Enhancement: Favored Soul Spell Penetration II
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Charisma II
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Wisdom II
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    Enhancement: Favored Soul Toughness IV
    Enhancement: Favored Soul Wand and Scroll Mastery I
    Enhancement: Favored Soul Wand and Scroll Mastery II

  2. #2
    Community Member
    Join Date
    Oct 2010
    Posts
    26

    Thumbs up

    Personally, I'd Drop Spell Penetration and go Helf to use Scimitars and for the earlier ressing, take Monk Dilly for better healing amp, (as I assume you want a melee build?), and drop AoV II. 1d3+caster lvl damage? Not worth the action points.
    Only two thing I'd be worried about combat-wise. Does he have enough HP to be a primarily melee toon? Will the DPS from only just one blade be enough? Of course, these can be circumvented by gear.
    Build looks like it'd be a lot of fun. Go for it!

  3. #3
    2016, 2018 Player Council Member Ziindarax's Avatar
    Join Date
    Jun 2010
    Posts
    0

    Default

    Feast your eyes on the THE MACHINE PRIEST! 14 FVS/6 arti. Solo-wise, it should work out rather nicely. In group play and harder content, not so much (seeing as caster arch-types usually don't mix well).

    Review my concept build and decide for yourself whether you'd think it'd work or not. Please note, that the concept build I used was a 36-point build.

    Quote Originally Posted by Ebforest60 View Post
    Does this even work? Is losing the capstone worth the extra HP I gain from a Superior Soul build (http://forums.ddo.com/showthread.php...uperior+soul)? I think dropping Dex down a bit (losing TWF) and getting the rune-arm use is a wash and might even be a net gain with higher level rune-arms, assuming I can equip them based on character level not Arty level. And I gain the Force enhancement line to boost Blade Barrier.

    I'm not 100% sold on it yet and would like feedback.

    Code:
    Character Plan by DDO Character Planner Version 03.11.01
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (18 Favored Soul \ 2 Artificer) 
    Hit Points: 338
    Spell Points: 1719 
    BAB: 14\14\19\24
    Fortitude: 15
    Reflex: 12
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             15                    18
    Dexterity            10                    12
    Constitution         16                    18
    Intelligence          8                    10
    Wisdom               16                    26
    Charisma             10                    14
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     3
    Bluff                 0                     2
    Concentration         7                    27
    Diplomacy             0                     2
    Disable Device       n/a                    n/a
    Haggle                0                     2
    Heal                  3                     8
    Hide                  0                     1
    Intimidate            0                     2
    Jump                  2                    17
    Listen                3                     8
    Move Silently         0                     1
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  3                     8
    Swim                  2                     4
    Tumble                1                     2
    Use Magic Device      4                    15
    
    Level 1 (Artificer)
    Feat: (Human Bonus) Extend Spell
    Feat: (Selected) Toughness
    
    
    Level 2 (Artificer)
    
    
    Level 3 (Favored Soul)
    Feat: (Deity) Favored by the Sovereign Host
    Feat: (Selected) Maximize Spell
    
    
    Level 4 (Favored Soul)
    
    
    Level 5 (Favored Soul)
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Empower Spell
    
    
    Level 7 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Acid
    
    
    Level 8 (Favored Soul)
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Favored Soul)
    
    
    Level 11 (Favored Soul)
    
    
    Level 12 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Favored Soul)
    
    
    Level 14 (Favored Soul)
    
    
    Level 15 (Favored Soul)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 16 (Favored Soul)
    
    
    Level 17 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    
    
    Level 18 (Favored Soul)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 19 (Favored Soul)
    
    
    Level 20 (Favored Soul)
    Enhancement: Unyielding Sovereignty (Favored Soul)
    Enhancement: Favored Soul Angel of Vengeance I
    Enhancement: Favored Soul Angel of Vengeance II
    Enhancement: Favored Soul Longsword Specialization I
    Enhancement: Favored Soul Longsword Specialization II
    Enhancement: Human Adaptability Wisdom I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Favored Soul Improved Empowering I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Force Manipulation I
    Enhancement: Favored Soul Smiting I
    Enhancement: Favored Soul Smiting II
    Enhancement: Favored Soul Smiting III
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Life Magic IV
    Enhancement: Favored Soul Spell Penetration I
    Enhancement: Favored Soul Spell Penetration II
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Favored Soul Charisma I
    Enhancement: Favored Soul Charisma II
    Enhancement: Favored Soul Wisdom I
    Enhancement: Favored Soul Wisdom II
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Toughness III
    Enhancement: Favored Soul Toughness IV
    Enhancement: Favored Soul Wand and Scroll Mastery I
    Enhancement: Favored Soul Wand and Scroll Mastery II
    Ziind Stargazer - Level 12 fighter/6 Barbarian/2 rogue Half-Orc (Neutral Good) - Formerly a level 20 Paladin Human - Orien

    Fernian Summer Carnival

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