
Originally Posted by
savingsoul
I've played the Uzy VII build up to level 19, and it will ultimately be 6A/6M/8F (see the "UZY" link in my signature). That's a bit different from the 11Ranger/6Monk/3Artificer build, but I'm guessing that the gameplay though levels 1-18 on the 11 ranger build will be quite similar. Uzy VII doesn't get endless fusillade until level 19, so it is basically a 10k stars/MS monkcher up until then; it also has only 6 levels of monk; it is also wisdom based; lastly, it uses elemental weapons, much like you would on the 11 ranger build; so they are very similar.
This is all just my way of saying that in my experience the ratio between ranged and melee is not 1:1. To be sure, I do find myself using melee more than one would expect; for example, if there is simply one or two non-boss enemy stragglers there is little reason to use MS or 10k stars--it's overkill--so instead I'll use melee to build up ki for 10k stars on the next mob. Taking into consideration all the times you use melee on stragglers/loners, the ratio may be closer to 1:1, but in terms of sustained battle 1:1, in my experience, is not the case. Usually, I only engage in melee while MS/10k Stars are on cooldown, and I do so of course to make sure that 10k stars will be available asap. The actual ratio, I would guess, is more like 2:1 in terms of ranged:melee, maybe even closer to 3:1 at times. Implicit in this strategy is that I simply don't use any monk finishers or special attacks; Uzy VII is a light monk, and in terms of enhancements I haven't even invested in any special attacks (and since Uzy VII has 6 levels of arti, I can remove curse, disease, or blindness with 100% success simply using wands; I have no special UMD enhancements or equipment and can currently use a raise dead scroll unbuffed with at least 60% success); I probably would not use them even if I had monk special attacks, as the way to go seems to be to minimize melee as much as possible and preserve ki for 10k stars. I use mountain stance most of the time; I have adept of wind only for the sake of 10k stars; I use lesser ocean stance every now and then, usually alongside the human versatility saves boost, if I need to get through a trap, etc. Whatever, maybe I'm doing something wrong, but minimizing melee seems to work out best for me.
IIRC from another thread, you (wax_on) have warmed up recently on the idea of taking light monk rather than dark monk on 6M builds, and I would basically agree with that. It's a bit more difficult to get dark monk attacks to stick on a 6M build, even if it is wisdom based; light monk buffs, on the other hand, are a sure thing, even if I rarely use them. One of the best things Ninja I has going for it is the passive 1d6 you get on sneak attacks; the other of course is shadow fade; but they cost iirc 10 action points; the enhancements on these builds are tight, so there are a lot of other good options to go with using 10 action points. I'm not saying that one is necessarily better than the other; rather, I'm just agreeing that they both have their advantages, which are likely to be on a par.