Results 1 to 11 of 11
  1. #1
    Community Member
    Join Date
    Jan 2010
    Posts
    741

    Default 34 point horc 17 fvs 1 barb 2 fighter intim tank/healer

    Hello folks, decided that since the quicken bug has made me shelf my wf fvs now is a great time to try out another build. So, with chrono 3x piece set his DP's should be casting at max level still, always positive.
    gear only partially updated. Will figure out AC numbers soonish to see if worth pursuing
    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Half-Orc Male
    (2 Fighter \ 1 Barbarian \ 17 Favored Soul) 
    Hit Points: 352
    Spell Points: 1526 
    BAB: 15\15\20\25\25
    Fortitude: 19
    Reflex: 10
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             20                    30
    Dexterity             8                    10
    Constitution         16                    18
    Intelligence         10                    12
    Wisdom                8                    10
    Charisma             10                    12
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                     5
    Bluff                 0                     1
    Concentration         3                     4
    Diplomacy             0                     1
    Disable Device        n/a                   n/a
    Haggle                2                     7
    Heal                 -1                     0
    Hide                 -1                     0
    Intimidate            4                    25
    Jump                  5                    14
    Listen               -1                     0
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform               n/a                   n/a
    Repair                0                     1
    Search                0                     1
    Spot                 -1                     0
    Swim                  7                    12
    Tumble                0                     1
    Use Magic Device      n/a                   n/a
    
    Level 1 (Barbarian)
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Selected) Power Attack
    
    
    Level 2 (Favored Soul)
    Feat: (Deity) Favored by the Sovereign Host
    
    
    Level 3 (Favored Soul)
    Feat: (Selected) Toughness
    
    
    Level 4 (Favored Soul)
    
    
    Level 5 (Fighter)
    Feat: (Fighter Bonus) Stunning Blow
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Shield Mastery
    
    
    Level 7 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    
    
    Level 8 (Favored Soul)
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Empower Spell
    
    
    Level 10 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 11 (Favored Soul)
    
    
    Level 12 (Favored Soul)
    Feat: (Selected) Quicken Spell
    
    
    Level 13 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    
    
    Level 14 (Favored Soul)
    
    
    Level 15 (Favored Soul)
    Feat: (Selected) Maximize Spell
    
    
    Level 16 (Favored Soul)
    
    
    Level 17 (Favored Soul)
    
    
    Level 18 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Feat: (Selected) Toughness
    
    
    Level 19 (Favored Soul)
    
    
    Level 20 (Favored Soul)
    Enhancement: Favored Soul Damage Boost I
    Enhancement: Favored Soul Damage Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Power Attack I
    Enhancement: Unyielding Sovereignty (Favored Soul)
    Enhancement: Favored Soul Angel of Vengeance I
    Enhancement: Favored Soul Angel of Vengeance II
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Orcish Brute Fighting I
    Enhancement: Orcish Extra Action Boost I
    Enhancement: Orcish Fury I
    Enhancement: Orcish Melee Damage I
    Enhancement: Orcish Melee Damage II
    Enhancement: Orcish Power Attack I
    Enhancement: Orcish Strength I
    Enhancement: Orcish Strength II
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Improved Intimidate I
    Enhancement: Favored Soul Prayer of Smiting I
    Enhancement: Favored Soul Prayer of Smiting II
    Enhancement: Favored Soul Prayer of Smiting III
    Enhancement: Favored Soul Prayer of Incredible Smiting I
    Enhancement: Favored Soul Prayer of Incredible Smiting II
    Enhancement: Favored Soul Prayer of Incredible Smiting III
    Enhancement: Favored Soul Smiting I
    Enhancement: Favored Soul Smiting II
    Enhancement: Favored Soul Smiting III
    Enhancement: Favored Soul Smiting IV
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Fighter Strength I
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Wand and Scroll Mastery I
    Enhancement: Favored Soul Wand and Scroll Mastery II
    __________________________________________________ __

    Head____Sup potency 6, intim 15 pirate hat (will have to wait till next CC event to grab this one)
    Neck____Shintao (warchanter current)
    Trink____eardweller/bauble crystal cove DPS trink
    Cloak____e.chrono slotted w/ +4 nat AC (GS HP current)
    Belt_____Spare hand (ravager current)
    Ring#1__Shintao w/ +2 str (current ring is warchanter)
    Ring#2__Stalker ring (ravager current)
    Glove___e.chrono slotted charisma +6 (spiked CC current)
    Boots___Propulsion, GS conc op HP
    Bracer__E.chrono Slotted slotted +2 good luck (glacier current)
    Armor___Epic Calv Plate /w toughness (current is heal amp/heal amp/disint guard DT docent)
    Goggles_Tharnes (for general beater duty), e.time sensing haste clickie, GS trip air SP/cha skills haste clickie
    Main weaponry: e.ratkiller, SoS (only base item on this toon), various crafted THF bane falchions, leviks + scimitar, Alchemical falch air/air

    This gear setup lacks arcane lore.
    Gear includes +15 intim item, +6 cha skills GS item AND +2 good luck on all the time.
    Toon can cast shield of faith so deflection AC unneeded in gearset.
    really trying to hash out end gear goals tonight so i can craft up GS items for this build
    Last edited by jeremyt; 11-16-2011 at 11:06 PM.

  2. #2
    Community Member wax_on_wax_off's Avatar
    Join Date
    Feb 2010
    Posts
    6,512

    Default

    I see shield mastery as your only form of damage mitigation. You've given up the single best defense that a FvS has by splashing.

    I think I'd prefer to give up the splash levels and go pure. No reason you can't slot shield mastery on a WF and the boosts to intim balance out cross class skilling.

    Alternatively, do the splash build but do it on a WF and pick up a DoD. Either way I'd want shield mastery + some other form of DR for any serious attempts at tanking.

  3. #3
    Community Member
    Join Date
    Jan 2010
    Posts
    741

    Default

    dropping capstone DR was rough (13 ada on current build), mitigated by calv plate's DR ofc (also utilization of CC full plate opens up viable AC option with savvy epic gear slotting)

    Losses from staying pure that I've identified:
    No mass heal, no capstone DR, and no capstone +2 cha that you can LR to take advanatage of and dump cha more (as well as the SP granted from 3 fvs levels + capstone).

    Bonuses for not staying pure that I've tried to capitalize on:
    more HP, feats (to fit shield mastery + stunning blow) and DPS (haste boost/str enh) and better tactical DCs.

    Fitting shield mastery in on a pure WF build..humm, what you gonna drop? imp crit? that would suck
    Last edited by jeremyt; 11-16-2011 at 11:33 PM.

  4. #4
    Community Member wax_on_wax_off's Avatar
    Join Date
    Feb 2010
    Posts
    6,512

    Default

    Quote Originally Posted by jeremyt View Post
    dropping capstone DR was rough (13 ada on current build), mitigated by calv plate's DR ofc (also utilization of CC full plate opens up viable AC option with savvy epic gear slotting)

    Losses from staying pure that I've identified:
    No mass heal, no capstone DR, and no capstone +2 cha that you can LR to take advanatage of and dump cha more (as well as the SP granted from 3 fvs levels + capstone).

    Bonuses for not staying pure that I've tried to capitalize on:
    more HP, feats (to fit shield mastery + stunning blow) and DPS (haste boost/str enh) and better tactical DCs.

    Fitting shield mastery in on a pure WF build..humm, what you gonna drop? imp crit? that would suck
    Pure WF FvS: PA, Toughness, Maximise, IC:S, Empower, Quicken Spell, Shield Mastery. You lose Adamantine Body here so only 13 DR instead of 15 but the DR from shield resistance makes up for it.

    How many more HP do you get? You already get class based toughness so all that is left is 8 HP extra for the higher HD of the class. In contrast, you lose a possible 60 by being horc instead of WF (though 20 is more reasonable to say so 12 HP behind minimum).

    I'm not sure that stunning blow and other things relying on tactical DCs will ever be up to scratch. What DC will you manage? 10+10 erat killer +5 spare hand + 15 strength (?) +1 fighter = 41? This isn't very high considering the investment. I'm not sure that splashing for a sometimes useful ability like a low DC stunning blow ability is worthwhile. In contrast, you were a wisdom based monk splashed cleric or FvS you could get Stunning Fist which can be used 2.5x as often and have a DC 5-10 points higher.

    Spell slot wise, missing Mass Heal and Energy Drain hurts quite a lot. Summon Monster IX is also a nice option for a wisdom dumped favoured soul due to the light damage that the ghaelin eladrin uses. Tough choices at level 8 as well. Symbol of Death, Holy Aura and Mass Cure Crit are all amazing spells.

    Capstone is another thing that you hasn't really been touched on. Free Cure Light Wounds can be an amazing option for a tank if sufficient damage mitigations is accrued as it is basically possible to solo tank anything (there's a few builds around, usually con based humans).

    Doesn't demonic shield on epic cavalry plate occasionally grant negative levels?

    I'm not really seeing the AC angle either, while I'm sure you can get to useful numbers for some content you'll always be behind a proper AC build by 5-10 points (fighter, monk or paladin). In the meantime you give up a lot of slots to get there without a significant return.

    I guess if farming normal/underlevel raids is the idea then this can work ...?

  5. #5
    Community Member
    Join Date
    Jan 2010
    Posts
    741

    Default

    Str: 20 start + 5 lev ups +6 gloves + 2 ring + 1 exc + 3 abashi set + 2 horc enh +1 fighter +2 tome = 42 no buffs
    Str w/ standard sustainable buffs: +2 rage +2 ship = 46
    Titan grip burst str = 52

    Stunning blow DC: 10 base + 18 sustainable str + 10 alch weap + 5 belt +1 fighter enh = 44, 47 w/ titan grip bursts.

    Obviously be primo to see fighter lives back that up to 47/50 DC.

    My orig plan for this guy didnt inc stunning blow, had another toughness slotted instead. I was thinking 44/47 DC was decently solid and worthwhile. Def not super uber like the mid/high 50's kensei, but still very workable specially if you target caster types in epics, which would pose the largest threat ofc.

    I donno, i keep waffling on the feat, i have the bits ready to craft the alch falch, have not yet though.
    _________________________________
    The AC angle is something i view differently, with my current gear layout if I didnt dedicate a few slots to AC, not much else I could dedicate them too. I could forgo AC completely and keep striving for marilith chain instead of calv plate, and thats on the table still as i have not even started this guy's chrono gear crafting yet. I also see AC is next on the dev's to-do list for tweaks, I fairly doubt 70-75 AC will remain as useless in endgame as it is right now. A guess, yes, but one i feel is educated. Of course i could be absolutely wrong there, but then, what else would i have slotted there? disease immunity?
    Last edited by jeremyt; 11-17-2011 at 04:24 AM.

  6. #6
    Community Member wax_on_wax_off's Avatar
    Join Date
    Feb 2010
    Posts
    6,512

    Default

    Quote Originally Posted by jeremyt View Post
    Str: 20 start + 5 lev ups +6 gloves + 2 ring + 1 exc + 3 abashi set + 2 horc enh +1 fighter +2 tome = 42 no buffs
    Str w/ standard sustainable buffs: +2 rage +2 ship = 46
    Titan grip burst str = 52

    Stunning blow DC: 10 base + 18 sustainable str + 10 alch weap + 5 belt +1 fighter enh = 44, 47 w/ titan grip bursts.

    Obviously be primo to see fighter lives back that up to 47/50 DC.

    My orig plan for this guy didnt inc stunning blow, had another toughness slotted instead. I was thinking 44/47 DC was decently solid and worthwhile. Def not super uber like the mid/high 50's kensei, but still very workable specially if you target caster types in epics, which would pose the largest threat ofc.

    I donno, i keep waffling on the feat, i have the bits ready to craft the alch falch, have not yet though.
    _________________________________
    The AC angle is something i view differently, with my current gear layout if I didnt dedicate a few slots to AC, not much else I could dedicate them too. I could forgo AC completely and keep striving for marilith chain instead of calv plate, and thats on the table still as i have not even started this guy's chrono gear crafting yet. I also see AC is next on the dev's to-do list for tweaks, I fairly doubt 70-75 AC will remain as useless in endgame as it is right now. A guess, yes, but one i feel is educated. Of course i could be absolutely wrong there, but then, what else would i have slotted there? disease immunity?
    Very justified response, thanks.

    Final thoughts:
    Personally, I prefer wisdom based over strength based. If you took a little bit of investment out of strength and put it into wisdom you still end up with 36 sustainable and 42 burst strength (as a half-elf with rogue dilettante for the DPS). However, what you gain is viable spell DCs (among other things). Though this puts additional pressure on feats it is amazing to have the versatility of a hybrid divine.

    Furthermore, for such a deep splash I'd tend towards cleric over favoured soul as you lose a lot less (and then the wisdom focus really becomes valuable). Radiant Servant is amazing for a build that keeps up with or in front of the traditional "tanks".

    Finally, I'd much prefer 2 monk in such a build for the bonus feats, Evasion, AC, stunning fist and earth/water stance. With 16 base wisdom +5 levels +3 cleric + 10 item + 2 ship + 2 tome, +10 item, +5 exceptional item +1 stunning blow enhancement you end up with 51+ stunning fist DC and still 42 Stunning Blow (if you take it for stunning blow enhancement as backup).

    Tanking in earth stance with AC is going to be quite comparable to the intimi/shield tanking you'll possibly tend to do as you'll more often as not be an off tank on trash or whatever and there the AC can be very useful (depending on content). Double intim timer for half-elf helps too.

    I realise this is talking about a completely different build but it fills many of the same rolls and has similar gear requirements. Perhaps it just comes down to a matter of playstyle (without getting into to what does what better).

  7. #7
    Community Member
    Join Date
    Jan 2010
    Posts
    741

    Default

    Hey wax on/off,

    I actually got through a flonk life on my main toon. The build was a human heal amp 17cle/2mnk/1fighter. Loved it, (was before the stunning fist change though so wasnt able to fully utilize that angle BUT feats where so thin its hard to imagine fitting it in and still being a competent healer, even with +1 human feat +2 monk feats and +1 fighter feats. That build needs twf x3/PA/quicken/max/emp healing(rad serv prereq)+ at least 1 toughness (or barb PL), if any DCs are desired heighten/wiz PLs/SF have to looked at and sacrifice directly from melee capability to gain. It also needs to spread stats to wis and dex where the FVS build does not. That AND fact he had 3 fighter 2 monk and 2 paladin PLs beefing his melee AND he still found to-hit to be an issue (3 level ups to str, 2 to wis for even stats and what i thought was a solid blend of caster/melee. The build had perks, great ones even, the heal amp + heal aura + evasion really makes cake work of easier content, to point of being complete easy button. Few problems/drawbacks with the build though: the evasion was great for basics, but needing wis and str so desperately all i could do with dex was 15 start +2 tome and a +6 item/+1 exc item. His reflex/evasion was largely useless in elite content. His HPs where SIGNIFICANTLY lower than this FVS build. Less starting con, far less toughness enhancements and lower dice as well as more requirements needed to be covered on gear slots limited defensive ability. I think i ended up with a max of 450 hp on him. Remember your talking 16 start wis, vs 8. then your talking 15 start dex vs 8. While this is a great functional toon, its actually where you thought this FVS build would start seriously lacking where i found the cleric build to start seriously lacking. (OFC I split 3 level ups to str so did drop 2 necro DCs) I feel in the very hardest content the fvs build will be an excellent toon, healer + light dam spell DPS cranked up to max + very solid melee DPS. In epics/ elite/epic raids I imagine there will be better tanks that are suited to tank and tank only, ill concede that every day of the week: BUT this toon will still be able to contribute in a DPS/heal capacity with what i imagine is a very high performance level. 20 start str + 5 level ups is a whole different ballgame than a flonk with level ups into wisdom. Sure your fist DC is uber, and if you can connect that hit in epics its gonna get stunned...good luck getting it to connect though

    Great toon/build but i feel this one (even without the massive wad of melee PLs backing it up) will be much higher DR, higher AC, higher HP and hopefully near same or maybe even more DPS output due to str concentration/horc bonuses etc.

    Back in your second response you listed pure WF fvs tank feats that didnt include empower healing. That was what i ended up gravitating towards instead of ada body (since with his gear then he didn't take advantage of the AC aspect even a little bit, i felt having effective/SP efficient self cures to be more powerful overall for soloing).
    Last edited by jeremyt; 11-17-2011 at 10:23 PM.

  8. #8
    Community Member
    Join Date
    Jan 2010
    Posts
    741

    Default Warforged version

    The WF version:
    Ap's are much tighter as WF enhancements generally cost more and heal amp is a large concern. The build is pretty feat starved even with 2 fighter levels, motivating loss of empower healing, meaning this toon will have a bugger of a time healing itself but do fine healing other folks maybe wf version just needs that extra feat for emp healing too much and access to first cheap monk heal amp tier, so 2 monk 1 fighter 17 fvs might be a better option for WF.

    Positives: immunities, WF tactics II, 18 more HP than the horc version.

    Negatives: loss of decent heal amp/self healing efficiency, no horc +4 thf dam, no horc extra action boosts, no +4 str (neging WF tactics 2 bump), no +2 str while damaged (giving horc version +1 tactical DC over WF version when health below 50%)

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 True Neutral Warforged Male
    (2 Fighter \ 1 Barbarian \ 17 Favored Soul) 
    Hit Points: 370
    Spell Points: 1526 
    BAB: 15\15\20\25\25
    Fortitude: 21
    Reflex: 10
    Will: 8
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             18                    26
    Dexterity             9                    11
    Constitution         18                    22
    Intelligence         10                    12
    Wisdom                6                     6
    Charisma             11                    13
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                     2
    Bluff                 0                     1
    Concentration         4                    25
    Diplomacy             0                     1
    Disable Device        n/a                   n/a
    Haggle                0                     1
    Heal                 -2                    -2
    Hide                 -1                     0
    Intimidate            4                    24
    Jump                  8                    12
    Listen               -2                    -2
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform               n/a                   n/a
    Repair                0                     1
    Search                0                     1
    Spot                 -2                    -2
    Swim                  6                    10
    Tumble                0                     1
    Use Magic Device      n/a                   n/a
    
    Level 1 (Barbarian)
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Selected) Power Attack
    
    
    Level 2 (Favored Soul)
    Feat: (Deity) Favored by the Lord of Blades
    
    
    Level 3 (Favored Soul)
    Feat: (Selected) Toughness
    
    
    Level 4 (Favored Soul)
    
    
    Level 5 (Favored Soul)
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Empower Spell
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    
    
    Level 7 (Favored Soul)
    
    
    Level 8 (Fighter)
    Feat: (Fighter Bonus) Shield Mastery
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 10 (Favored Soul)
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
    
    
    Level 12 (Favored Soul)
    Feat: (Selected) Maximize Spell
    
    
    Level 13 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    
    
    Level 14 (Favored Soul)
    
    
    Level 15 (Favored Soul)
    Feat: (Selected) Quicken Spell
    
    
    Level 16 (Favored Soul)
    
    
    Level 17 (Favored Soul)
    
    
    Level 18 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Feat: (Selected) Stunning Blow
    
    
    Level 19 (Favored Soul)
    
    
    Level 20 (Favored Soul)
    Enhancement: Barbarian Damage Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Power Attack I
    Enhancement: Bladesworn Transformation (Favored Soul)
    Enhancement: Favored Soul Angel of Vengeance I
    Enhancement: Favored Soul Angel of Vengeance II
    Enhancement: Favored Soul Greatsword Specialization I
    Enhancement: Fighter Strategy (Stunning Blow) I
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Favored Soul Improved Empowering I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Favored Soul Prayer of Smiting I
    Enhancement: Favored Soul Prayer of Smiting II
    Enhancement: Favored Soul Prayer of Smiting III
    Enhancement: Favored Soul Prayer of Incredible Smiting I
    Enhancement: Favored Soul Prayer of Incredible Smiting II
    Enhancement: Favored Soul Smiting I
    Enhancement: Favored Soul Smiting II
    Enhancement: Favored Soul Smiting III
    Enhancement: Favored Soul Smiting IV
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Fighter Strength I
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Wand and Scroll Mastery I
    Enhancement: Warforged Brute Fighting I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Constitution II
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Power Attack I
    Enhancement: Warforged Tactics I
    Enhancement: Warforged Tactics II
    Last edited by jeremyt; 11-19-2011 at 06:04 PM.

  9. #9
    Community Member wax_on_wax_off's Avatar
    Join Date
    Feb 2010
    Posts
    6,512

    Default

    I don't think the triple metamagics is necessary if you want to free up a feat. Empower + Maximise should be fine. I have empower heal + maximise on my WF fvs just as DP wasn't out when I built him.

    If you take empower heal out of the equation (painful I know but it only benefits heal as you don't have mass heal) then you're giving up the capstone for stunning blow I think?

    Not sure that that pans out very well cost/benefit wise. If a DoD is handy then it is a fine option to splash but it's still a lot to give up. For sure a well built and geared Soul Survivor can take, hold and survive aggro without giving up it's armour slot and contribute very well to melee DPS as well (+1 greatsword damage from 18 fvs too). Giving up empower would even be plausible if you wanted stunning blow that badly (though that would reduce DP DPS in SP dump situations).

    Having access to spells like energy drain and symbol of death will probably do as much for CC in general as what stunning blow would do.

  10. #10
    Community Member
    Join Date
    Jan 2010
    Posts
    741

    Default

    ya, between the two i have to say much bigger fan of the DPS output potential of the horc version/ability to heal itself effectively/maxed out DP damage (minus major arcane lore)

    here is a WF monk version...this keeps making me gravitate away from strengths in the orig horc build though, to take advantage the monkess you become motivated to twf, making feats tighter, no shield mastery/more heal amp/DPS and quicker stun timer + evasion, tradeoff no 10% run boost, to-hit becomes highly suspect, no sprint boost, no turtle DR or viable AC.

    Code:
    Character Plan by DDO Character Planner Version 03.11.02
    DDO Character Planner Home Page
    
    Level 20 Lawful Neutral Warforged Male
    (1 Fighter \ 2 Monk \ 17 Favored Soul) 
    Hit Points: 346
    Spell Points: 1526 
    BAB: 14\14\19\24
    Fortitude: 19
    Reflex: 16
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             15                    22
    Dexterity            15                    17
    Constitution         15                    18
    Intelligence         10                    12
    Wisdom               12                    12
    Charisma             11                    13
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                     8
    Bluff                 0                     1
    Concentration         5                    19
    Diplomacy             0                     1
    Disable Device        n/a                   n/a
    Haggle                0                     2
    Heal                  1                     1
    Hide                  2                     3
    Intimidate            2                    24
    Jump                  6                    10
    Listen                1                     1
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair                0                     1
    Search                0                     1
    Spot                  1                     1
    Swim                  2                     6
    Tumble                3                     4
    Use Magic Device      n/a                   n/a
    
    Level 1 (Monk)
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Selected) Stunning Fist
    Feat: (Monk Bonus) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 3 (Favored Soul)
    Feat: (Deity) Favored by the Sovereign Host
    Feat: (Selected) Toughness
    
    
    Level 4 (Favored Soul)
    
    
    Level 5 (Favored Soul)
    
    
    Level 6 (Favored Soul)
    Feat: (Selected) Empower Spell
    
    
    Level 7 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    
    
    Level 8 (Monk)
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Favored Soul)
    
    
    Level 11 (Favored Soul)
    
    
    Level 12 (Favored Soul)
    Feat: (Selected) Maximize Spell
    
    
    Level 13 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Cold
    
    
    Level 14 (Favored Soul)
    
    
    Level 15 (Favored Soul)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Favored Soul)
    
    
    Level 17 (Favored Soul)
    
    
    Level 18 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Feat: (Selected) Quicken Spell
    
    
    Level 19 (Favored Soul)
    
    
    Level 20 (Favored Soul)
    Enhancement: Favored Soul Damage Boost I
    Enhancement: Favored Soul Damage Boost II
    Enhancement: Fighter Haste Boost I
    Enhancement: Unyielding Sovereignty (Favored Soul)
    Enhancement: Favored Soul Angel of Vengeance I
    Enhancement: Favored Soul Angel of Vengeance II
    Enhancement: Fighter Strategy (Sunder) I
    Enhancement: Fighter Strategy (Trip) I
    Enhancement: Favored Soul Improved Empowering I
    Enhancement: Way of the Clever Monkey I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Favored Soul Prayer of Smiting I
    Enhancement: Favored Soul Prayer of Smiting II
    Enhancement: Favored Soul Prayer of Smiting III
    Enhancement: Favored Soul Prayer of Incredible Smiting I
    Enhancement: Favored Soul Prayer of Incredible Smiting II
    Enhancement: Favored Soul Prayer of Incredible Smiting III
    Enhancement: Favored Soul Smiting I
    Enhancement: Favored Soul Smiting II
    Enhancement: Favored Soul Smiting III
    Enhancement: Favored Soul Smiting IV
    Enhancement: Favored Soul Life Magic I
    Enhancement: Favored Soul Life Magic II
    Enhancement: Favored Soul Life Magic III
    Enhancement: Favored Soul Energy of the Scion I
    Enhancement: Favored Soul Energy of the Scion II
    Enhancement: Favored Soul Energy of the Scion III
    Enhancement: Favored Soul Toughness I
    Enhancement: Favored Soul Toughness II
    Enhancement: Favored Soul Wand and Scroll Mastery I
    Enhancement: Warforged Constitution I
    Enhancement: Warforged Healer's Friend I
    Enhancement: Warforged Healer's Friend II
    Enhancement: Warforged Tactics I
    Enhancement: Warforged Tactics II
    Enhancement: Warforged Tactics III
    Last edited by jeremyt; 11-19-2011 at 08:37 PM.

  11. #11
    Community Member wax_on_wax_off's Avatar
    Join Date
    Feb 2010
    Posts
    6,512

    Default

    To add one more thing. Whichever way you go, get UMD. I started with 12 base int on my WF fvs which gave enough skill points for concentration, intimidate, UMD and some balance (after +2 int tome). The ability to use fireshield, invisibility and other scrolls is just too good to miss for ~<10 HP (for example).

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload