So, this is probably a bad idea.
Might be fun though
Code:
Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page
so gimp it hurts
Level 20 True Neutral Dwarf Male
(12 Fighter \ 6 Barbarian \ 2 Artificer)
Hit Points: 406
Spell Points: 166
BAB: 19\19\24\29\29
Fortitude: 19
Reflex: 5
Will: 8
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 18 28
Dexterity 8 8
Constitution 18 23
Intelligence 10 12
Wisdom 8 8
Charisma 10 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 0 12
Bluff 0 2
Concentration 4 8
Diplomacy 0 2
Disable Device n/a n/a
Haggle 4 4
Heal -1 -1
Hide -1 -1
Intimidate 0 2
Jump 4 15
Listen -1 -1
Move Silently -1 -1
Open Lock 3 7
Perform n/a n/a
Repair 0 1
Search 0 3
Spot -1 -1
Swim 4 9
Tumble 0 1
Use Magic Device 4 23
Level 1 (Artificer)
Feat: (Selected) Toughness
Level 2 (Barbarian)
Level 3 (Barbarian)
Feat: (Selected) Power Attack
Level 4 (Fighter)
Feat: (Fighter Bonus) Two Handed Fighting
Level 5 (Barbarian)
Level 6 (Fighter)
Feat: (Fighter Bonus) Cleave
Feat: (Selected) Stunning Blow
Level 7 (Fighter)
Level 8 (Artificer)
Level 9 (Fighter)
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Feat: (Selected) Weapon Specialization: Slashing Weapons
Level 10 (Fighter)
Level 11 (Barbarian)
Level 12 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Feat: (Selected) Improved Two Handed Fighting
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Level 15 (Fighter)
Feat: (Selected) Quick Draw
Level 16 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 17 (Barbarian)
Level 18 (Fighter)
Feat: (Selected) Improved Sunder
Level 19 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons
Level 20 (Barbarian)
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Damage Boost II
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Barbarian Sprint Boost I
Enhancement: Artificer Improved Rune Arm Use I
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extra Rage I
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Frenzied Berserker I
Enhancement: Dwarven Axe Attack I
Enhancement: Dwarven Axe Damage I
Enhancement: Dwarven Constitution I
Enhancement: Dwarven Tactics I
Enhancement: Dwarven Tactics II
Enhancement: Kensei Dwarven Waraxe Mastery I
Enhancement: Kensei Dwarven Waraxe Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Strategy (Stunning Blow) I
Enhancement: Fighter Strategy (Stunning Blow) II
Enhancement: Fighter Strategy (Sunder) I
Enhancement: Fighter Strategy (Sunder) II
Enhancement: Fighter Dwarven Waraxe Specialization I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Storm Manipulation I
Enhancement: Repair Manipulation I
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Fighter Strength I
Enhancement: Fighter Strength II
Enhancement: Fighter Strength III
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Barbarian Improved Trap Sense I
Enhancement: Artificer Wand and Scroll Mastery I
So, spent considrable resources obtaining then beefing DCs of the tactical moves. sunder/stunning blow feats taken/fighter stun/sunder I & II + dwarven tactics I & 2 = 12 AP.