Originally Posted by
karl_k0ch
Thanks for putting up this build. If the numbers you gave are the sustained values, I can really see the advantage of your build, as you are not too far behind the Str-score of a non-outgeared Str-based rogue.
How do you get to that Str-number, actually?
14 base
2 exceptional
6 enhancement
1 exceptional, ravager
3 profance
4 tome (?)
2 rage or ship; whatever you consider more sustainable
---
32.
Is that breakdown correct?
Re: Most DPS comes from SA damage. It's actually a close call, even against 0% fort targets, and assuming that you never have aggro.
I'm going to assume that you have a bard in your party which can grant at least +6 morale bonus to damage (this is achievable by any pure spellsinger, or any level 8+ warchanter).
SA damage is 17d6 + 12 + 5 (plus past lives?) = 76.5, i.e. 1453.5 damage over 20 hits. If I am not mistaken, you are not wearing any item which gives an enhancement bonus to SA damage.
With 30+ Int, an EMG has the following stats:
10 enhancement
2d4 = 5 base
12 str bonus (counting Rage and Ship, but not Madstone, or Titan's Grip)
2 ship
6 bard song
---
35 damage.
weapon base damage over 20 hits: 665 damage.
a kukri is a 18-20x2 weapon, so on 6 of 20 hits, we can add 6*35:
critical damage over 20 hits : 210
additional effects:
EMG has Disintegration, which adds about 250 damage over 20 hits.
The Gloves have shocking blow, which add 20d6 = 70 damage on a vorpal hit.
The Assassins Vorpal ability will usually only add 100 extra damage
665 + 210 + 250 + 70 + 100 = 1295, which is indeed less than 1453.5.
But then, as soon as you can't apply SA damage on the first few hits, the Str-part takes over. Note that other enhancements not included, such as Deadly Weapons (+5 weapon base damage), prayer, higher bard songs, etc. will further give an advantage to the non-SA part of your damage.