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  1. #1
    Community Member Odin's_Hugin's Avatar
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    Sep 2009
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    Default Legend: Untouchable Monk Build (AC 76)

    I know AC builds arent exactly valorized, mainly due to the insane hitting bonus from epic mobs. However, I cant help but love to play with those kinds of builds

    I had a 66 ac on my last monk build, but I TR'ed to halfling (2nd TR'ed) and with the new updates, devised a way to get 72 auto-sustaining AC, 73 with haste and 76 with guild buffs.

    I present my build: the Untouchable Monk

    36 point build (Legend)

    Str 6 => Str 10 (4)
    10 str + 2 tome + 6 item + 2 guild +1 exc. = 21 (+1 lv up = 22)
    Dex 10 => Dex 17 ( 8 )
    17 dex + 2 tome + 6 item + 2 guild + 4 stance + 2 enhanc. + alchemical dex+2 + exc. Dex+2 = 37 (+3 lv-up = 40)
    Con 8 => Con 13 (5)
    13 con + 2 tome + 6 item + 2 guild + 1 exc. -2 stance = 22
    Wis 8 => Wis 18 (16)
    18 wis + 2 tome + 6 item + 2 guild + 3 enhanc. = 31 (+1 level = 32)
    Int 8 => Int 11 (3)
    11 int + 2 tome = 13 (for Combat Expertise)

    Gear

    Handwraps – Alchemical Handwraps (Shocking Burst, Stunning+10, Height. Awareness 4, lightning strike, alchemical dex+2)
    Armor – Frozen Tunic (+8, Freezing Ice, Fire shield (cold), enhanced ki+1)
    Googles - Tharne’s Googles (True Sight, +15 spot, +5 sneak attack bonus)
    Cloak – Epic Cloak of the Night (dodge+2, nightmare guard, DR 5/good, Ghostly. Deathblock)
    Trinket – Eye of the Beholder (Resistance+5)
    Pendant – Shintao Necklace (concentration +15, con+6)
    Helm – Supreme Tyrant Radiance Helm (Blindness no save, 4d6 light damage, Reflex+3)
    Bracers – Bracers of the Wind (Blurry, Air Guard, dodge+3)
    Belt – Spare Hands (Riposte, Staggering Blow, +5 dc stunning fist)
    Gloves – Supreme Tyrant of Mineral (proct. +5, +45hp, concentration+6, heavy fort.)
    Boots – Dex+6 boots (need +6 dex somewhere)
    Ring 1 – Shintao Ring (wisdom +6, exc. Str+1, Holy Burst)
    Ring 2 – Gnawed Ring (Strenght +6, exc. Con+1, Exception. dex+2)

    AC bonus:

    10 base
    Combat Expertise (+5 ac)
    Wis bonus (+11)
    Dex bonus (+15)
    Size Bonus (+1)
    Profane Bonus (+1)
    Alchemical armor bonus (+1)
    Dodge bonus (+1) + (+2) + (+3)
    Deflection Bonus (+5)
    Armor bonus ( +8 )
    Awareness (insight) bonus (+4)
    AC monk bonus (+5)
    Natural armor (+3) (guild bonus or pots)
    Haste (+1)
    Standing AC = 76 + Blur (20% miss chance)

    Permanent Effects:

    Defense Effects: Nightmare Guard + Riposte + Radiance + Fire Shield (cold) + DR 5/good + Air Guard
    Offense Effects: Staggering Blow, Freezing Ice, Lightning Strike, Shocking Burst, Holy Burst
    Other Effects: True Sight, Blur, Shintao Set, Ethereal, Deathblock, Heavy Fort.

    Stunning fist DC = 46
    Quivering Palm DC = 36

    Saves:
    Not sure right now. Very high though.

    Feats

    Stunning Fist (lv1)
    Two-weapon Fighting (lv1)
    Weapon Finesse (lv3)
    Monk Past life (lv3)
    Dodge (lv6)
    Toughness (lv6)
    Improved Two Weapon Fighting (lv9)
    Combat Expertise (lv12)
    Greater Two Weapon Fighting (lv15)
    Toughness (lv18)


    Enhancements
    Still under development. If you want to go for the Void line, I suggest starting with Wis 16, Dex 16 Str 14 and Con 14. Unless you have a int+3 tome, then you can start with Dex 17.
    Last edited by Odin's_Hugin; 11-14-2011 at 02:07 PM.
    "Each reality is but the dream of another; and each sleeper, a God unknowing."
    - Venser, the Sojourner



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