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  1. #1
    Community Member lugoman's Avatar
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    Default Another Get Healers to Raid idea

    I've seen a few post now on how to encourage healers to join raids. After waiting an hour for a Master Artificer raid to get heals I thought they have a point. My idea are btc collectibles that drop only in raid chest. These collectibles (Token of the Silver Flame?) can be traded to an npc for btc items that are only use-able by clerics or fvs (maybe bards also).

    Not having a healer not sure what they should get that wouldnt be unbalancing. Maybe better heal scrolls. SP regen clicky. Healing boost clicky. BB dc raiser. Light damage booster. You get the idea.

  2. #2
    Community Member redspecter23's Avatar
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    The best way to get healers to join groups is to remove the unknown factor. I play my healer in guild and channel runs all the time. I know what I'm getting into and I know how many resources I can expect to spend on the quest. Unknown players muck up that math. When pugging I stick to the easiest raids. The ones that are hard to mess up so I know that even if things are rough, I still won't have to rely on pots to get through. This used to be Shroud for me, but now... I won't be pugging my healer into that any time soon. I need to know people will be following directions before I commit to that.

    So in short, there are two factors at work here. Unknown, players who could be a severe liability or worse and secondly, the risk involved. The reliability of random players will always be an issue. You can myddo or check guild tags for some indication, but if you aren't the leader of the group, there's not much you can do to stop it. The risk factor has just gone up with U12 and that's unfortunate. If you can find some way to bring that down to more meaningful levels or to reward healers who are willing to take that risk, then you'll have your answer.

    Tokens that drop in any player's name and can only be used by healers could just be another griefing tool but I think it's a reasonable idea in theory. The truth is those turnins would have to be mighty awesome for it to be a determining factor in whether I pug or not.
    Kaarloe - Degenerate Matter - Argonnessen

  3. #3
    Community Member Xenostrata's Avatar
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    Quote Originally Posted by lugoman View Post
    I've seen a few post now on how to encourage healers to join raids. After waiting an hour for a Master Artificer raid to get heals I thought they have a point. My idea are btc collectibles that drop only in raid chest. These collectibles (Token of the Silver Flame?) can be traded to an npc for btc items that are only use-able by clerics or fvs (maybe bards also).

    Not having a healer not sure what they should get that wouldnt be unbalancing. Maybe better heal scrolls. SP regen clicky. Healing boost clicky. BB dc raiser. Light damage booster. You get the idea.
    As a healer, I think the answer is simpler than this.

    Add RS 3 (and have it be USEFUL)
    Add Potion of the Holy Flame to Silver Flame favor (maybe tier 2). This potion costs 600 plat, and bestows a 1-2 minute buff that reduces the SP cost of all healing spells by 50%.
    Fear the Koala.
    Jial, Wyllywyl, and an ever-changing list of alts.

  4. #4
    Community Member Memek's Avatar
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    Quote Originally Posted by lugoman View Post
    My idea are btc collectibles that drop only in raid chest. These collectibles (Token of the Silver Flame?) can be traded to an npc for btc items that are only use-able by clerics or fvs (maybe bards also).
    So you think that healers dont raid at all?

    Quote Originally Posted by Xenostrata View Post
    Add RS 3 (and have it be USEFUL)
    Not keen on it. They should have never introduced a healbot PrE but left it as every Cleric/FvS can heal equally well and the PrEs go into melee or casting or hybrid. The damage is done with RS but i hope they take their good time until they make more Cleric/FvS PrEs. Not looking forward to the whines of "Warpriests suck because they cant heal enough and all FvS should choose the healbot pre or not be surprised to guzzle pots".

    Quote Originally Posted by Xenostrata View Post
    Add Potion of the Holy Flame to Silver Flame favor (maybe tier 2). This potion costs 600 plat, and bestows a 1-2 minute buff that reduces the SP cost of all healing spells by 50%.
    Introducing such a strong effect into a favor reward would divide healers into two classes: Those with the favor who would be considered decent, and those without who would simply suck.

    ---

    Want to get healers into your raid? Communicate that they are not expected to drink pots or make it believable that they will get reimbursed. Make it seem likely that your raid will succeed and isnt composed of nutcases with strong suicidal tendencies. Create an atmosphere where it's ok to let suicidal nutcases die. Be a healer yourself. NEVER write "need good healer" into your lfm.

    If you expect a lot of scroll healing you might even offer 50 scrolls or some such. Personally i think that's counting coppers though.
    Thelanis: Mhagenta
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  5. #5
    Community Member redspecter23's Avatar
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    I think they should add a new divine spell

    Recoup Your Losses
    Lv 9, SP cost 25
    Target: ally
    Duration: same as haste

    When the target dies, the caster of the spell gains 100 SP +5 SP every few seconds until they are revived.

    Gives new meaning to the phrase, more useful dead than alive. Single out the weakest links and "buff" them prior to battle. Let them sit in your pack for a while after they die. Give them time to think about things.
    Kaarloe - Degenerate Matter - Argonnessen

  6. #6
    Community Member Theolin's Avatar
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    Quote Originally Posted by redspecter23 View Post
    I think they should add a new divine spell

    Recoup Your Losses
    Lv 9, SP cost 25
    Target: ally
    Duration: same as haste

    When the target dies, the caster of the spell gains 100 SP +5 SP every few seconds until they are revived.

    Gives new meaning to the phrase, more useful dead than alive. Single out the weakest links and "buff" them prior to battle. Let them sit in your pack for a while after they die. Give them time to think about things.
    this made keyboard + coffee.... thanks

  7. #7
    Community Member
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    Quote Originally Posted by redspecter23 View Post
    I think they should add a new divine spell

    Recoup Your Losses
    Lv 9, SP cost 25
    Target: ally
    Duration: same as haste

    When the target dies, the caster of the spell gains 100 SP +5 SP every few seconds until they are revived.

    Gives new meaning to the phrase, more useful dead than alive. Single out the weakest links and "buff" them prior to battle. Let them sit in your pack for a while after they die. Give them time to think about things.
    /signed.

    just... make it cost 100sp, and only castable on one person at a time (casting on another cancels the other one). Finally, make the regen higher, say 20sp every 3 sec. Epic Lob solved.

  8. #8
    Community Member deahamlet's Avatar
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    hahahaha. Hilarity.

    Here's how you solve it... be willing to make healer characters yourself.
    My Arti is getting maxed out scroll and UMD to be able to do some burst healing if needed as backup, I'm making a FvS that as leveling up will be melee but at high levels (when more likely to raid) go into healer/evoker.
    We can't keep rolling DPS and casters and keep crying in our cornflakes that there is no healer. Also, being a healer yourself even once or twice with a careless group (or even just one person paying zero attention to HP) will teach you to not be a nutcase and spare the healer grief and useless effort.
    And it's useless when they keep having to Rez and HEAL you because you can't keep yourself alive.

  9. #9
    2015 DDO Players Council Ironforge_Clan's Avatar
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    I guess I'm going to be sitting on the other side of the fence all by myself on this one.

    I always play my healers. I always raid with my healers whether it is a guild run or a complete pug. I don't really give a **** if I use my resources I just want a completion. I've accepted that other people don't care or have no clue. I also know they won't help offset the costs nor do I expect them to at this point.

    Don't like that there are no healers...roll one up and deal with it.
    Axebiter, Cujo, Runeforge, Runefury, Runegoth, Runehealer, Runehamer, Runehorde, Runenight, Runesongs, Runezephyr
    And the forgotten: Runeaura, Runedevourer, Herstinkie, Runewolf,
    Caught somewhere between casual player and power gamer.

  10. #10
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    Make the level 1 spell "command" work on allies, like grease does.

    So when you see some idiot griefing your party you can stop him right away, watch the mobs kill him and drop his stone at the nearest lava pit.
    Kmnh * Kmn * Kmm * Knn * Knm

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