Last edited Nov 21, 2011.
Main thing I need help with is what intimidate enhancements/gear will I need to reach useful intimidate
Looking for input on my ideas/gear below. I will be revising this build until I am satisfied, and then I will TR into it
Have edited build to 12 monk / 6 fighter / 2 ranger ; dropping manyshot to pickup stalwart defender I as it was pointed out to me that Ninja spy I requires dodge, and hence stalwart I requires only the extra enhancements to pickup.
Just brainstorming ideas for this build which is based on 2 key premises:
1. Until Turbine decides that stunning fist DC is based on MONK lvl and not total character lvl, we will continue to abuse abuse abuse 12 Monk / X / X splits gaining both improved evasion and barbarian-like HP along with full monk DC stuns/improved evasion/3 high saves.
2. U12 Earth Stance which is very ultimate despite being only the lvl 12 version:
+55% Threat generation (***!), 15% DR and +3 Con.
(lvl 18 monk only gains you +70% threat and 20% DR, minimal gains imo).
Starting stats (36 pt) HUMAN
16 Str (10)
14 Dex (6) (requires +3 tome)
14 Wis (6)
12 Int (4)
16 Con (10)
8 Cha (0)
alternatively:
16 Str (10)
15 Dex (8)
14 Wis (6)
10 Int (2)
16 Con (10)
8 Cha (0)
All upgrades to Wis (boosting stun DC and ranged to hit).
Feats:
15 total feats (4 fighter [1,2,4,6], 3 monk [1,2,6], 7 general and 1 human) + TWF free (rgr2):
Therefore:
Dodge, ITWF, GTWF, IC Blunt, Stunning Fist, Zen Archery (6 feats).
9 X Toughness (could swap out 1 toughness for PA but i'm not sure how easy it will be to hit things in harder epics like epic LOB/elite abbot etc).
Skills (4 + 1 human = 5 per lvl):
Balance - Max
Concentration - Max
Intimidate (?) - not sure if will be able to reach useful intimidate without heavily swapping gear.
Jump - Max
Rest in UMD/Haggle etc.
Enhancements:
All Prereq's for lvl 12 Earth stance
All prereqs + Ninja Spy I
All prereqs + Stalwart I
Human stat upgrades
Fighter haste boost
Various intimidate Enhancements. (?)
Rgr sprint Boost I
Rest of points split between healing amp/toughness/Con.
The idea here is to get an absolutely ridiculous amount of healing amp/HP + improved evasion. Hence 9 X toughness and Monk/human healing amps along with racial/class toughness.
Gear
Preliminary gear setup
Head = Epic red dragon helm
Goggles = epic ravens sight
Armor = epic red dragon robe with 6 dex
Necklace/Ring1 = Kyosho's with 20% Amp /+2 Str / holy Burst
Belt / Ring2 = Encrusted with 20% Amp /2 Str / Holy Burst
Gloves/Bracers = Epic Claw
Trinket = Epic bloodstone / Litany
Cloak = Wretched Twighlight with upgrade to Sneak attack +5 when turbine patches
Boots = GS HP / XX
Quiver = upgraded abbot quiver.
Wraps = Silver/Air/Air/X slotted with +1 for EVERYTHING (epic trash/all raids) except:
hotswap to mabar wraps for abbot/undead
hotswap to adamantine/holy burst GCB for LOB.
hotswap to cold iron/holy burst/ GB for DQ