So I'm about to TR my monk and want to get feedback on this build. I expect to spend quite a while at level 20 (until dual ToD rings are acquired at least) so end game performance is important. Eventually I will TR back into monk.
Concept/Goals: Unarmed rogue build with a balance between CC and DPS.
Class: 18 rogue / 2 monk
Alignment: Lawful Neutral
Multiclass progression: 1: Rogue, 2: Monk, 3-7: Rogue, 8: Monk (for 11 ranks in concentration), 9-20 rogue.
Stats and Race (34pt build): Half-Elf
Str: 43 (16 base +1 fighter +1 adaptability +5 levels +2 tome +7 item +3 exceptional +2 rage +4 madstone)
Dex: 27 (15 base +2 tome +6 item +2 wind stance)
Con: 26 (14 base +2 tome +6 item +2 rage -2 wind stance +4 madstone)
Int: 24 (12 base +2 tome +7 item +3 exceptional)
Wis: 30 (14 base +2 tome +7 item +3 exceptional +2 alchemical)
Cha: 16 (8 base +2 tome +6 item)
32/36 point build: Drop int to 10 for a 32 point build, raise int to 14 for a 36 point build
Ability increase every 4 levels: All in strength.
Skills : Concentration, Balance, Bluff, Disable Device, Search, Open Lock, Move Silently, UMD, Spot, Tumble (1), left overs in Hide and Diplomacy
Feats (by level): Two Weapon Fighting (1), Half-elf Dilettante: Fighter (1), Toughness (3), Power Attack (6), Improved Two Weapon Fighting (9), Stunning Blow (12), Improved Critical: Bludgeoning (15), Greater Two Weapon Fighting (18)
Feats (monk): Stunning Fist (2), Improved Sunder (?)
Enhancements (Rogue): Assassin III (8), Sneak Attack Accuracy IV (10), Sneak Attack Training IV (10), Damage Boost II (3), Move Silently II (2), Hide II (2), Subtle Backstabbing I (1), Haste Boost IV (10), Extra Action Boost II (6),
Enhancements (Monk):
Enhancements (Half-Elf): Versatility III (6), Adaptability: Strength (2), Fighter Strength I (2), Strategy: Stunning Blow II (3), Strategy: Sunder I (1)
8+10+10+3+2+2+1+10+6=52
6+2+2+3+1=15
13 points left.
Still need:
Wand and Scroll Mastery (1, 3, 6, 10)
Wrack Construct (2, 5, 9)
Tier 2 of each.
5 points left.
Missing:
Racial Toughness II
Monk Philosophy (for +5 HP or numerous other possibilities)
Monk Wisdom I, Greater Adaptability: Wisdom (for +1 stunning fist DC)
Rogue Dexterity I (for an even score)
Versatility IV
Strategy: Sunder II
Equipment:
Head: Epic Helm of Mronaron/Undying Gaze (+6 sunder)
Gloves: Epic Brawling Gloves (have)
Cloak: Epic Cape of the Roc (have non-epic ...)
Boots: Madstone Boots (have)
Trinket: Unsuppressed Pale Lavender Ioun Stone (have), Epic Spyglass
Bracers: MinII GS HP Bracers (+45 HP, heavy fort, +5 protection, +6 constitution skills)
Belt: Epic Spare Hand
Necklace: Shintao Cord
Goggles: Epic Time Sensing Goggles
Armour: Epic Frozen Tunic (toughness), Epic Illusionists/Diabolists Robe (for assassinate)
Ring1: Epic Ring of the Stalker
Ring2: Kyosho's Ring (holy burst)
Weapons: various wraps, may craft an EMG, air/water alchemical handwraps
Toughness slotted in frozen tunic
GFL may have to be slotted
Details:
Assassinate: 10+18+7 int+2 EMG+2 yugo/ship=39
Stunning Fist: 10+10+10+5+10+2+2 yugo/ship=49
Stunning Blow: 10+10+5+16+2+2 yugo/ship=45
Improved Sunder: 14+5+16+1+2 yugo/ship=38 (44 with undying gaze equipped)
HP: 20 base +108 rogue +16 monk +160 con +23 toughness +20 racial +30 GFL, +20 toughness +10 draconic +45 GS +40 double madstone +40 yugo +20 ship = 20+108+16+160+23+20+30+20+10+45+40+40+20=552
(-double madstone-yugo=472 which is fine. Did I miss anything?)
Some questions:
Half-elf as racial choice? Slightly less DPS than halfling or half-orc maybe but much better tactics. Slightly more DPS than dwarf/warfoged but not quite as good at tactics. Seems a nice compromise.
Gear? I'm not the best at gear, any suggestions are welcome ...
Enhancements? Super tight. I'm not sure if other races would have an easier time with enhancements? I'll probably swap in Wrack Construct III at the cost of Stunning Fist DC while running LoB and then swap back when back to doing epics.