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  1. #1
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    Default Soul gem collector

    Does anyone else think it would be neat to have a soul gem collector, that gives out random stuff for soul gems? Perhaps some devil or whatnot that trades souls for various items.

    The average value of the item should be less than the average value of the khyber dragonshard component to accurately reflect the cost of the trap the soul spell, but I have a bag full of soul gems that I don't know what to do with at the moment, and I don't think I'll be able to find a market for 70 strong goblinoid souls, especially since they only stack up to 100 in these bags.

    Some ideas for common turn ins, varied on type of soul and strength:

    Random collectable (perhaps related to the type of soul)
    random potion (wonder being most common)
    random greater essence.

    Some ideas for rare turn ins

    Random lootgen item
    Random scroll
    Random wand
    Random tome (+1/+2, quite rare)

  2. #2
    Community Member TheDearLeader's Avatar
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    It'd give me something to do with my 300 something Soul Gems : Essence of the Dominator. Sure, let's make it happen.

  3. #3
    Community Member donfilibuster's Avatar
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    Agreed, would like to see some use for them beyond the current craft of bane weapons.
    Perhaps something that other classes can also barter in other ways, given the spell is limited to arcanes or gs wielders.

  4. #4
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    this is pretty class specific. So only a wizard/sorc could partake unless you spend time crafting a trap the soul green steel.


    not sure its a good idea to put in a collectible/reward system only a few could take advantage of.
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  5. #5
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by Pape_27 View Post
    this is pretty class specific. So only a wizard/sorc could partake unless you spend time crafting a trap the soul green steel.


    not sure its a good idea to put in a collectible/reward system only a few could take advantage of.
    Such as a Pale-Master specific list of collectable turn ins?

    Owait...

  6. #6
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    Quote Originally Posted by TheDearLeader View Post
    Such as a Pale-Master specific list of collectable turn ins?

    Owait...
    anyone can still get and keep those collectibles... trade them, sell them etc.

    soulgems? ever break a chest and have them drop? tons of them, right?

    Owait...
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  7. #7
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by Pape_27 View Post
    anyone can still get and keep those collectibles... trade them, sell them etc.

    soulgems? ever break a chest and have them drop? tons of them, right?

    Owait...
    The point is it took the devs implementing that new facet of the vampire collector just as much time as it would to make a Soul Gem collector. The gems are already in the game; the code for collectables are already there. It's not that big of a stretch to ask that caster who *do* spend 1,250 Plat per cast actually see some kind of turn-in for their collectables.

  8. #8
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    you are trying to make it sound liike they are worthless. They arent. Despite the cost of aqcuiring them.

    The soul gems can be used in crafting. They have an inate value that only the arcane classes can take advantage of, unless you spend the mats to make a green steel trap the soul.
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  9. #9
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by Pape_27 View Post
    you are trying to make it sound liike they are worthless. They arent. Despite the cost of aqcuiring them.

    The soul gems can be used in crafting. They have an inate value that only the arcane classes can take advantage of, unless you spend the mats to make a green steel trap the soul.
    You know, for someone who doesn't seem to have a caster, you sure seem to want to tell me what they're good for.

    My crafter is 147/142/138. I have two casters of high enough level who do, indeed, cast Trap the Soul. And guess what? Most of the things whose souls I trap have absolutely no use at all.

    Are you thoroughly done?

  10. #10
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    I do have a caster, thanks. capped and everything. and I do have a bag full of soul gems. I am aware of the cost to cast the spell.

    are you done? I mean, really?

    I get it you want to get something for the soul gems. But no one forced you to crunch the shards and cast the spell. You got a bag full of useless gems, whos to blame for that?


    edit and I have crafting levels of 0/0/0... just sayin', ya know?
    Last edited by Pape_27; 11-16-2011 at 10:03 PM.
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  11. #11
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by Pape_27 View Post
    I do have a caster, thanks. capped and everything. and I do have a bag full of soul gems. I am aware of the cost to cast the spell.

    are you done? I mean, really?

    I get it you want to get something for the soul gems. But no one forced you to crunch the shards and cast the spell. You got a bag full of useless gems, whos to blame for that?


    edit and I have crafting levels of 0/0/0... just sayin', ya know?
    So you're not a crafter, but felt like telling everyone "oh yeah soul gems can be used in crafting", without adding the caveat that only a small portion of them can, in fact, be used in crafting. We all can make compelling arguments when we take things out of context, don't we?

    OP has a good suggestion - you're against implementing it... because? You've yet to make a coherent point, other than you hate you own caster.

  12. #12
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    Gee...

    I thought that pointing out that only two of the twelve classes could actually use the turn in was a pretty vaild point.

    But I guess not... because, well, you have bags full of useless gems because you were forced to cast the spell by who exactly?

    Sorry, you should have figured it out a long time ago. If someone like me who has zero levels on crafting knows what gems are worth farming how come someone who has triple digit crafting levels cant figure it out?

    Get real.
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  13. #13
    Community Member TheDearLeader's Avatar
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    Quote Originally Posted by Pape_27 View Post
    Gee...

    I thought that only two of the twelve classes could actually use the turn in was a pretty vaild point.

    But I guess not... because, well, you have bags full of useless gems because you were forced to cast the spell by who exactly?

    Sorry, you should have figuredit out a long time ago. If someone like me who has zero levels on crafting knows what gems are worth farming how come someone who has triple digit crafting levels cant figure it out?

    Get real.
    The point was to make all the currently useless gems useful. It's the same point that was made back when only the 20HD Earth Gems had any use. My bag's filled with half garbage instead of 95% garbage - it's still garbage.

    Repeater Crossbows are only good for Mechanics and Artificers - does that mean we should stop making new ones of those? Or Runearms? Or Handwraps? Heck, only one class uses Handwraps. Because heaven forbid the game have items that only apply to a small number of classes in a game based upon specialized classes.

    You get real.

  14. #14
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    yes, because comparing collectibles people get from breaking boxes and specialized weapons makes a lot of sense.

    Please Come up with a valid comparison.

    As it stands, the collectible system is something everybody can partake in. The returns arent great, but they are available to everybody. This idea eliminates 10 out of the 12 classes in the game from being able to partake. Is that right? Not it isnt. Thats why no development time should be wasted on it.

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  15. #15
    Community Member TheDearLeader's Avatar
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    I've said my piece. OP, I support your idea. I'd love to see any and all continued uses for this spell and the items it produces. Thanks for the suggestion.

  16. #16
    Community Member Sarisa's Avatar
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    I have a huge number of pretty shining jewels containing the essences of the monsters I fight. Aside from about 100 or so middle tier Earth gems I made before I TR'ed my Wizard to Sorc, they all came from my Cleric's Epic Souleater over the past 10-11 months or so.

    I would not mind making them more useful in some way, beyond what the crafting system handles. Yes, it benefits certain classes more (especially if there are specific rewards for certain types of gems), but anyone CAN make Soul Gems. A collector system, if done right, would be a bit more fair than the current Cannith Crafting Soul gem use.

    The Epic Souleater, being a Quarterstaff, is able to be used by ANYBODY. It's a simple weapon (and one of the best melee available for caster spec'ed Clerics looking to smack monsters around a little). It's a Ki weapon, so Monks and Monk splashes can use it without becoming uncentred. It doesn't trigger that often (Epic TTS should trigger more than standard TTS), but it is nice at times. It CAN kill an Epic orange name that is immune to standard instant-kill.

    PS. I would definitely like to have a use for the 300+ smelly souls of Giants (smells like cheese).

  17. #17
    Community Member Doxmaster's Avatar
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    Hmm...I planned on trolling...but gimme a sec, I had an idea about this somewhere.

    Found it! It's a bit old, but you guys will probably only skim it to find faults in the idea/ignore this post completely to argue for 5 more pages when everyone else has left the thread, so that doesnt matter.


    Quote Originally Posted by Doxmaster; 08-18-2010, 08:01 PM
    Trapped souls-
    Currently, trap the soul is a somewhat useless spell. For a price it creates ingrediants for rogue item crafting. The soulgems are probably more an annoying byproduct of a 'save or die' spell than anything else.

    So...why not put those souls to use? After, of course, making sure that the gem goes straight to the spell caster's bag instead of dropping to the ground. If no part of the rest of this suggestion makes sense, please make soulgems drop to the spellcaster's inventory instead of to the ground; accidental gem ninja-ing is already common and the gems barely have a use.

    For the use of soulgems, I have several ideas:

    Summoning a creature: Summoning a monster of the same type that is stored in the gem. This summoned monster would not block the normal Summon Monster spells, pale master summons, the drow pet, or any other current summoned pet and last until it either dies or you leave the quest. Probably until it dies.

    -----
    Applying a property to a person: targetting a being and using the soul gems gives that person a 'durable' buff that lasts through resting and such as per the guildship buffs.

    Each gem could have 2 buffs, one damaged based and one non-damage buff. For example, a weak essence of air could give either +1d6 electric damage on attacks for an hour or a slight boost to attack speed for an hour. A strong essence of air could give shocking burst or a 10% displacement effect that stacks with all current avoidance buffs.
    -----
    A gem collector: simply adding a collector that offers items of roughly the same value as the spells ingrediant. Full wands of level 10 or higher, useful scrolls in 2s or more, etc.
    -----
    A combination of the above 3 ideas: Being able to either summon a monster, buff an ally or just trade the gem in for something that might be mildly useful.
    Just update the idea: crunch identical souls to get a X/use clicky that can:
    *Give a person an offensive buff for 5/10/15 minutes
    *Give a person a defensive buff for 5/10/15 minutes
    *Summon a monster of that type
    Last edited by Doxmaster; 11-16-2011 at 10:47 PM.

  18. #18
    Community Member wax_on_wax_off's Avatar
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    How about make a soul gem valid as a substitute for various crafting essences? I mean, essence, soul gem, seems like it would fit thematically.

    Seems like a simple, elegant solution. Various sized soul gems = various strength essences. Bit of overlap with some soul gems already being used in specific recipes but they can stay specific without affecting this suggestion.

    That or a trade in of soul gems for essences I suppose but I'd prefer the option where I don't have to go and talk to another vendor.

  19. #19
    Founder Bradik_Losdar's Avatar
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    Quote Originally Posted by zukt View Post
    Does anyone else think it would be neat to have a soul gem collector, that gives out random stuff for soul gems? Perhaps some devil or whatnot that trades souls for various items.

    The average value of the item should be less than the average value of the khyber dragonshard component to accurately reflect the cost of the trap the soul spell, but I have a bag full of soul gems that I don't know what to do with at the moment, and I don't think I'll be able to find a market for 70 strong goblinoid souls, especially since they only stack up to 100 in these bags.

    Some ideas for common turn ins, varied on type of soul and strength:

    Random collectable (perhaps related to the type of soul)
    random potion (wonder being most common)
    random greater essence.

    Some ideas for rare turn ins

    Random lootgen item
    Random scroll
    Random wand
    Random tome (+1/+2, quite rare)
    While a cool idea, there is an issue that seriously needs to be addressed first with Soul Gems.

    Ninja looting.

    Even in their 'useless' state now, people steal them. Actually giving them some (albiet small) universal value would make the problem ten times worse.

    So yeah, until the devs code it so Soul Gems drop directly into the pack of the person who created them, it's a moot point.
    Bring teleport more inline with PnP: https://www.ddo.com/forums/showthrea...Basic-Teleport
    Player made quests can work in DDO: https://www.ddo.com/forums/showthrea...erated-content

  20. #20
    Community Member Sarisa's Avatar
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    Quote Originally Posted by Bradik_Losdar View Post
    While a cool idea, there is an issue that seriously needs to be addressed first with Soul Gems.

    Ninja looting.

    Even in their 'useless' state now, people steal them. Actually giving them some (albiet small) universal value would make the problem ten times worse.

    So yeah, until the devs code it so Soul Gems drop directly into the pack of the person who created them, it's a moot point.
    In non-regular groups, pretty much once a quest where I use my Souleater, I'll have to tell someone to please stop taking my gems. It's especially tempting when I manage to trap an epic Water ele or something else used for crafting that's rather rare. It's annoying, and I don't know why it hasn't been changed long ago.

    I also almost never get my soul gems back when I ask for them, even "useless" ones.

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