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  1. #161
    Community Member Imatotalnoob's Avatar
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    Gnomes, because we need an int based race for game balance.....
    Yeah that's it, game balance....

  2. #162
    Community Member brightfang's Avatar
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    Quote Originally Posted by Imatotalnoob View Post
    Gnomes, because we need an int based race for game balance.....
    Yeah that's it, game balance....
    We have Drow for Int.

  3. #163
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by brightfang View Post
    We have Drow for Int.
    No Drow is a dex race and their limited to 28pts


    We definately need the "Little People"Pack

    Gnome: +2Int/Dex, -2Str/Wis (Racial enhancement for Int)

    Kobold: +2Cha, -2Wis (Racial enhancement for Cha)
    Last edited by Failedlegend; 02-11-2012 at 12:11 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  4. #164
    Community Member Darkstar1996's Avatar
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    Quote Originally Posted by InsanityIsYourFriend View Post
    Kobold XVIII

    Ooze I
    Nice, Im gunna say a Zombie (Undead) Race, Ment for Rogue or Being Healer that gets mana from eating Dead Bodies

  5. #165
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    Chalk up another for Kobold!

    Love the little guys!

  6. #166
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    Kobold would be fun, but I'm not really convinced about how practical it would be. Gnomes make a lot of sense to me, but they would need to be made very distinct from the other races in the game.

    I guess I look at the current race list and think "This seems pretty good." because they have definite advantages and disadvantages to certain roles in the game. I think that any new race in the game should first be met with "What would have significantly different synergy with roles than the current races?" and work from there to find a race that fits that.
    Last edited by Mad_ScientistsNH; 03-11-2012 at 08:45 AM.

  7. #167
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    Quote Originally Posted by Imatotalnoob View Post
    Gnomes, because we need an int based race for game balance.....
    Yeah that's it, game balance....
    Gnomes are a con race so that doesn't work and no to tinker gnomes they come from wrong world


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  8. #168
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    Quote Originally Posted by Failedlegend View Post
    No Drow is a dex race and their limited to 28pts


    We definately need the "Little People"Pack

    Gnome: +2Int/Dex, -2Str/Wis (Racial enhancement for Int)

    Kobold: +2Cha, -2Wis (Racial enhancement for Cha)
    Wrong gnomes are a con race


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  9. #169
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    Quote Originally Posted by Phemt81 View Post
    The dragonborn looks cool and fun in the facebook neverwinter game, but i'd prefer a race with an INT bonus.

    Would be cool having gnomes with that kind of bonus, right?
    except they are a con race


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  10. #170
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Uska View Post
    Gnomes are a con race so that doesn't work and no to tinker gnomes they come from wrong world
    Incorrect Eberron has always been a "melting pot" of sorts where you can see races,etc. from various "worlds" and even various editions (In the case off DDO)

    Since +2Con/-2Str will make gnomes useless using tinker gnome stats (+2Int/Dex,-2Str/Wis) will actually make him pretty awesome and they would fit in perfectly with House Cannith (I actually thought Tinker Gnomes might come WITH house C).
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  11. #171
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    Quote Originally Posted by Failedlegend View Post
    Incorrect Eberron has always been a "melting pot" of sorts where you can see races,etc. from various "worlds" and even various editions (In the case off DDO)

    Since +2Con/-2Str will make gnomes useless using tinker gnome stats (+2Int/Dex,-2Str/Wis) will actually make him pretty awesome and they would fit in perfectly with House Cannith (I actually thought Tinker Gnomes might come WITH house C).
    Show me tinker gnomes right now in eberron cant can you eberron gnomes are normal gnomes and thats what we should get


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  12. #172
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Uska View Post
    Show me tinker gnomes right now in eberron cant can you eberron gnomes are normal gnomes and thats what we should get
    Good reading comprehension..I SAID "Eberron has always been a "melting pot" of sorts where you can see races,etc. from various worlds (aka settings)" thus Tinker gnomes COULD be added to Ebberon.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  13. #173
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    Quote Originally Posted by Failedlegend View Post
    Good reading comprehension..I SAID "Eberron has always been a "melting pot" of sorts where you can see races,etc. from various worlds (aka settings)" thus Tinker gnomes COULD be added to Ebberon.
    and I fail to see why they should as they have never been shown to be there just because people want an int race is no reason to add a alternate of a current race (by current I mean a race know to be on eberron and given information about). and yes I hate tinker gnomes always have and always will but funny I like regular gnomes.


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  14. #174
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Uska View Post
    and I fail to see why they should as they have never been shown to be there just because people want an int race is no reason to add a alternate of a current race (by current I mean a race know to be on eberron and given information about). and yes I hate tinker gnomes always have and always will but funny I like regular gnomes.
    Ok let's try a different approach...first off 3.5 is the ONLY edition that had gnomes as a Non-Int race...second off +2Con/-2Str is nigh useless I'll show you.

    Tinker gnomes would be useful as Rogues,Wizards,Artificers

    Other Races currently hold these

    Half-Orc: Fighter, Barb and some Paladins (THF Only)
    Half-Elf: All and freely uses AA
    Human: All
    Elf: None....this NEEDS to be fixed
    Halfling: Rogues, Bards, Artificers
    Drow: TWF Paladins
    Warforged: Wizard, Sorc, FvS
    Dwarf: Fighter & Paladin Tanks

    In order of amount of classes their best in (including Tinker Gnome)

    H-Elf (Wins by ability to use AA on any class)
    Human
    Tinker Gnome/Halfling/Warforged
    Half-Orc
    Dwarf
    Drow
    Elf



    Now lets look at normal Gnomes +2 Con -2Str

    Artificer? Nope Human, Halfling or H-Elf are far superior
    Barbarian? Con Boost is nice but not worth Str Hit and Half-Orc & Warforged have better racials for it so nope
    Bard? No reall bonuses here your better off with Halfling,Human or H-Elf
    Cleric? Again no reason not go Human or H-ELf
    FvS? See Cleric
    Fighter? -2 Str nope
    Monk? -2 Str Nope
    Ranger? -2 Str nope
    Rogue? -2 Str less crippling than other classes but nothing really useful to offset it
    Sorc? OK here he would be helpful +2 Con makes for better savant ability but Human, H-Elf or Warforged are still better for this slot
    Wiz? +1 Illusion is nice but is pointless since Human/H-Elves can match that just by having a higher Int score and Warforged have the bopnus of wicked self-healing

    So verdict...+2Con/-2Str Gnomes would make Ok Sorcerors and suck in everything else while tinker gnomes would be competitive as Wizards, Rogues, Artificers and a handful of Bards putting up with them of the most used races in the game.

    See the thing is currently Human/H-Elf are GOOD at everything so a race needs to be GREAT at least 1 but preferably 2 or 3 classes to be chosen over them which Gnomes would not make turbine much money Tinker Gnomes on the other hand would make GREAT Artificers,Rogues and Wizards which would make Turbine alot of Money.
    Last edited by Failedlegend; 03-11-2012 at 10:03 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  15. #175
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    Quote Originally Posted by Failedlegend View Post
    Tinker gnomes would be useful as Rogues,Wizards,Artificers

    Other Races currently hold these

    Half-Orc: Fighter, Barb and some Paladins (THF Only)
    Half-Elf: All and freely uses AA
    Human: All
    Elf: None....this NEEDS to be fixed
    Halfling: Rogues, Bards, Artificers
    Drow: TWF Paladins
    Warforged: Wizard, Sorc, FvS
    Dwarf: Fighter & Paladin Tanks

    In order of amount of classes their best in (including Tinker Gnome)

    H-Elf (Wins by ability to use AA on any class)
    Human
    Tinker Gnome/Halfling/Warforged
    Half-Orc
    Dwarf
    Drow
    Elf



    Now lets look at normal Gnomes +2 Con -2Str

    Artificer? Nope Human, Halfling or H-Elf are far superior
    Barbarian? Con Boost is nice but not worth Str Hit and Half-Orc & Warforged have better racials for it so nope
    Bard? No reall bonuses here your better off with Halfling,Human or H-Elf
    Cleric? Again no reason not go Human or H-ELf
    FvS? See Cleric
    Fighter? -2 Str nope
    Monk? -2 Str Nope
    Ranger? -2 Str nope
    Rogue? -2 Str less crippling than other classes but nothing really useful to offset it
    Sorc? OK here he would be helpful +2 Con makes for better savant ability but Human, H-Elf or Warforged are still better for this slot
    Wiz? +1 Illusion is nice but is pointless since Human/H-Elves can match that just by having a higher Int score and Warforged have the bopnus of wicked self-healing

    So verdict...+2Con/-2Str Gnomes would make Ok Sorcerors and suck in everything else while tinker gnomes would be competitive as Wizards, Rogues, Artificers and a handful of Bards putting up with them of the most used races in the game.

    See the thing is currently Human/H-Elf are GOOD at everything so a race needs to be GREAT at least 1 but preferably 2 or 3 classes to be chosen over them which Gnomes would not make turbine much money Tinker Gnomes on the other hand would make GREAT Artificers,Rogues and Wizards which would make Turbine alot of Money.

    how would gnomes make turbine money? they should be free if they do come and if they arent free I dont see many paying money for them


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  16. #176
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Uska View Post
    how would gnomes make turbine money? they should be free if they do come and if they arent free I dont see many paying money for them
    So you won't pay for them...thus immediately invalidating your opinion...although Wax's idea may suit you (I'd be fine with this as well)

    Regular Gnomes - Free
    Tinker Gnomes - Favor Unlock/Store Buy
    Deep Gnomes - Free to VIP/Store Buy
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  17. #177
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    Quote Originally Posted by Failedlegend View Post
    So you won't pay for them...thus immediately invalidating your opinion...although Wax's idea may suit you (I'd be fine with this as well)

    Regular Gnomes - Free
    Tinker Gnomes - Favor Unlock/Store Buy
    Deep Gnomes - Free to VIP/Store Buy
    No I said I dont think hardly anyone would pay for them and as to your list not bad except all should be free to VIP and if they add deep gnomes I want dark dwarves


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  18. #178
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by Uska View Post
    If they add deep gnomes I want dark dwarves
    Well technically their already in the game just not as player characters :P but having those enlarge-like SLA as a Racial would be cool. Although I'd rather see "Sub-Races" as a variable (similar to Savant) enhancement line in the racial tree....ie. Shield Dwarf, Gold Dwarf, Dark Dwarf,etc. (like Aeranel & Varenal for now than drop-down list in the new system) than you can just use the Char Creation screen to match whichever you prefer.
    Last edited by Failedlegend; 03-11-2012 at 10:16 AM.
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  19. #179
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    Quote Originally Posted by Failedlegend View Post
    Well technically their already in the game just not as player characters :P but having those enlarge-like SLA as a Racial would be cool. Although I'd rather see "Sub-Races" as a variable (similar to Savant) enhancement line in the racial tree....ie. Shield Dwarf, Gold Dwarf, Dark Dwarf,etc. (like Aeranel & Varenal for now than drop-down list in the new system) than you can just use the Char Creation screen to match whichever you prefer.
    Hopefully we will get something at least later this year


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  20. #180
    The Hatchery MRMechMan's Avatar
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    Warforged titan.

    w00t

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