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  1. #1
    Community Member Ploks's Avatar
    Join Date
    Sep 2010
    Posts
    90

    Default 18/2 Cleric/fighter

    Plan on rolling this toon up soon and plan on soloing most if not all content up to level 20. However I have a few concerns.
    1. Will this be a viable raid healer?
    2. Do my enhancements look good? Wasn't sure on a few of them but just didn't see anything else.
    3. Is the second fighter level worth it or should I have went 19/1?
    4. Will my DPS be high enough to matter in higher level content?
    Here is the build:
    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Half-Orc Male
    (2 Fighter \ 18 Cleric) 
    Hit Points: 316
    Spell Points: 1333 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 5
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    28
    Dexterity             8                     8
    Constitution         16                    18
    Intelligence          6                     6
    Wisdom               14                    18
    Charisma             12                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                    -1
    Bluff                 1                     3
    Concentration         7                    26
    Diplomacy             1                     3
    Disable Device       n/a                   n/a
    Haggle                1                     3
    Heal                  2                     6
    Hide                 -1                    -1
    Intimidate            1                     3
    Jump                  4                     9
    Listen                2                     4
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair               -2                    -2
    Search               -2                    -2
    Spot                  2                     4
    Swim                  4                     9
    Tumble               n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Cleric)
    Ability Raise: STR
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    Ability Raise: STR
    
    
    Level 9 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    Ability Raise: STR
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Mental Toughness
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Ability Raise: STR
    Enhancement: Fighter Haste Boost I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Orcish Melee Damage I
    Enhancement: Orcish Melee Damage II
    Enhancement: Orcish Strength I
    Enhancement: Orcish Strength II
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Energy of the Zealot IV
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Fighter Strength I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Might I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II

  2. #2
    Community Member
    Join Date
    Sep 2010
    Posts
    491

    Default

    Quote Originally Posted by Ploks View Post
    Plan on rolling this toon up soon and plan on soloing most if not all content up to level 20. However I have a few concerns.
    1. Will this be a viable raid healer?
    2. Do my enhancements look good? Wasn't sure on a few of them but just didn't see anything else.
    3. Is the second fighter level worth it or should I have went 19/1?
    4. Will my DPS be high enough to matter in higher level content?
    Here is the build:
    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Half-Orc Male
    (2 Fighter \ 18 Cleric) 
    Hit Points: 316
    Spell Points: 1333 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 5
    Will: 15
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             18                    28
    Dexterity             8                     8
    Constitution         16                    18
    Intelligence          6                     6
    Wisdom               14                    18
    Charisma             12                    16
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                    -1
    Bluff                 1                     3
    Concentration         7                    26
    Diplomacy             1                     3
    Disable Device       n/a                   n/a
    Haggle                1                     3
    Heal                  2                     6
    Hide                 -1                    -1
    Intimidate            1                     3
    Jump                  4                     9
    Listen                2                     4
    Move Silently        -1                    -1
    Open Lock            n/a                   n/a
    Perform               n/a                   n/a
    Repair               -2                    -2
    Search               -2                    -2
    Spot                  2                     4
    Swim                  4                     9
    Tumble               n/a                   n/a
    Use Magic Device      n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 4 (Cleric)
    Ability Raise: STR
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    Ability Raise: STR
    
    
    Level 9 (Cleric)
    Feat: (Selected) Maximize Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Ability Raise: STR
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Cleric)
    Ability Raise: STR
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    Feat: (Selected) Mental Toughness
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Ability Raise: STR
    Enhancement: Fighter Haste Boost I
    Enhancement: Cleric Radiant Servant I
    Enhancement: Cleric Radiant Servant II
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Orcish Melee Damage I
    Enhancement: Orcish Melee Damage II
    Enhancement: Orcish Strength I
    Enhancement: Orcish Strength II
    Enhancement: Cleric Improved Empower Healing I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Heal I
    Enhancement: Improved Heal II
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Energy of the Zealot IV
    Enhancement: Cleric Charisma I
    Enhancement: Cleric Charisma II
    Enhancement: Fighter Strength I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Divine Might I
    Enhancement: Cleric Divine Vitality I
    Enhancement: Cleric Divine Vitality II
    Enhancement: Cleric Extra Turning I
    Enhancement: Cleric Extra Turning II
    Enhancement: Cleric Improved Turning I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    If you have Helf you could go with the fighter dilly and stay pure. You would have to drop two feats that you really do not need if you stay pure. Extend and Mental Toughness and you will end up with about 100 SP less (not much) be more accepted to end game raids.

    If you had taken the shield mastery lines and went Sword/Board then I would see a need for the two fighter levels, but thf without the thf feats might as well drop two minor feats and stay pure in my opinion.

  3. #3
    Community Member
    Join Date
    May 2010
    Posts
    290

    Default

    Drop extend past lvl6-9.

    Drop weapon focus slash. replace with power attack.

    Swap out improved critical when u take the 2nd fighter lvl at lvl14.

    Drop mental toughness.

    Drop divine vital. u have DM1 for radiant burst.

    Drop energy of zealot 3-4.

    max out Smite lines 1-4 for divine punishment spell. And max out life of magic 1-4. Then take some critical smite tiers 1-2 for sure. maybe more. Take the power attack enhancement lines for orc.


    Take

    toughness
    power attack
    (extend) I would drop at lvl6 to boost bursts, but u can wait till lvl9.
    empower heal
    maximize
    in order

    then take in any order depending on whether u melee or offensive cast/heal more. U may want some 2 handed feats by lvl9. Improved critical the best.
    empower
    improved critical then swap for quicken
    improved critical slash with 2nd fighter lvl
    heighten
    Spell pen or 2 handed feats

    I like this build and may do one myself.
    Last edited by Firesmall_at; 11-20-2011 at 02:39 PM.
    It is just a game.

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