So deadly weapons has made it to live..... But after some playing around I realized..... its BUGED!
So I went to the dummy to test some things out:
Melee:
dagger, max damage seen without deadly: 4
dagger, max damage seen WITH deadly: 6+ish (but a increase non the less)
great axe: increase in damage easily seen.
SoS: damage increase seen (naked) from mid 30s to mid 40s
Green steel great axe (naked) damage increase from mid 30s to mid 40s
*sos and green steel done by a guildy for me*
Conclusion: Deadly weapons work Fine on melee.
Ranged:
great crossbow out of range of Point blank: Meh damage
In range of point blank: more damage
great crossbow out of range of point blank with deadly weapons: same damage as you would normally see Out of range of Point blank.
In range of point blank with deadly weapons: same as in range without deadly weapons.
Throwing items: same conclusion
Bows: same conclusion
SO: either one of two things is happening. either Point blank is bugged so that Deadly doesn't work within or out of range. OR deadly weapons is still broke for ranged weapons.
if someone doesnt have point blank shot and can confirm this, that would be great. (bug report submitted as well)
EDIT*** also, havent tested if it works on monks (due to their already inert die step increases). Not sure if it will stack with item base die increases yet. it SHOULD, but yet.......(if someone could confrim any of these that be great)