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    Community Member WeaselKing's Avatar
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    Feb 2007
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    Default Flezzta Do'Flesh:Arcane Zen Archer

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Flezzta Do'Flesh
    Level 20 Lawful Neutral Half-Elf Male
    (18 Monk \ 1 Ranger \ 1 Wizard) 
    Hit Points: 340
    Spell Points: 315 
    BAB: 14\14\19\24
    Fortitude: 17
    Reflex: 18
    Will: 17
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            16                    21
    Constitution         15                    18
    Intelligence          8                    11
    Wisdom               14                    19
    Charisma              8                    11
    
    Tomes Used
    +3 Tome of Strength used at level 7
    +3 Tome of Dexterity used at level 7
    +3 Tome of Constitution used at level 7
    +3 Tome of Intelligence used at level 7
    +3 Tome of Wisdom used at level 7
    +3 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               3                    15
    Bluff                -1                     0
    Concentration         6                    31
    Diplomacy            -1                     0
    Disable Device       n/a                    n/a
    Haggle               -1                     0
    Heal                  2                     4
    Hide                  3                     5
    Intimidate           -1                     0
    Jump                  7                    11
    Listen                2                     4
    Move Silently         3                     5
    Open Lock             n/a                   n/a
    Perform              n/a                    n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                  6                     8
    Swim                  3                     7
    Tumble                5                    30
    Use Magic Device      1                    11
    
    Level 1 (Ranger)
    Skill: Concentration (+4)
    Skill: Jump (+4)
    Skill: Spot (+4)
    Skill: Tumble (+2)
    Skill: Use Magic Device (+2)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Cleric
    Feat: (Past Life) Past Life: Ranger
    Feat: (Selected) Point Blank Shot
    
    
    Level 2 (Wizard)
    Skill: Concentration (+1)
    Feat: (Wizard Bonus) Mental Toughness
    
    
    Level 3 (Monk)
    Skill: Concentration (+1)
    Skill: Tumble (+2)
    Feat: (Selected) Precise Shot
    Feat: (Monk Bonus) Zen Archery
    
    
    Level 4 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Tumble (+2)
    Feat: (Monk Bonus) Toughness
    
    
    Level 5 (Monk)
    Skill: Concentration (+1)
    Skill: Tumble (+2)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Feat: (Selected) Rapid Shot
    
    
    Level 7 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    
    
    Level 8 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Monk Bonus) Toughness
    
    
    Level 9 (Monk)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    
    
    Level 10 (Monk)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 11 (Monk)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Monk)
    Ability Raise: STR
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Manyshot
    
    
    Level 13 (Monk)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 15 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Critical: Ranged Weapons
    
    
    Level 16 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 17 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    
    
    Level 18 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Feat: (Selected) Improved Precise Shot
    
    
    Level 19 (Monk)
    Skill: Balance (+2)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    
    
    Level 20 (Monk)
    Ability Raise: STR
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+0.5)
    Enhancement: Ranger Sprint Boost I
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
    Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
    Enhancement: Elven Arcane Archer: Imbue Terror Arrows
    Enhancement: Elven Dexterity I
    Enhancement: Elven Dexterity II
    Enhancement: Improved Cleric Dilettante I
    Enhancement: Improved Cleric Dilettante II
    Enhancement: Improved Cleric Dilettante III
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Way of the Patient Tortoise I
    Enhancement: Way of the Patient Tortoise II
    Enhancement: Way of the Patient Tortoise III
    Enhancement: Way of the Patient Tortoise IV
    Enhancement: Restoring the Balance
    Enhancement: Monk Improved Recovery I
    Enhancement: Monk Improved Recovery II
    Enhancement: Monk Improved Recovery III
    Enhancement: Difficulty at the Beginning
    Enhancement: Adept of Rock
    Enhancement: Grandmaster of Mountains
    Enhancement: Master of Stone
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Elven Arcane Archer: Conjure +3 Arrows
    Enhancement: Elven Arcane Archer: Conjure +4 Arrows
    Enhancement: Elven Arcane Archer: Conjure +5 Arrows
    Enhancement: Elven Arcane Archer I
    Enhancement: Improved Tumble I
    Enhancement: Improved Tumble II
    Enhancement: Wizard Energy of the Scholar I
    Enhancement: Monk Wisdom I
    Enhancement: Monk Wisdom II
    Ranger for Bow Strength
    Wizard for sp and mental toughness
    Helf Cleric Dilly for AA and self healing
    Last edited by WeaselKing; 11-18-2011 at 08:08 PM.
    Quote Originally Posted by Milamber69 View Post
    Please forgive my personal attack, I was high on Platypus Venom at the time.

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