Well seeing as there are mobs you can't assassinate in game, I appreciated the mathematical breakdown. Thanks Karl. Also without #'s, how can you even estimate how much dps you'll do?
Also it seems that you're trying to say the #'s are bs by citing the thing that happens 5% of the time. By that logic the str-based rogue as much of a chance to assassinate as the int-based one (talking about vorpal strike).
If you're talking about the targeted assassinate then what about the next mob while you're on cooldown?